I have been seeing games come out centered around old school pen and paper style rpgs such as DDO, Neverwinter, WAR and the like. But I have yet to see anyone do a Shadowrun MMO. In my honest opinion that game could give the sandbox style feel with the complete ability to create your own character with a classless point and skill system like what exists in the pen and paper game. Just think about it, cyberware implants, rigger controlled drones, deckers hacking the matrix, corporate (guild) cities or headquarters with pvp between rivals available. And it would bring a somewhat new feel to the mmo world with a sci-fi/cyberpunk style. I dont know it may be just me but this game is one game I would love to see as an MMO and not just the little turn based rpgs that live on steam atm.
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Apparently it changed again, it's called Shadowrun Chronicles now.
A full blown SR MMO would be awesome. I wouldn't mind one based on FASAs old "Crimson skies" either. Sadly they just got the boardgame out, the RPG was canceled just before release since the company went under. Dieselpunk would be a nice MMO setting.
Returns, Dragonfall & HK are made by a different company to the one that made Chronicles so who actually owns the license I have no idea.
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Shadowrun is one of those niche RPG's that never seems to get a well made game. I was hyped as hell about the 2007 game and after about ten minutes of playing that toilet paper I was so pissed that I broke the CD and threw it in the trash.
I even tried the isometric view Shadowrun RPG that's on steam. Shadowrun Returns. I don't know, it just didn't grab me. Now that the MMO craze is over and the big money is chasing MOBA's, I just don't think that Shadowrun will ever get a shot.
Honestly, it would be better to make a pure cyberpunk MMO without all the fantasy elements. I think it would attract more players.
There was also http://wiki.fomportal.com/w/Main_Page
Might be that the rights for another online/MMO version were or are tied up because of it.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
I suppose Invisible, Inc is fairly cyberpunk-ish, and it's reasonably good. I'm playing through it slowly right now.
Dystopia (old HL2 mod) is easily my favorite cyberpunk-inspired game, with the punks facing off against the corps in an objective-based team FPS. In "meatspace" (real-world) you had a standard shooter with a mix of standard light/medium troops and power armored heavies. You'd escort your decker to a terminal and guard him (since he's sitting there vulnerable) while he infiltrated cyberspace which was its own level entirely with crazy physics and enemy hackers to eliminate, before bypassing security, and then doing things that mattered a lot back in meatspace (enable/disable turrets, unlock doors, and even one level where you opened the floor out from underneath a room which killed everyone inside.) The interplay between cyberspace and meatspace was fantastic, as each side was reliant on the other to win the match.
I'd be all over a modern cyberpunk game that was similarly well-executed. That said, the genre definitely isn't as popular overall as the more common themes we see in games. It's also questionable whether it'd make a good MMORPG; I think it's probably possible, but there definitely aren't examples out there (and no Neocron doesn't count as "a good MMORPG")
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
i would love a paranoia mmo
Neocron (best comparison would be Judge Dredd universe with Deus Ex1 gameplay) was good in it's time(2003-2007) for what it offered even though everything was rustic and not always fully functional. Neocron still manages to live on, surprisingly, outlasting dozens of better or more successful MMOs.
I believe there is a large enough interest in more multiplayer cyberpunk games, maybe an MMO. There certainly is plenty of cool directions they can do with it as far as story and design. Mostly it comes down to what developer would be up to making a hit in an fairly untapped smaller market.
I think something along these lines would be more than a niche game, it would be very refreshing and new. Which is what I see many complaining about or asking for.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
In this setting you can do almost everything. From your basic raid a corp quest to hunting down vampires or zombies. And imo it is one thing to fight a boss of a corp with guns and what not but when this boss is a freaking dragon you better bring some heavy weapons and magic to the party!
The cyberpunk RPG was never even close.
The thing with SR is that it's built around runs, which are essentially raids. SR is 100% perfect for the MMO world. Just as long as they don't fuck it up with classes and levels which SR never had.
Raids? no. I would see the standard runs as something like instanced missions similar to what Ao offered back in the day. Solo, Group or Solo with Ai Companions, there are a lot of options.
The problem with MxO, every stood around the phone booth. THis phone was the bank, trainer, Inn, and just about everything else in game. So it was Goldshire, where every hung out to RP, Duel, craft, or just talk. The game was a massive world with a Variety of RP nightclubs dotting the landscape. That went ignored.
BTW I have all the manuals 1st ed through 3rd ed. Plus I have the first 9 paperback novels. In '93 I got hooked by MtG, so I passed on the rest of the series.
Back on Topic, The problem I have with any form of cyber punk is visualizing or virtualizing the in game hacking or online nature of the "Net." The best I could come up with is an instance that takes on the identity of the "Net" site. For instance, if you hack a French Corp then that site takes on the appearance of Court of Louis XIV. You hack a Japan server, you find yourself in the Edo period. Hack an Australian server wind up in Mad Max / Thunderdome. The other idea I had was a Tron (Program vs User) world. But that aspect of the game would only be available to hacking types.
I have decided. Imagine you are runners. The target is a DefSubCon Corp. located 3.2km in the "real" world and 2.6km in the "Net." Your entire party can dive with you, because everyone buys a direct neural interface implant (Varying Tiers and quality). Jack in from afar, run the risk of being caught and dealt with by countermeasures. Jack in from close by and risk a "real" world counter attack.
If the party checks into a nearby hotel, goes up to their suite. Sets up their diving rigs and assumes a diving position. The game could detect this and start background loading "Net" assets to make the transition seamless. So long as players don't rush it. A scripted cutscene of checking in and going to the room and setting up could hide the background work. So long as the players don't run around exploring everything and everywhere.
I'm liking the sound of this, I might just make it.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.