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Fast forward to today, and we have the recent deployment of the v2.3.0 patch that is the largest to date and one that is packed with a new location, a new season tracker and Kanai's Cube, a modernized version of Diablo 2's Horadric Cube. What it all comes down to is that this is the meatiest, game experience patches in D3's history, short of the RoS expansion itself.
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Kanai's Cube is a nice addition and I've got a nice stockpile of gear in my stash for when I will eventually get around to extracting the unique traits from legendaries that aren't necessarily useful. My friend made an Ancient item his first time doing the rare item conversion and was really happy about that.
All in all, the game continues to trend in the right direction from a fun perspective.
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Rehashing the worst gaming idea in gaming's history...TIERS.Complete a new tier and get a new title/badge whatever,it is just meaningless reasons to grind longer.
Removing some restrictions and streamlining the game,i see everything as a push to cater to their fanbase,exactly the way Wow is operated.They are right all players want to do in gaming is kill to get loot,i wish developers would put more effort into their games so this was not the case.
You know ,let's make a game ,not just a loot finder and title achiever.However i can definitely tell this is what their fanbase wants and they are catering to that,so i guess it is a smart move for them.However is it what they really want,i mean Wow is losing players and all it is a tier grinder.
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