I've seen this on a few mmo titles now, companies using gold/gil sellers to boost profits and increase registered account numbers. They pretend to hate them, ban them very lazily but in reality they love them as a valued resource.
FFXIV bans RealMoneyTraders, but they do it amazingly slowly and let them shout for hours/days so that they make a profit first. As such the RMT they ban will buy the game again, make new registered accounts and will do this forever. As long as they are left alone long enough to make a profit to offset the cost of buying the game they are happy and will repeat this over and over and over again. Square gets inflated registered accounts and box sales, the rmt sell their gold.
Lots of F2P games do the same thing, they only allow RMT to flourish if they spend money though. You will see RMT purchasing XP boosters or other things so the publishers know they are spending money and they will in return give them enough time to turn a profit..before banning them to repeat the process.
As such RMT are a profitable resource that f2p and p2p titles take advantage of, the days of cracking down on RMT are gone.
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When Skyforge released there were gold sellers the first day then everyone responded "hey, stupid, there's no trading in this game at all", they went away and never returned.
Some MMOs have restricted pricing for auctions. As in, you don't set the auction price the game does.
But the players don't want to be restricted on trading or auctions but they also don't want gold sellers, but any popular MMO with unrestricted trading will have gold sellers.
Just proves that security and freedom are opposites.
RMT is not the problem, it's the double standard implemented by companies that I dislike hardcore. They restrict/prevent players from SELLING their items/characters etc.. in a safe environment for $, yet they allow others to do it and PROFIT. RMT can never be prevented because federal law is inefficient in virtual trading. They can sell the items/gold from sites people can easily find on google.
Bottom line, I like to see more freedom to players for equal rights to buy and sell what they want for $. Sure, this can be considered pay to win, but hey this is also where you have to decide if you want to win more IRL or in the game when deciding to sell your valuables yourself.
So, RMT is not the issue, the double standard is. Not to mention the amount of scams players are exposed when dealing with RMT'ers.
The RMT quite frequently use stolen payment information so it's no real big loss to them if their accounts get banned. They'll just buy another copy of the game and make another account. Yes, game devs do make money from this (until the cards are discovered and frozen with the funds reversed) but I'm sure they make a legitimate effort to ban these people.
Mob started out owning Vegas....regular business came in legitimized their business and some of the more criminal sides faded.
No way to trade = play singleplayer game ? Ready ?
I see many no trade MMO and they are more MMO than most of AAA MMO with gold seller.
Where there is a buck to be made off of idiots, someone will be there to exploit it.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
I want you to go to the mall this weekend, and see if you can spot the gold buyers. Then walk up to them and accuse them of buying gold and supporting the RMT trade. That’s what it's like to stop RMT. You see there is no data of the RMT in game.
You say you can spot a bot? What you can spot is someone who can’t or won’t interact with you. There are a large number of people in this country and around the globe, whose play style is often mistaken for bots.
You know what play style differentiates an RMT guild from a top tier Raiding guild? Absolutely none. How does a RMT gold transfer differentiate from any other transaction in the economy? It doesn’t.
You have in game data, and only in game data. Which can’t identify RMT or bots, from valid players. So every time a ban comes down, the company has to live with the consequences.
Those people who are involved in RMT and botting, they aren’t dead, in jail, or prevented from coming back. So they do. Those people who were innocent, they usually don’t come back. Some even post to forums about how poorly they were treated. The bots never post about getting caught.
Remember, being stupid is easy and is the path to the Dark Side. Being smart takes time, effort, and training. And is the way of the Jedi.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Nope. The names and faces may have changed. But the game continues, uninterrupted.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
I first heard of systems like your’s back in 2006. One attempt at it actually made it to market. Remember D3? The others are probably still in play testing some where, or given up on out of fear.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
There are a lot of fantastic things about being a game developer, but player conspiracies have to be one of the best. The stuff players come up with is hilarious.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
All the "anti farm" mechanics that have been created seem to make the games far less realistic and satisfying than if they just let the gold sellers go.
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