Chronicles of Elyria
* Operating on $500k budget. It's very clearly in a marketing and hyping stage right now, preparing for private investors or crowdfunding in 2016. Do investors get attracted to such ambitious innovative MMO projects easily?
Crowfall
* Has generated almost $2.3 million according to the total funding meter on the website. How much went into marketing and attempts to attract more crowdfunders? Is the initial hype fading among gamers and opportunities to generate more crowd funds decreasing for the company?
Revival
* Game funded almost completely by company's other sources of revenue. How secure and big is that funding? What happened with the Star Citizen contract? Did Illfonic get the $3.8 million that CIG had budgeted for their contract? Was their Armored Warfare contract with Obsidian Entertainment a significant one? Do they put any revenue from success in recording and music industry into their game projects?
Comments
* more info, screenshots and videos here
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Serious MMO games with ambitious plans aren't exactly Flappy Bird or QWOP. Need momentum in funding to prevent collapse before the finish line. :pleased:
* more info, screenshots and videos here