It looks like you're new here. If you want to get involved, click one of these buttons!
Cryptic Studios is coming off a five year story arc for Star Trek Online, one that saw the Iconian thread woven throughout all other arcs throughout the years. With Season 11: New Dawn set to launch in October, Executive Producer Steve Ricossa is very much looking forward to players getting to see where STO is going next. We had the chance to sit down with Steve to hear more about Season 11 and Cryptic’s return to story.
Comments
//
People here on mmorpg.com who complain about grind I kind of have to laugh because most MMO's have always had grind to them since the dawn of time, any long time mmo gamer should know this as it's common knowledge among the community as a whole over the last 20 so years since the 90's. There has to be some kind of grind to it or else people would all be max lvl and doning all the end game stuff without any effort at all.
Take WoW for instance. Go play that. That game has next to no grind in it anymore and all the little tweekids all run around with the same gear. It's lame and boring as shit. Back in the day MMO's were much more indepth, and IMO 10x better then what we have now. I don't blame the developers I blame all the casuals who whined and complained how hard everything was and now look at the MMO industry. Because of casuals whining in forums about everything. It's completely gone down the tube. EQNext? What a joke.
THe real players don't waste their time in forums. Like how WoW went down the tube and EQ2 went completely casualized. All casuals did on forums was complain and it was a small minority but the devs felt these casuals complaining made up most of the community. As were most of the players who were playing the game were not on the forums at all. Then you had one part of the devs like ghost crawler who wanted to dumb down things so it would be easier for them to work less hours to work with the talent tree's or achievements. So they could pay the devs less without having to fork over more resources for all the overtime they worked. So they dumbed everything down and simplified it.
There is no MMO's that are any good anymore and the studios they are all either closing up shop or going f2p because most gamers have lost interest in them because they all follow the same casual formula, they are easy, dumbed down, and made for casuals with the attention span of a gerbil. Wildstar devs decided to remove all the stats because not only was it good for the company so the devs didnt need to rework them and work so many hours so they didnt have to pay so much overtime in hours, but people were whining in the forums that it was too complicated for them to understand.
MMO gamers are the biggest complainers out of the entire gaming community and are probably the slowest learners because they can't or incapable of learning a complex MMORPG's that were actually descent like Star Wars Galaxies, Everquest 1 before it was dumbed down and Vanilla WoW that actually had you earn your place in the game. Shadowbane is another one that was hard core pvp that most 30 year old man babys and neckbeards now wouldn't even last 5 mins in because they would be mad that someone pk'd them and had their loot taken, baby bumping on the forums for 2 months to change it to a casualized pvp system
Now everything in these MMO's are just boring. No risk, No challenge, No worrying about losing anything, No depth to your character at all so your just running around like everyone else, No classes or skill systems that is in-depth and allow you to be completely unique from everyone else like the older MMO's used to be.
Yawn, I'd rather (Pardon my language) watch two flys screw, or play a single player rpg like Fallout 2 or New vegas then any newer retail MMO now because some single players rpgs offer more in terms of depth and content then even these newer MMO's that you pay a sub fee for.
Kind of Pathetic if you ask me that at this point and time how the MMO industry has gone. It's gone backwards instead of forwards because of gamers, adults my age, the entitlement generation of kids and people wanting free games and hand outs and things done for them because they are too lazy, or not smart enough to learn the mechanics of a video game. It's a fact now Retail MMO's are easy, dumbed down and simplified to the point there is even people with a mental handicapped disabilitys playing them now. That says a lot about the current day MMO's (And no offense to people with mental disabilitys because I have a cousin with a mental disability) but I don't know about you all, but I would be embarrassed at myself if a handicap person could play the game and understand the game better then me. It shows that developers think that we MMO gamers are dumb, and sadly we are.
It has two game modes (space and ground), with plenty of room for customisation, in space it's close to a classless game (as in doesn't really matter what type of captain you are, you can play any roles).
There's the officer management (DOff assignments, BOff training), the ships which now you can use together at once, there are minigames, etc. And also it's pretty much free until the end - but endgame contains massive amounts of grinding if you want to keep up the pace. Otherwise it's free as well
If you just need a few weeks of fun, it's a great candidate.
So here's a more recent one instead: https://youtu.be/QiMrXcOLpQs