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Star Trek Online | Boldly Going into a New Dawn for Season 11 | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2015 in News & Features Discussion

imageStar Trek Online | Boldly Going into a New Dawn for Season 11 | MMORPG

Cryptic Studios is coming off a five year story arc for Star Trek Online, one that saw the Iconian thread woven throughout all other arcs throughout the years. With Season 11: New Dawn set to launch in October, Executive Producer Steve Ricossa is very much looking forward to players getting to see where STO is going next. We had the chance to sit down with Steve to hear more about Season 11 and Cryptic’s return to story.

Read the full story here



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Comments

  • meonthissitemeonthissite Member UncommonPosts: 917
    As another lifetime member mentioned in their very own forums. "Just another reputation grind and that's if you can actually make it to max level with all of the XP nerfs, no thanks"
  • corvascorvas Member UncommonPosts: 151
    As another lifetime member mentioned in their very own forums. "Just another reputation grind and that's if you can actually make it to max level with all of the XP nerfs, no thanks"
    Same here, i am a lifer, but stopped playing because its all a grind, at the beginning there was only a few things like your lvl, diplomacy and the marks you needed to get better gear, now its your lvl, upgrading all your stuff (space and ground items), your ship, all the reputation trees, even everything in your fleet starbase and now the new admirality system and if you have reached the max lvl of your captain then the only thing to do is grind the STF`s for xp and Dilithium or other items you need to complete the whole list. And dont even start about the Zen Store, it becomes a Pay 2 Win game more and more after every big update.
  • Mondo80Mondo80 Member UncommonPosts: 194
    All mmos are a grind.
  • MitaraMitara Member UncommonPosts: 755
    This was a good game back in the day. I had many hours of fun.
  • darkthund3rdarkthund3r Member UncommonPosts: 21
    All MMOs are a grind, but it's to the extant of "How much grind, is TOO MUCH?" Cryptic believed they had too many currencies. So they reduced it. Over time, those currencies have skyrocketed in numbers far above the original amount of currency types. Cryptic believed the leveling went too fast 1-50. So they made 50-60 grindy as fuck. To the point of requiring the equivalent of repeatable "Dailies" to progress your level. Crafting system is good (to a point). It does not allow players to choose which modifiers they want (this is bad). In conjunction with this, the Upgrade system is stupid and grindy. They could've opted to put the same stuff (minus modifiers) in an NPC vendor somewhere, purchased with regular grindy Rep marks and Dilithium, and have players add the modifiers via the Crafting system. Instead, the Upgrade system is grindy as fuck, and requires a crap ton of Dilithium and crafting materials/kits to get anywhere.

    //

  • CalavryCalavry Member UncommonPosts: 113
    As another lifetime member mentioned in their very own forums. "Just another reputation grind and that's if you can actually make it to max level with all of the XP nerfs, no thanks"
    Was a nice casual game until Delta Rising and now it's not. Lifetime sucker I mean sub as well.
  • TalonsinTalonsin Member EpicPosts: 3,619
    I often question the talent that is left at Cryptic. I know PWI is hammering them to push more lockboxes and cash shop garbage but you would think that someone there would realize that if they just made some more engaging content that was fun and not a reputation grind they would attract more players which would generate more money. This constant introduction of rep grind after rep grind is terrible and the main reason PWI called them out on their last financial statement.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • TheOctagonTheOctagon Member UncommonPosts: 411
    This game needs to go the way of the Dodo Bird so we can hopefully get a better Star Trek game down the line. The only thing left in it with any relation to Star Trek is the name. And that's slowly being destroyed as well...
  • HarikenHariken Member EpicPosts: 2,680
    Mitara said:
    This was a good game back in the day. I had many hours of fun.
    Yeah i agree. The game felt like Star Trek under Atari. Now its just a famous American IP run by a p2w lockbox Asian company. The game is just not worth my time anymore. I used to login to check out these new seasons but not anymore.
  • StarSword-CStarSword-C Member UncommonPosts: 2
    edited August 2015
    They'd do a lot better at "keeping players engaged" if they'd gone to the effort to make the Iconian War actually look like the galaxy-spanning conflict it deserved to be after five years of buildup, instead of throwing out half a dozen questionably written (at best) featured episodes, fighting the rest of the war in their blog, and then hitting the reset button on the whole thing. Screw everybody who voted for VOY in the poll, because Cryptic seems to have taken it as a validation of all that terrible show's WORST qualities. The only bright spot was "Delta Flight".
  • KendahKendah Member UncommonPosts: 4
    edited August 2015
    I have always said, it's not about how much grind rather than what are you grinding. IS IT FUN, TIME CONSUMING, REWARDING, ...ETC? Am a lifer an big fan of Star Trek, I used to play this game many hours with many characters, now I just cant stand it, although I don't have the heart to uninstall it yet even after I format my PC I put it back, only hoping I will log in one day. Now with the amount of activities and currencies they add, same thing with GW2, am just not sure what is so appealing about too many currencies and tokens to keep grinding for, I feel sad to what direction this game has taken. ------------------------------------------------------------- Summary, this game was a Star Trek game, now its just another MMO following footsteps of other poorly manageable greedy titles after PW took over.
  • DijonCyanideDijonCyanide Member UncommonPosts: 586
    I too am a Lifer for the last couple/few years. I still don't regret buying Lifetime when it was on sale, but nowadays with hindsight feel more towards, "I could've gone without it." Over the years STO has allowed some great fun, but not so much over the last year. For me as well the stick of all their grinding nowadays has far surpassed the carrot. I stopped playing daily, & as much, back last summer & that's when I stopped altogether buying any Zen with real money. I still want to root for this game, but it's tone has definitely changed over the last year or two with some for good & some not so good. That latest "free tier 6 ship with extra experience" promotion for only a secretive selected few didn't even follow the reasoning they stated in the email. If you are going to give away free items/services to lure former players back, good idea of course, it doesn't hurt to offer current players the same or similar reward as well.
  • OzmodanOzmodan Member EpicPosts: 9,726
    Was an ok game until PW got a hold of it.  It has gone downhill ever since.  PW is all about grind and gambling with the RNG generator.  All their games soon devolve to that and really become a casino instead of a MMO.  This game is no different, it just has not devolved as much as the other PW games.  Give it time.
  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113
    I used to really enjoy this game, not because it was good because it was unfortunately only mediocre at best but because it was Star Trek. At this point I just want another Star Trek game to come out that can actually hold a torch next to the shows and movies, preferably a sandbox Star Trek game.
  • SomethingUnusualSomethingUnusual Member UncommonPosts: 546
    Very few Star Trek games have ever touched close to the cannon roots -- submarine warfare with diplomatic approach. I think I can only recall one that felt as such Star Trek: The Next Generation on SNES. Maybe the Starfleet Command series... I've enjoyed the game, then again I grew up playing Starfleet Battles (now Federation Commander). Other than storylines STO hit the nail on the head with that, though not as accurately as the Starfleet Command series.
  • trash656trash656 Member UncommonPosts: 361
    edited August 2015
    Calavry said:
    As another lifetime member mentioned in their very own forums. "Just another reputation grind and that's if you can actually make it to max level with all of the XP nerfs, no thanks"
    Was a nice casual game until Delta Rising and now it's not. Lifetime sucker I mean sub as well.
    Hell, If that's true then that's a good thing it's no longer casual. I'm kind of sick of all these casual gamers for the last 10 years in MMO's always complaining about every MMO. They go to forums and complain about everything trolling and bombarding these devs constantly harassing them with their entitlement. The casual tweekids ruined WoW along time ago and Since then, now all we have is these retail casualized MMO's like WoW, Rift, EQ2, DC Universe Online, Elder Scrolls Online and all the rest of them. All of them are garbage and boring as hell to a lot of gamers because they cater to only one type of gamer and that's casual gamer's who spend about 2 - 4 hrs a day playing games, and IMO arn't even real gamers.

    People here on mmorpg.com who complain about grind I kind of have to laugh because most MMO's have always had grind to them since the dawn of time, any long time mmo gamer should know this as it's common knowledge among the community as a whole over the last 20 so years since the 90's. There has to be some kind of grind to it or else people would all be max lvl and doning all the end game stuff without any effort at all.

    Take WoW for instance. Go play that. That game has next to no grind in it anymore and all the little tweekids all run around with the same gear. It's lame and boring as shit. Back in the day MMO's were much more indepth, and IMO 10x better then what we have now. I don't blame the developers I blame all the casuals who whined and complained how hard everything was and now look at the MMO industry. Because of casuals whining in forums about everything. It's completely gone down the tube. EQNext? What a joke.

    THe real players don't waste their time in forums. Like how WoW went down the tube and EQ2 went completely casualized. All casuals did on forums was complain and it was a small minority but the devs felt these casuals complaining made up most of the community. As were most of the players who were playing the game were not on the forums at all. Then you had one part of the devs like ghost crawler who wanted to dumb down things so it would be easier for them to work less hours to work with the talent tree's or achievements. So they could pay the devs less without having to fork over more resources for all the overtime they worked. So they dumbed everything down and simplified it.

    There is no MMO's that are any good anymore and the studios they are all either closing up shop or going f2p because most gamers have lost interest in them because they all follow the same casual formula, they are easy, dumbed down, and made for casuals with the attention span of a gerbil. Wildstar devs decided to remove all the stats because not only was it good for the company so the devs didnt need to rework them and work so many hours so they didnt have to pay so much overtime in hours, but people were whining in the forums that it was too complicated for them to understand.

    MMO gamers are the biggest complainers out of the entire gaming community and are probably the slowest learners because they can't or incapable of learning a complex MMORPG's that were actually descent like Star Wars Galaxies, Everquest 1 before it was dumbed down and Vanilla WoW that actually had you earn your place in the game. Shadowbane is another one that was hard core pvp that most 30 year old man babys and neckbeards now wouldn't even last 5 mins in because they would be mad that someone pk'd them and had their loot taken, baby bumping on the forums for 2 months to change it to a casualized pvp system

    Now everything in these MMO's are just boring. No risk, No challenge, No worrying about losing anything, No depth to your character at all so your just running around like everyone else, No classes or skill systems that is in-depth and allow you to be completely unique from everyone else like the older MMO's used to be.

    Yawn, I'd rather (Pardon my language) watch two flys screw, or play a single player rpg like Fallout 2 or New vegas then any newer retail MMO now because some single players rpgs offer more in terms of depth and content then even these newer MMO's that you pay a sub fee for.


    Kind of Pathetic if you ask me that at this point and time how the MMO industry has gone. It's gone backwards instead of forwards because of gamers, adults my age, the entitlement generation of kids and people wanting free games and hand outs and things done for them because they are too lazy, or not smart enough to learn the mechanics of a video game. It's a fact now Retail MMO's are easy, dumbed down and simplified to the point there is even people with a mental handicapped disabilitys playing them now. That says a lot about the current day MMO's (And no offense to people with mental disabilitys because I have a cousin with a mental disability) but I don't know about you all, but I would be embarrassed at myself if a handicap person could play the game and understand the game better then me. It shows that developers think that we MMO gamers are dumb, and sadly we are.



    Post edited by trash656 on
  • AlamonzoroAlamonzoro Member UncommonPosts: 120
    MMOS Where Worlds Go To Live Forever






  • simmihisimmihi Member UncommonPosts: 709
    This is one game I did not try yet (not a big fan of PWI) but i'm bored enough to try. Will this give me at least a few weeks of interesting / fun things to do?
  • Po_ggPo_gg Member EpicPosts: 5,749
    Since it's free, you can't really go wrong :wink: but for the question, I think so. There's a couple decent storylines through the Seasons whilst you level to the cap.
    It has two game modes (space and ground), with plenty of room for customisation, in space it's close to a classless game (as in doesn't really matter what type of captain you are, you can play any roles).
    There's the officer management (DOff assignments, BOff training), the ships which now you can use together at once, there are minigames, etc. And also it's pretty much free until the end - but endgame contains massive amounts of grinding if you want to keep up the pace. Otherwise it's free as well :wink:

    If you just need a few weeks of fun, it's a great candidate.
  • simmihisimmihi Member UncommonPosts: 709
    Thanks Po_gg, I really value your opinion (one year of Lotro fun after your recommendations) so I'll try this one also.
  • Po_ggPo_gg Member EpicPosts: 5,749
    I wanted to add the HiveLeader STO video for more details, since who could be more authentic than the leader of a borg Hive, but actually that's one of his earlier uploads from the MyFirstHour era, and is more on the fun side than actual review :awesome:  Not to mention the game was changed and upgraded a lot since that video.

    So here's a more recent one instead: https://youtu.be/QiMrXcOLpQs
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