It looks like you're new here. If you want to get involved, click one of these buttons!
I logged in today for the new balance changes... they streamlined the traits and changed conditions entirely... anyone that logs in at this time and goes to the HotM will see tons of people complaining that their builds are no longer useful -- but in all honesty its not that builds aren't useful as much as many builds.. and conditions.. are just waaaay more effective.
My celestial elementalist went from being able to solo 1 person and stay alive through a fight against 2 people to being able to run into a group of 3 or 4 people and successfully down a couple. Fire damage just does not scale very well.. without trying very hard I can stack 5 - 8 stacks of fire on to multiple foes that tics for about 1500 - 5000 damage per tic and can last for 5+ seconds. meanwhile I can stack bleeds pretty much as high as I want, and toss multiple other conditions at the same time which makes it tough to cleanse all the DPS. Classes like mesmers, rangers, thieves and engineers that don't have much in the way of condi cleanse drop almost instantly.
Other classes are seeing similar success with moderate condition builds or celestial builds. This update has been in the works quite a bit.. but balancing seems to be extremely off.