Have there been any that have launched? I'm not aware of any. Sure plenty have paid for early accesses/pre-alphas/alphas yada yada... It seems most don't even make it to "beta". Why not? What's wrong with crowd funded mmoprgs?
Be it $100 million or $6000, they all seem to linger in pre-launch state. Why don't these projects get off the ground? Now a days it seems like there are 2 to 3 per month of these early access, pre-alpha, alpha, pre-order programs. Heck, Steam is littered with these eternal pre-launch phase mmorpgs. What's going on? The fan support is there. There seems to be no shortage of people ready to through money at these projects, yet they all seem to fall short. Why?
Bad management? Under estimation? Bad intentions? What is it? What's it going to take to see these projects launched?
edit- Typo...
"We see fundamentals and we ape in"
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In general I'm fairly OK with that as long as they don't charge a sub, have a cash shop or do not wipe. If any of those 3 occur then I believe it invalidates the defense. If all 3 exist well that's DOOOOOOM.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Sorry, sounds like the 'AreWeThereYet?arewethereyet,arreweeetheeerreyeet??' mantra.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Shroud of the Avatar was early 2013, as I recall? They were already at least a year along by the time they went to Kickstarter as far as I remember. Not looking at any sources right now, just top-of-my-head.
They've made serious headway and are 2.5 years out from their Kickstarter, and assuming a year prior to that, 3.5 years into a development cycle, and expect to release end of this year/early next year: http://sotawiki.net/sota/Release_Dates
A roughly 4 year development cycle.
I don't recall any MMORPGs with successful funding from 2010/11? Even a game funded in 2012 wouldn't realistically be available to play until 2016 at the earliest.
Most of the games people are familiar with now that had successful crowdfunding happened in the 2012-2014 bracket, no?
I remain skeptical than more than a handful will ever really reach the point of being successful, but then again, we only need a small number to succeed, not 1000's of clones of each other.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
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I don't think it's so easy as to blame the backer and/or consumer for these projects not having come to fruition. Frankly I don't think it matters at all how they wait, or even if they move on. Their disposition has nothing to do with the development process.
Back to the issue you brought up, development time. What were you doing 6, 7, 8 years ago? What happens to small development teams when life happens to team members? The longer the development time, the smaller the budget, the more likely critical situations will arise. Can they recover? Will it take them longer to recover thus making the development process even longer?
I certainly do believe development time is a huge issue. I do not believe you can blame the consumer/backer for this though.
Show me one indie MMORPG that does not look like complete rubbish and i am not talking about 6-12 people instanced dungeon grinders. Real massive open world, huge zones, hundreds of people on screen mmorpgs.
Even seasoned developers like Shroud of the Avatar can't handle it with it's mini zones and 20 people instances because it uses indie technology namely the crap engine called Unity.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
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I am betting with you now that none of these indie mmorpgs will ever reach a playable full released state. They are all failing at the basics and can't even get the combat right.
Amateur wanna be game developers will NEVER make a MMORPG. Not going to happen. Even industry veterans struggle, especially when they use shitty indie engines like Unity. (Looking at you Shroud of the Avatar)
None of them!
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
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CCP did it with EVE Online, but then again, they didn't beg for free money to build it. They made a hit board game that sold very well in Iceland, then a few of them mortgaged their own, and in one case their grandmother's, homes in order to produce it.
Now which MMO do you think is more likely to be finished? The one where they were handed a bunch of free money from naive "backers", or the one where the devs mortgaged their homes to make? I can tell you which one I would bank on if I were in Vegas betting on the odds.
Most projects have been crowdfunded in the last years, they had no chance to get finished yet. We will see what happens in the coming years.
In the end, the truth is most likely somewhere in the middle.
I am quite sure we will see all kinds of stuff happen, good and bad.
As long as people do their due diligence before handing out their hard earned money, they have a good chance of getting a product they will enjoy in return. Most of the bad apples have red flags waving from the getgo.
Nothing appears to be wrong that we don't have a handful of crowdfunded MMORPGs. Meanwhile, enjoy the mass of non-mmorpg crowdfunded games with shorter development cycles. A lot of those are quite successful.
https://forum.albiononline.com/index.php/Thread/109-Kickstart-it/
My big problem,
A real mmo requires a healthy population. Newer mmos play a smart nasty game with auto population tricks like LFD Tools and Mega Servers......This kills the Multi-Player Community, making it just another video game with players around you...Players don't stay long.
Now, with this ;
A real true mmo where players are on one server forming a community. Kick starters will never Shock-and-Awe with a full population at any given time. Players will come and go during phases of development. The population will be forever low.
A good example is Vanguard - Years after a bad release, some bugs got fixed, new starting zone....The game actually had a following. It did, I studied this game !........Never a healthy population at the same time. Players came and went. The game failed needlessly.
The western market has been abandoned to the indie devs. We have to hope at least some of them know what they are doing. The majority of them are playing to different niche audiences, which in my opinion is a good thing. We may have to lower our standards and requirements if we want to continue to experience new western MMORPG's until a new AAA studio decides to invest again in the genre.
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Are they planning to crowdfund the server maintenance too? mind as well shut it down... or evern better, not make an mmo without securing enough money to run the servers, not just to make the game. It is not guaranteed an mmo will retain enough people paying constantly nowadays. The risk is too great.
These guys crowdfunding games, IMHO, need to focus on non-mmos. (EDIT: or small multiplayer games that let you rent/host your own server)
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer