Pocketing 5% of the sales on top of any kind of cost to delivering on a platform such as consoles or Steam kind of is a reason for developers to take a pause.
The revenue share for investors works so long as it can be negotiated between the dev group and the investors so that you can establish at least a semblance of something akin to stock-holdings.
Doesn't actually sound like a bad concept overall, the cost they demand as crowdfunding host is something to be a bit wary of though as adding another penalty to your profit isn't something most people are keep on and that can have a big impact on the success and budgeting of some niche products.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Comments
The revenue share for investors works so long as it can be negotiated between the dev group and the investors so that you can establish at least a semblance of something akin to stock-holdings.
Doesn't actually sound like a bad concept overall, the cost they demand as crowdfunding host is something to be a bit wary of though as adding another penalty to your profit isn't something most people are keep on and that can have a big impact on the success and budgeting of some niche products.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
That makes no sense.
The appeal of crowdfunding is that it is NOT an investment, you can keep all the money without any liability and provide no returns.
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