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Just making sure I get this right, so please correct me if I am wrong.
The Campaigns are temporary PvP zones which are bigger and last longer than a regular PvP instance, but reset nonetheless after 1 to 6 months. So the PvP is not persistent but like Warhammer Online and Guild Wars 2 it gets reset periodically.
The Campaigns are not tied to a server or a fixed Eternal Kingdom, like the RvR frontier in DAoC but separate like the Campaigns in Elder Scrolls Online.
The Eternal Kingdoms are about empire building and crafting. The Monarch can switch PvP on or off inside the Kingdom. You can not invade enemy kingdoms and capture or destroy structures.
Are there any more sandboxy features like empire building and crafting?
I read a lot of "Game of Thrones meets Eve Online", but I find many important features missing, like large scale persistant PvP. A single world and a single server, a persistant world, ... , and will the crafting and economy be as expansive as in Eve Online or SWG?
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Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online