This isn't 1995 where there is a handful of game programmers, artists, renderer's, etc. There are thousands and thousands of new college graduates each year with a focus on video game animation and development. Why does the MMO video game industry continue to put faith into one corporate person or a team of corporate employees that decide what you as the player will enjoy? Isn't it time that the players take more control as to what they would like to have in an MMO? Is one open source MMO going to make every gamer happy? Nope, but I feel this is the direction we should be going as an MMO genre.
Some of the best software ever created is open source. I am sure there are great, bright and creative programmers, artists, modeler's, etc that would dedicate some spare time to working on an open source MMO. We already see the creative people in the gaming world on a small scale with those that create add on's for games. A website/forums would be needed to organize the thoughts, direction and changes.
Am I the only one that thinks this is the direction we should go as an MMO genre? Let me know your thoughts and maybe we can start a revolution in the MMO genre!
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There's a modern and completely open source game engine, Godot, that would be useful for building a client. That certainly makes an OS MMO more feasible.
However, I'll remain a bit sceptical about such a project until I see a 'successful' one. One largish problem with an OS MMO is that bugs and exploits (in the server, as well as the client) could be found by simply examining the source. It would have to be a high-quality body of code to thrive under such scrutiny!
But, mostly, organizing such an effort of volunteers, each motivated by their own vision, would be incredibly challenging.
An MMO needs a singular vision and plan. Where everyone involved is part of the design committee, arriving at that singular, consistent vision seems nearly impossible. Where everyone isn't part of the committee, keeping the team motivated over the years(?) of development seems nearly impossible as well.
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Working full time on the Lost Raven MMO, a PVP sandbox for Space Pirates, Alien Hunters, Rock Jocks, and Fleet Commanders. The server is nearly feature-complete with client code to start soon.
Crazkanuk
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I don't know if any substantial has come of it but I don't think so.
Sometimes "large mods" are announced only to never come to be or to have major issues with those working on them as well as all the accompanying drama. And those are just mods. It would take quite a bit to make an open source mmo come to fruition.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It definitely isn't easy, but if anyone if willing to talk things over and a possible direction I am willing to listen and do what I can to organize. Even though it isn't easy I still think the future of the MMO genre will be greater if it is more open source oriented.
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Beyond that its like Raven said, to really have a good game it has to be created by people with the same development philosophy. If people are approaching the game differently, you will only end up with a bunch of puzzle pieces that don't really fit together. There must be a solidarity among the world and its parts if its to feel right.
You're right this isn't 1995. Cost of living has gone up 2-3 times since then. Yet we earn the same or lesser wages. Who can afford to make an MMO and not get paid for their time?
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It really doesn't matter who is making the games it matters more weather that person or persons are super greedy.
If a developer no matter what direction or funding decides they want a 500% markup on profits,you won't get their best effort.They will determine their game might bring in 5 million,so they will only afford 1 million into the project.I am sure there is maybe a 0.5% chance someone out there is making a game with passion but also likely that person has no money or manpower to pull it off,so you end up back at square one,giant money bags making games for profit not with PASSION.
Never forget 3 mile Island and never trust a government official or company spokesman.
edit: The reason for saying that is an echo of what others have said about the scale of the project. The scale means it needs visible progress to be as fast as possible to keep morale high.
The sheer coordination of such a project would probably be a nightmare if a team of users would start it. Not just that, but the workload itself would be incredible and you'd likely have to unify a whole lot of profiles who can do stuff like netcode which aren't typically associated with modding.
Then there's also the security issues etc.
I'm not saying it would be impossible, there have been some amazing community-driven projects. But I wouldn't wonna be in the shoes of the guys who would have to manage a project like that.
Finally, just unifying people's visions would be a nightmare. Just look at how many different viewpoints you get on a forum like MMORPG.com. You'd have to make sure all those noses are turned in the same direction somehow, for no monetary compensation at all.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Getting random people working towards hard deadlines for no compensation would require a boatload of prozac and a back-up ticket to the nearest psychiatric ward.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I self identify as a monkey.
World Forge is an open source framework for developing MMOs.
The Castle Doctrine is an example of an MMO developed using open source coding and data repositories.
The existence of such things is already there, the problem is that you are asking for the contribution of quality content from people that for the most part are either good enough to demand money for their effort, or bad enough that they can't deliver.
It's a very small cross-section of people who know what they are doing and willing to put it forth as a hobby investment, let alone the hurdles of trying to organize such projects and the many problems with normalizing the variety of code and content that gets added.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Ryzom is the only one that changed over to being open source.
World Forge is itself an open source platform and Source Forge is an open source data repository that can be utilized by anyone to develop titles for private or open source projects.
Castle Doctrine is a privately developed title that's for-sale, but developed off of open source code.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Doesn't matter much, I was just curious.
I agree with you tho, something simpler like other titles you mentioned can be probably developed as OS but fully fledged, mainstream MMO is beyond the scope that OS licencing could handle.
So while it's not technically open-source, the engine was built with a modular design, and it's code is fully accessibly for rewrite and replacement in tandem with other things like Source Forge, which puts almost no distinction between using it and a different open source engine save for it has a slightly more stable core developer group (though rather inactive).
Planeshift itself is a bit peculiar, as any content developed for it is placed under it' own content and contribution licenses, but the source code is still considered open for all non-commercial use.
Admittedly I don't know a whole lot about the details on Planeshift though.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
I will start there with my own server at least, already had a small one in NWN and this will be far more epic. If that works out fine I am surely interested to join something like this. Just having good ideas isn't enough, experience is very important and learning what the players do enjoy and don't can only be learned that way.