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It’s been almost a year since Motiga’s action-brawler-shooter-MOBA entered alpha. With closed beta just around the corner, we caught up with Creative Director James Phinney at Gamescom. In a packed interview, we discussed the technical challenges the studio has faced, how depth, strategy and skill has been baked in, the deal with Microsoft, and more.
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Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
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Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.