It looks like you're new here. If you want to get involved, click one of these buttons!
So, after watching a few "let's plays" of KOTOR, I seem to find that MOST choices you can make seem to be VERY heavily weighted towards either the utterly evil, or stupidly good.
Let's say a gambler can't pay his debts:
-You can be an absolute goody-two-shoes and say:
"Here fella, take all your debt money from me...learn absolutely nothing. Oh, and while you are at it, take this extra 200 because you will probably need it to p!ss away."
-Or you can pretty much say:
"Hey f**k you and your problems. Also, give me all your cash you currently have. Wait, I'd rather just loot everything from your corpse."
-Or you can walk away.
There doesn't seem to be any 'middle ground options where you gain a minor light/dark side point/s.
Such as possibly saying:
"You are a fool for gambling in the first place. Own up to your mistakes. Perhaps I will help you find a job so you can support yourself better and learn to be self-sufficient...(blah blah)"
"Show me to this "kingpin" so I can meet and usurp him. Your debts will be erased, but if I hear of you f**king up again, I will end you."
There doesn't seem to be any sort of concept of "Lawful Evil/Good or Neutral Evil/Good."<---realistic speech options that a non-robot might have.
..which sucks, because I truly would like to play/buy this game, however, I can't role play an absolute Self-reightous d!ckhead who doesn't understand that giving a man a fish instead of a fishing rod teaches him nothing.
And I cant play a guy who literally just wants to threaten to kill anyone/everyone for barely stepping on his toes.
Do the game-choices get better? Or do they stay so heavily weighted to the utterly good, or truly evil?
So Far I have only seen the game up to Taris.
On that note, does KOTOR II improve on this good/evil concept in any way?