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[Dev Journal] Chronicles of Elyria: Design Journal #1 – Introduction to Souls

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Developing MMO, Chronicles of Elyria, has soul, err Souls to be exact. In this design journal learn more about why CoE chose to give characters Souls & how it ties into lore, the permadeath feature, and skill advancement.

Read more of Jeromy Walsh's Chronicles of Elyria: Design Journal #1 - Introduction to Souls.

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Figure 1- A soul during character creation


¯\_(ツ)_/¯ 


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Comments

  • 1000111010110001110101 Member UncommonPosts: 20
    It would be nice to see this system fleshed out the way they speak about it.  Would be pretty refreshing to me.
  • XanzoXanzo Member UncommonPosts: 137
    Can't wait to hear more about this game!
  • acidbloodacidblood Member RarePosts: 878

    Souls sound like an excellent idea, especially being able to start with an older soul, very nice solution to the problem of power creep / gap that MMOs tend to have (way better than the level cap and 'reset' expansion model).

    Talents I'm not so sure about... from a world / RP perspective they sound really cool, but this is the internet we are talking about. How long until there are lists of 'how to activate your talent' and you have waves of people rolling new souls and getting killed by wolves on a full moon, etc?

    Maybe there should be a way to learn talents over time by (weighted) chance, or a master / apprentice system? Learned talents should take a lot of work, and a lot of repeated use to get good at, perhaps never being as powerful as latent talents, but at least it would be a way for people who really want to do X to do it without gaming the system.

     
     
  • RubrubgrrRubrubgrr Member UncommonPosts: 75

    Only read as far as this "That’s harder than it sounds. There are a lot of compelling systems in CoE; most of them never seen before in an MMO.", and i got to say...You Sir, knowingly or not, have just made one of the boldest, bravest and most dangerous statements (imho) that can be made by a game developer prior to any kind of release.

    Kudo's and i really hope you can pull it off, coz that would be just awesome for everyone atm, but man...i can here the sharks cricling you on this statement. Good Luck bloke, will be watching, all the best and force be with you.. :)

    now back to the article...

    Article fin,

    hmm got to say...you gots my curiosity peaked. Well written and explained so far. The few questions that popped as i was reading, you answered within a paragraph onwards, nice.

    Looking forward to more,

    Peace :) <3

    :P

     

     

     
  • AkumawraithAkumawraith Member UncommonPosts: 370
    Originally posted by Rubrubgrr

    Only read as far as this "That’s harder than it sounds. There are a lot of compelling systems in CoE; most of them never seen before in an MMO.", and i got to say...You Sir, knowingly or not, have just made one of the boldest, bravest and most dangerous statements (imho) that can be made by a game developer prior to any kind of release.

    Kudo's and i really hope you can pull it off, coz that would be just awesome for everyone atm, but man...i can here the sharks cricling you on this statement. Good Luck bloke, will be watching, all the best and force be with you.. :)

    now back to the article...

    :P

     

     

    You are incorrect on the statement you made. Phillip Blood was the first one to make an announcement of a game design that has never been done before and as of date he has followed through with it and kept his founder base completely up to date on it. Citadel of Sorcery was one of the first MMORPG games that the developers announced it would bring MMORPGs into the future with new technology, new game play, and new concepts.

     

    That being said I am very interested in what Jeremy is announcing for his unique permadeath game. Soul information being the first log release is actually pretty intriguing

     

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • RubrubgrrRubrubgrr Member UncommonPosts: 75
    Originally posted by Akumawraith
    Originally posted by Rubrubgrr

    Only read as far as this "That’s harder than it sounds. There are a lot of compelling systems in CoE; most of them never seen before in an MMO.", and i got to say...You Sir, knowingly or not, have just made one of the boldest, bravest and most dangerous statements (imho) that can be made by a game developer prior to any kind of release.

    Kudo's and i really hope you can pull it off, coz that would be just awesome for everyone atm, but man...i can here the sharks cricling you on this statement. Good Luck bloke, will be watching, all the best and force be with you.. :)

    now back to the article...

    :P

     

     

    You are incorrect on the statement you made. Phillip Blood was the first one to make an announcement of a game design that has never been done before and as of date he has followed through with it and kept his founder base completely up to date on it. Citadel of Sorcery was one of the first MMORPG games that the developers announced it would bring MMORPGs into the future with new technology, new game play, and new concepts.

     

    That being said I am very interested in what Jeremy is announcing for his unique permadeath game. Soul information being the first log release is actually pretty intriguing

     
    ^ Got to agree, after reading the article, ima not gona lie, super keen to see the next journal and imho one of the most interesting takes on perma to date (for me) and the rest is still to be revealed...awesome

     

  • RubrubgrrRubrubgrr Member UncommonPosts: 75

    "You are incorrect on the statement you made. Phillip Blood was the first one to make an announcement of a game design that has never been done before and as of date he has followed through with it and kept his founder base completely up to date on it"

    read carefully Akuma " You Sir, knowingly or not, have just made one of the boldest, bravest and most dangerous statements (imho) that can be made"

    Not

    You Sir, knowingly or not, have just made one of the boldest, bravest and most dangerous statements (imho) that HAS been made"

    aslo refer to (imho) fkn everones a critic lulz

  • DerryFHDerryFH Member UncommonPosts: 57
    Originally posted by acidblood

    Souls sound like an excellent idea, especially being able to start with an older soul, very nice solution to the problem of power creep / gap that MMOs tend to have (way better than the level cap and 'reset' expansion model).

    Talents I'm not so sure about... from a world / RP perspective they sound really cool, but this is the internet we are talking about. How long until there are lists of 'how to activate your talent' and you have waves of people rolling new souls and getting killed by wolves on a full moon, etc?

    Maybe there should be a way to learn talents over time by (weighted) chance, or a master / apprentice system? Learned talents should take a lot of work, and a lot of repeated use to get good at, perhaps never being as powerful as latent talents, but at least it would be a way for people who really want to do X to do it without gaming the system.

     
     

    I do not believe you can force to have a talent, so in the end, those waves of people will have to try everything in the game just for one of the wave to be happy to activate his talent at a given task/event/situation.

     

    If you have a talent and there is no guarantee that you will have one, I assume that it will be one form the really long list and there is a high chance that you will be the one of few just people currently in game to have it. So no waves at all.

     

    On the other hand, there will be no waves of people creating new characters just for the sake of checking if I can be a werewolf.
    Why? Because despite I am not sure how many lives you will have in your pool after you purchase the game, I do believe that you will not be able to freely create and delete your 'toon' just to check if you can become a said werewolf.

     

    Of course you can purchase additional lives with $$, but we are not talking about that here, right?

     
  • JudgeUKJudgeUK Member RarePosts: 1,693

    If you were in the process of initial character creation and upon activation found that it did not have a Talent - or the specific Talent you wanted to start with........

    .......What is to stop you from just deleting it and trying again and again until you got a Talent - or if you were prepared to persevere,  the specific Talent you wanted?

  • WizardryWizardry Member LegendaryPosts: 19,332

    Anyone knows me ,i am a very harsh critic but i have to say this game has  me taking notice :D

    Even if this game does not turn out to meet my high standards i will have to commend this team for some creative thinking and i like that.

    It is one thing to think a bit outside the box or the norm but to have it make sense is when i like the ideas.I see so many silly ideas in games just for the sake of trying to add in some content.

    I want to see the game ,any game show me the entire design every step of the way was well thought out and not just an idea tossed in every few months because we need to fill  a void.Make no mistake,i can tell if a game was designed sloppy or rushed.

    I really hope this game pans out ,i really do .i am dying to find a new game i can call home for many years to come.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DerryFHDerryFH Member UncommonPosts: 57
    Originally posted by JudgeUK

    If you were in the process of initial character creation and upon activation found that it did not have a Talent - or the specific Talent you wanted to start with........

    .......What is to stop you from just deleting it and trying again and again until you got a Talent - or if you were prepared to persevere,  the specific Talent you wanted?

    Because:

    1. there is no list of talents

    2. because you have no idea what might activate your talent

    3. because upon creating you have no idea even if you will have a talent, not to mention what talent - this can be discovered after some game time, or maybe never depending on your actions - example - you have a rare talent in blacksmithing, but not knowing that, you have chosen to spend your whole life as a herbalist hermit - there is a fair chance that you will not wander near the forge not even once in your whole life, thus not giving your talent a chance to be discovered.

     
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by DerryFH
    Originally posted by JudgeUK

    If you were in the process of initial character creation and upon activation found that it did not have a Talent - or the specific Talent you wanted to start with........

    .......What is to stop you from just deleting it and trying again and again until you got a Talent - or if you were prepared to persevere,  the specific Talent you wanted?

    Because:

    1. there is no list of talents

    2. because you have no idea what might activate your talent

    3. because upon creating you have no idea even if you will have a talent, not to mention what talent - this can be discovered after some game time, or maybe never depending on your actions - example - you have a rare talent in blacksmithing, but not knowing that, you have chosen to spend your whole life as a herbalist hermit - there is a fair chance that you will not wander near the forge not even once in your whole life, thus not giving your talent a chance to be discovered.

     

    So accounts that have characters with "valuable" talents unlocked will be selling on eBay for 100's of dollars then ? 

     

    I can see a whole new bot industry in the making, lol

  • jesteralwaysjesteralways Member RarePosts: 2,560

    http://www.chroniclesofelyria.com/guide/faq#Business

    My oh my!!! I guess we only had this one left to be done....

     

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • JudgeUKJudgeUK Member RarePosts: 1,693
    Originally posted by DerryFH
    Originally posted by JudgeUK

    If you were in the process of initial character creation and upon activation found that it did not have a Talent - or the specific Talent you wanted to start with........

    .......What is to stop you from just deleting it and trying again and again until you got a Talent - or if you were prepared to persevere,  the specific Talent you wanted?

    Because:

    1. there is no list of talents

    2. because you have no idea what might activate your talent

    3. because upon creating you have no idea even if you will have a talent, not to mention what talent - this can be discovered after some game time, or maybe never depending on your actions - example - you have a rare talent in blacksmithing, but not knowing that, you have chosen to spend your whole life as a herbalist hermit - there is a fair chance that you will not wander near the forge not even once in your whole life, thus not giving your talent a chance to be discovered.

     

    Good grief!

     

    rng comes to character creation - never was very lucky with that.

  • Asm0deusAsm0deus Member EpicPosts: 4,559
    Sounds interesting, will keep an eye on this.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • KefoKefo Member EpicPosts: 4,229
    Originally posted by DerryFH
    Originally posted by JudgeUK

    If you were in the process of initial character creation and upon activation found that it did not have a Talent - or the specific Talent you wanted to start with........

    .......What is to stop you from just deleting it and trying again and again until you got a Talent - or if you were prepared to persevere,  the specific Talent you wanted?

    Because:

    1. there is no list of talents

    2. because you have no idea what might activate your talent

    3. because upon creating you have no idea even if you will have a talent, not to mention what talent - this can be discovered after some game time, or maybe never depending on your actions - example - you have a rare talent in blacksmithing, but not knowing that, you have chosen to spend your whole life as a herbalist hermit - there is a fair chance that you will not wander near the forge not even once in your whole life, thus not giving your talent a chance to be discovered.

     

    4. You need to buy another life once your character dies their perma death, which they said should cost about as much as a typical expansion.

  • WaltandrianWaltandrian Member UncommonPosts: 23

    Nice! I like the unfair advantage some people will get and the fact that some people will just compete with pure skill and effort. It shows that the 'permadeath' feature is actually necessary to a point and actually makes me rather excited for it. I could just imagine somebody complaining about not having a talent, and then they drown and discover a 'breathing underwater' talent or some such.

     

    I am curious as to if we HAVE to have kids, or if our souls can just inhabit a new body all together, or if alternatively there were some perk to inhabiting the body of your child as opposed to just some new schmuck.

    You only have one life. Are you living it the way you should?

  • monochrome19monochrome19 Member UncommonPosts: 723

    I can already imagine the amount of anger a system like this will produce because it "isn't fair." That said, I like it. Its my first time seeing something like this in an MMO, and I want to see more. I still think it could be fleshed out a bit more, because the thought of continually grinding the same skills isn't enjoyable, but besides that ... 10/10.

  • AmenhoetepAmenhoetep Member UncommonPosts: 36

    Count me in. 

    Oops.  Almost forgot.

    Question.  In the game, if I am out chopping trees or picking flowers, can someone kill me? 

    If not, then count me in.

  • Thunder073Thunder073 Member UncommonPosts: 108

    @ Amenhoetep:

    • Q. Is there PvP?
    • Yeah. Lots. Everywhere. Kingdoms go to war, assassins wage their silent battles in the night, highwaymen lay wait in ambush on the unsuspecting passer-by. However, except in times of war, PvP is illegal, and the penalty is stiff. So while PvP is possible everywhere, it's highly unlikely around civilized areas.
    Taken from their FAQ homepage. Finally PvP WITH consequences. So sick of random ganking and having to watch your back with everyone you see. This is the PvP I like and encourages PKKers to kill all the PK's. So to answer you questions, yes you should be safe picking flower / chopping trees. But not immune to random acts of violence =)
  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Thunder073

    @ Amenhoetep:

    • Q. Is there PvP?
    • Yeah. Lots. Everywhere. Kingdoms go to war, assassins wage their silent battles in the night, highwaymen lay wait in ambush on the unsuspecting passer-by. However, except in times of war, PvP is illegal, and the penalty is stiff. So while PvP is possible everywhere, it's highly unlikely around civilized areas.
    Taken from their FAQ homepage. Finally PvP WITH consequences. So sick of random ganking and having to watch your back with everyone you see. This is the PvP I like and encourages PKKers to kill all the PK's. So to answer you questions, yes you should be safe picking flower / chopping trees. But not immune to random acts of violence =)

    Many of these games have had Consequence for PVP, it's just a hard thing to pull off in a way that truly works, most systems end up in a way that either doesn't work (still pking everywhere), or works so much that those who want to PVP leave. There's little middle ground to be had that is truly effective.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Thunder073Thunder073 Member UncommonPosts: 108
    Originally posted by Distopia
    Originally posted by Thunder073

    @ Amenhoetep:

    • Q. Is there PvP?
    • Yeah. Lots. Everywhere. Kingdoms go to war, assassins wage their silent battles in the night, highwaymen lay wait in ambush on the unsuspecting passer-by. However, except in times of war, PvP is illegal, and the penalty is stiff. So while PvP is possible everywhere, it's highly unlikely around civilized areas.
    Taken from their FAQ homepage. Finally PvP WITH consequences. So sick of random ganking and having to watch your back with everyone you see. This is the PvP I like and encourages PKKers to kill all the PK's. So to answer you questions, yes you should be safe picking flower / chopping trees. But not immune to random acts of violence =)

    Many of these games have had Consequence for PVP, it's just a hard thing to pull off in a way that truly works, most systems end up in a way that either doesn't work (still pking everywhere), or works so much that those who want to PVP leave. There's little middle ground to be had that is truly effective.

     

     

    Please name some current or on the horizon games as examples because I disagree 100%. Keep your "Many" games to open word PvP. The only game i can think of that has some form of consequences is Archage with its prisoner system.

    -Darkfall UW - Chaos, no consequences

    -Mortal Online- Chaos, no consequences

    -Rust - no consequences

    -Ark - no consequences

    -Albion Online (not released yet but i just played closed beta) - No consequences

     

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Thunder073
    Originally posted by Distopia
    Originally posted by Thunder073

    @ Amenhoetep:

    • Q. Is there PvP?
    • Yeah. Lots. Everywhere. Kingdoms go to war, assassins wage their silent battles in the night, highwaymen lay wait in ambush on the unsuspecting passer-by. However, except in times of war, PvP is illegal, and the penalty is stiff. So while PvP is possible everywhere, it's highly unlikely around civilized areas.
    Taken from their FAQ homepage. Finally PvP WITH consequences. So sick of random ganking and having to watch your back with everyone you see. This is the PvP I like and encourages PKKers to kill all the PK's. So to answer you questions, yes you should be safe picking flower / chopping trees. But not immune to random acts of violence =)

    Many of these games have had Consequence for PVP, it's just a hard thing to pull off in a way that truly works, most systems end up in a way that either doesn't work (still pking everywhere), or works so much that those who want to PVP leave. There's little middle ground to be had that is truly effective.

     

     

    Please name some current or on the horizon games as examples because I disagree 100%. Keep your "Many" games to open word PvP. The only game i can think of that has some form of consequences is Archage with its prisoner system.

    -Darkfall UW - Chaos, no consequences

    -Mortal Online- Chaos, no consequences

    -Rust - no consequences

    -Ark - no consequences

    -Albion Online (not released yet but i just played closed beta) - No consequences

     

    You're telling me you've never played games with criminal systems in place? AOC... AA, Wizardry, SWG NGE (bounties), Black Desert (will have such). I could go on, in the end they never really curb the issue, or they go to far, making the challenge dealing with the criminal system turning people away from PVP altogether.

    It's not an easy thing to pull off.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KarbleKarble Member UncommonPosts: 750
    Originally posted by jesteralways

    http://www.chroniclesofelyria.com/guide/faq#Business

    My oh my!!! I guess we only had this one left to be done....

     

    Oh wow!!!! This has pay to win all over it.

    Have to pay $$$ equal to a game expansion every time your character ages and dies to open a new character.

    You can pay real world $$ to get in game gold.

    Ugh......and they talk about everything other than the business model to get people hyped to play it. I was hooked a bit until this link. Thanks for slowing the hype train before it goes off the rails for me :)

  • GilgamerGilgamer Member UncommonPosts: 24

    I certainly have my reservations but I will say this about the business end of things:

    1.  You character does not perma-death on the first mishap, what would usually be a death, in say PoE Hardcore, will just shorten your maximum overall life expectancy so you'll age-out faster;  if it drops your life-expectancy lower than your current age then you'll have to roll again.  That being said, a character that never died, like a crafter, could live to be 100 (over the course of a year).  If the game is buy to play, w/o a sub, I wouldn't mind buying a new character as often as every few months if necessary as long as the cost didn't exceed $10-15 a month.

    2.  Paying real life currency for gold seems like crap, however gold may actually do very little to make your character more powerful, depending on how much gear effects your character power, what kind of consumables are in game, and how much if any can be bought from NPCs.  I know that when I played WoW, it got to a point where there was really nothing to spend gold on except fluff stuff.  This may not be the case with CoE, if they are going for a crafting-centric player driven economy, where the best gear may very well be player made. 

    3.  If there are no NPC gold-sinks to take currency out of the economy than you would have rapid inflation.  Inflation would quickly make buying currency seem less attractive.  On the other-hand the gold either has to flow to an NPC and back out of the game or to another player for a crafted or acquired good.  I suppose if you were into crafting you wouldn't care where the money for your goods was coming from and would probably get rich very quickly, but for non-craters who have to earn currency through in-game means, they would suffer under high inflation.

     

     

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