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[Column] Shroud of the Avatar: Player Towns, Pet Taming, and Story Time

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Custom placements in Player-Owned Towns and over a hundred new towns in the game gives Release 20 more new places to explore than any release to date for Shroud of the Avatar.  Though, that’s hardly all they’ve done over the last month of work on this game that’s rapidly approaching its more persistent state.

Read more of Red Thomas's Shroud of the Avatar: Release Player Towns, Pet Taming, and Story Time.

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Town owners can now design their own layout through the new tool for player-owned towns.


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Comments

  • MitaraMitara Member UncommonPosts: 755
    Been spending many hours just to explore the game mechanics and the world. It is horrendous what they have come up with. It is just headshakingly bad. The graphics is ok, but it stops there. I completely regret that I supported this game. 
  • IAmMMOIAmMMO Member UncommonPosts: 1,462
    "instanced communities"  This design choice will come back to haunt them. This is no solution for preventing a wilderness being turning to player urban sprawl. A better solution would be to increase the world size to add areas of land players can build on, these areas then fit in to a context, and wild areas stay wild. It must suck to be one of those people who planted down loads of cash for a nice big house, now it's not going to be in the main world of the game for all to see and interact with, people have to instance hop,which becomes a chore. Housing being in the real world, not a instance to that world is one of the big appeals of it in the first place. What they're doing here is a scaled up version of EQ2 instanced community system.
  • OzmodanOzmodan Member EpicPosts: 9,726

    Yep, instanced housing is a major dud.  Always has been and probably always will be.

    Garriot should save his money for his space missions, his design skills are long gone.

  • EnigmaWinzEnigmaWinz Member CommonPosts: 3
    I can't wait to play R20!!  People complaining about instanced housing don't really know what they are saying.  A portion of the player owned towns will be instanced.  It's just like every other scene in the game.  Once you are in the scene, everything including houses, shops, etc. . will be constant.  There really isn't much change here,  It's just a solution to fit more scenes into the game.  I can't wait to start taming animals!
  • CoolitCoolit Member UncommonPosts: 661
    Originally posted by EnigmaWinz
    I can't wait to play R20!!  People complaining about instanced housing don't really know what they are saying.  A portion of the player owned towns will be instanced.  It's just like every other scene in the game.  Once you are in the scene, everything including houses, shops, etc. . will be constant.  There really isn't much change here,  It's just a solution to fit more scenes into the game.  I can't wait to start taming animals!

    That’s exactly how it works, what people don’t realise is the scale of  a PoT land mass, they are absolutely massive in size and each town can have many residents who all interact with each other in the same instance it’s not like you go into the instance and are alone and standing in you’re house.

    The PoT editor tool is monumental for the game, being able to plan out your town layout raises the bar as far as I’m concerned.

    Can’t wait for this release, looks great!

  • RawynRawyn Member UncommonPosts: 202
    edited January 2016

    "I'm looking at the game and thinking that day isn't too far off, though. This next release demonstrates in may ways just how far they've come, and is a great example of how small teaks of major systems produce big results."

    I'm not sure I'm looking at the same Shroud of the Avatar as you are. There are many major systems that haven't been put into the game yet, and they just now started to look at fixing the boring combat deck system after months and months of bad feedback on it. I have to give them that though, at least they FINALLY started listening tobackers and steam reviews about how horrible it is. The whole world is instance after instance after instance no sense of atmosphere and no way to get immersed in the game. Their hunting places or whatever they call them are small with tree barriers everywhere and they're are dull and borin. There's not much exploring in this game, you're hit with loading screens constantly because it's not seamless. I'm not feeling any UO vibe at all with Shroud. At this point I feel regret for plunkin down any money for this game.

    Post edited by Rawyn on
  • reagentz72reagentz72 Member UncommonPosts: 3

    I couldn't agree more with Mitara.

    The mechanics of this game, the way it's played, the way you explore the world is just horrible. It combines an over the head RPG of old with 3rd person game play. Imagine running down a road with the camera two miles above your head looking down. You run and run, then you are "sucked" into an instanced encounter with ten wolves, kill them, skin them, look for any other meager resources and run for the hills, literally. Once almost to the hills you are brought back to the above the head shot. Do this a couple dozen times trying to get to a town.

    The quests if you call it that are monotonous, hard to follow and leaves you chasing your tail for hours until you find what you need. This game is like Ultima Online meets Ultima with a time sink resource grab. 

    My question? why?! Why, WHY? Could they not just give us an immersive 3rd or 1st person Shroud of the Avatar. The way the game takes you out of that perspective to run to towns or explore the wild just sucks. It takes you away from that immersive element, when that happens you realize your playing a niche game that is doomed for failure.

     

     

  • WizardryWizardry Member LegendaryPosts: 19,332

    You see the red and green highlight around the npc's,that is the kind of stuff that really turns me off,that is immersion ruining 101.It is right up there with see a thousand name plates over players heads,i hate stuff like that.

    None the less what it comes down to with this game and any is depth of combat/class systems.

    Combat  is pretty much 90% of these games,if it is done boring like ,players don't make any decisions,everything feels automated, then it gets too boring to play.It really is that important,at least to me,they can build tons of features great graphics but if combat is bland i won't play it.Perfect example is FFXIV,i love almost everything about the game but combat was so bad i had to quit.Of course combat is not just dmg/def there are a lot of systems that should go into combat.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AeolynAeolyn Member UncommonPosts: 350
    I was an early backer but I'm afraid the continuing escalation of cost has already driven me from this game.  I predict it will be not much more than a private game for those who could afford the literally thousands of dollars to buy their way into it.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    Originally posted by Aeolyn
    I was an early backer but I'm afraid the continuing escalation of cost has already driven me from this game.  I predict it will be not much more than a private game for those who could afford the literally thousands of dollars to buy their way into it.

    Please explain the escalating costs, I don't understand, thnx

  • AeolynAeolyn Member UncommonPosts: 350
    Originally posted by BruceYee
    Originally posted by Aeolyn
    I was an early backer but I'm afraid the continuing escalation of cost has already driven me from this game.  I predict it will be not much more than a private game for those who could afford the literally thousands of dollars to buy their way into it.

    Please explain the escalating costs, I don't understand, thnx

    Here's a sample of what I'm talking about:

    https://www.shroudoftheavatar.com/?page_id=19#faq_52

    "

    I am a Founder/Royal Founder, why do I have to pay Benefactor prices to upgrade? — Did I lose my discount? — Why don’t Knight Marshal and Lord Marshal have discounted Founder Prices?

    April 7th, 2014 marked the end of promotional early Founder pricing. All new pledges and upgrades after April 7th, 2014 are at Benefactor prices, regardless of Benefactor/Founder/Royal Founder status. The two new tiers, Knight Marshal and Lord Marshal, were created after the early Founder pricing cut off and thus only have one price. The cost for Knight Marshal and Lord Marshal is the same for all backers, $1,200 and $2,200 respectively. All backers now pay the same price for pledges/upgrades.

    "

    For further examples, just look at their pledge prices and what "perks" your money can buy you here, https://www.shroudoftheavatar.com/?page_id=29385

    and then there's all the add-ons that you will pretty much need just to be competitive, from the prosperity packs of tools to pets to multi-level basements, it just keeps on adding up.  Whatever happened to everyone on the same level playing field and having to earn this stuff through game play??

  • GeladiusGeladius Member UncommonPosts: 29
    The combat system put me off from this game.
  • madazzmadazz Member RarePosts: 2,107
    Hmmm... actually liking the sound of all that.
  • maccajnrmaccajnr Member UncommonPosts: 84
    I like the name of the game, sounds so cool
  • hasho83hasho83 Member UncommonPosts: 84
    Originally posted by Geladius
    The combat system put me off from this game.

    Same here mate :/

  • Dr_BinksDr_Binks Member UncommonPosts: 271
    Besides a need for a good combat system ; I like a good char creation system. I like to feel that my toon is just the way I want it to be because if I dont like the way my toon looks I wont play it long and the toons in this game are just ugly with few options to make changes.... this is a big negative point for me. Also the combat suck, so like some others here I did not get my money's worth. With games like this and SC from RSI I am going to shy away from crowd funding.
  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by BruceYee
    Originally posted by Aeolyn
    I was an early backer but I'm afraid the continuing escalation of cost has already driven me from this game.  I predict it will be not much more than a private game for those who could afford the literally thousands of dollars to buy their way into it.

    Please explain the escalating costs, I don't understand, thnx

    They have been watching the escapades of the SC team too much and have adapted the view of soaking the supporters for all they can.  This is not really a game anymore because everything seems to cost real money.  More like a gambling casino.

  • Aron_SwordmasterAron_Swordmaster Member UncommonPosts: 181
    Originally posted by BruceYee
    Originally posted by Aeolyn
    I was an early backer but I'm afraid the continuing escalation of cost has already driven me from this game.  I predict it will be not much more than a private game for those who could afford the literally thousands of dollars to buy their way into it.

    Please explain the escalating costs, I don't understand, thnx

    Did you notice that nowhere in the above article did it mention that Player Owned Towns are A Cash Store Only Item?

     

    You won't be doing any of that unless you spend at least $900 on top of the base game cost.

     

    PoTs and all the features are gameplay the normal player will never, ever see

     

    Also notice from the link above that unless you bought a town before they realised the map wasn't going to be big enough for all the Mega Whales and people purchasing hoping to sell on for profit later, you now don't get your town to appear on the map; you will be instanced to someone else's location instead... except needless to say, the price hasn't come down from what it was, so the cost to utility ratio for this feature alone has indeed "escalated".

     

    Taming at least will be part of the basic game though. Owning unique pets has been removed from higher pledges however, because that makes people who spend on demand feel more special. Don't expect to upgrade your pledge and get equal rewards for equal spending in the near future.

     

     
  • Colt47Colt47 Member UncommonPosts: 549
    Originally posted by Dr.Nicktu
    Besides a need for a good combat system ; I like a good char creation system. I like to feel that my toon is just the way I want it to be because if I dont like the way my toon looks I wont play it long and the toons in this game are just ugly with few options to make changes.... this is a big negative point for me. Also the combat suck, so like some others here I did not get my money's worth. With games like this and SC from RSI I am going to shy away from crowd funding.

    It's not so much crowd funding that is the issue as the people in charge of operating the games.  Personally, I think RSI will turn out okay.  The issue people are facing right now is that they are looking at Star Citizen as if it is the product Chris is focusing on, but reality is that he is working on Squadron 42 which is a single player focused experience.  All this SC multiplayer stuff is something else.

    Shroud of the Avatar I funded a while back and have been playing a sit and watch stance.  Lots of work needs to be done on that game in particular.

  • CambruinCambruin Member UncommonPosts: 72

    Well, guess the writing has been on the wall for quite a while now. Ultima 7 was their last good single-player game, Ultima Online pre-Trammel their last good 'online' game. Everything since has been mediocre at best. Ultima 8, Ultima 9, Tabula Rasa, ...

     

    Wanted this game to succeed so hard. My last good MMO experience had been WoW Vanilla and LotRO pre-Rohan (allthough the Lotro dev team is doing a great job I must admit! I'm once again enjoying my time in LotRO) and no other MMO feels or looks 'familiar". It's always Guild Wars 2, which seems to blend asian looks with western gameplay, so crappy western wow-ripoff  (SWtOR, Wildstar, ...) or some cheap and childish eastern import (FFXIV, ArcheAge, Black Desert, ...) or some top-down game (Das Tal, ...).

     

    Of all the games recently released or to be released, this was the only one I had high hopes for, but I guess Long/Garriott haven't learnt a thing.

     
  • SteeleetSteeleet Member UncommonPosts: 13
    The article is very narrow and misleading.

    There is no way anyone can purchase a player owned town that is on the map because they capped the number of towns that show on the map. A person would be paying hundreds of dollars for an instanced community because the towns in the overland map are sold out.

    In order to get to an instanced player owned town, you would have to get there through a player owned town that is on the map. Town owners can ban anyone from their town. So if they ban you, good luck getting to your town.

    Maybe this will be worked out in the future. But there are so many problems and drawbacks to this feature that are not yet addressed, I would save my money until finding out how this will play out.

    They have wasted a good bit of time on this game feature that was not promised in the Kickstarter campaign. In fact, guild and community castles were what was offered as an original KS stretch goal. Instead of designing that stretch goal, they morphed it into this system instead, something that is completely different, and unfair, to those that invested.

    They are designing new features into an unreleased game that weren't promised, in order to satisfy and get more money from the whales in the game.

    There is a lot more that could be said about the problems in this game, but the main thought I want to leave people with: save your money until you see if the game issues are resolved when it actually launches. They will hold out a carrot to get people to invest, like a player owned town, without telling you all the problems that have not yet been resolved.
  • ArglebargleArglebargle Member EpicPosts: 3,396

    SotA is trying to be a full fledged MMO on a tiny (comparatively) budget.   Corners will have to be cut.  You will not get your perfect fantasy game.

     

    But then, you will never get your perfect fantasy game.....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • RawynRawyn Member UncommonPosts: 202
    edited January 2016
    Originally posted by Arglebargle

    SotA is trying to be a full fledged MMO on a tiny (comparatively) budget.   Corners will have to be cut.  You will not get your perfect fantasy game.

     

    But then, you will never get your perfect fantasy game.....

    It shows that they have cut corners a lot. Sad

    Post edited by Rawyn on
  • ArglebargleArglebargle Member EpicPosts: 3,396
    Originally posted by Rawyn
    Originally posted by Arglebargle

    SotA is trying to be a full fledged MMO on a tiny (comparatively) budget.   Corners will have to be cut.  You will not get your perfect fantasy game.

     

    But then, you will never get your perfect fantasy game.....

    It shows that they have cut corners a lot. Sad, it had so much potential.

    For potential to be realized, it takes money.  In the MMO space, a lot of money.

     

    I'm still amazed that they manage to get an update out each month.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • EverketEverket Member UncommonPosts: 244
    Not sure if it's gonna the game for me, but there is a lot of things I like and they are progressing very well. And constant putting out information and updates. they are very consistent that way, so that is at least a huuuuge plus.
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