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The "get a life" aspect

lasalasa Member Posts: 13

It's been a while since I've seen a game for which the user base is so opinionated, and I must say that I cannot understand all the hatred. I am currently at 3k prestige and I have not hit any caps with the amount of time I spend in the game, a few hours a day at the most. Also, I have not had to grind any instances, not counting the reuse of instance assets for new missions. For me, the game is thoroughly enjoyable and it definitely has good graphics. The story is in my opinion the only thing that is thin so far, but I am not too bothered about it considering the amount of fun I am having.

With so many people speaking out against caps, I would like to raise a positive side effect of having caps. The reasoning I have seen mentioned is to keep hard core players fairly levelled in the top tier. However, I think the aspect of forcing players to think about how to spend their time in the game is much more important. The caps effectively limit the amount of hours you can put into the game any given week, and if you are in the group of people who have enough spare time to reach those caps, considering that these caps are set quite high, perhaps it is for the better that you spend that time doing something else than gaming? I don't know if this is what the developers intended, but I think it is a great and responsible thing to encourage people to do something else than only play their game...

 

Comments

  • PepeqPepeq Member UncommonPosts: 1,977

    Their only true intention is to drag out the content that they do have for as long as possible... if you are able to complete it all in a day, that is basically all the time you will play the game.

     

    They don't care if you get a life, have a life, or want a life.  All they care about is you playing there game for as long as possible.  When the content is thin, they use gates to slow you down so that you don't get to the end so fast.  Why?  Because if they didn't, you'd realize just how thin the content is so much sooner.

     

    Take away the caps and people will leave the game sooner.  It's as simple as that.

     

    Edit:  And for the record, Skyforge is still in it's honeymoon period.  A true test of any game is what it is like 4-6 months in.  If half the player base has left already by then, it's no different than any other game out there.  Consume... move along.  Nothing more to see.

  • psiicpsiic Member RarePosts: 1,640

    I am with the OP , but I am playing a large part of each day I have now abandoned account #3 and I now never hit any caps and just do not have enough hours in the day to even come close with even 2 accounts.

    Last night I had a " pantheon " mate inquire if there was any chance there was anyone in the guild 25k prestige he could group with. I started laughing, I knew this would happen. Those top few that are racing are now finding nothing to do, no one to group with. 

    If you just play the game take your time and enjoy it a little it is a great game.

  • lasalasa Member Posts: 13
    I cannot say whether you are right or wrong about the content, but it certainly is a feasible thought that the system is in place to keep players from consuming it all too fast. According to an official developer "answer your questions" post the game has been in production since before 2010, and according to the LinkedIn page of Sergey Troshin the game is "AAA-tier NextGen MMO RPG, 200+ inhouse developers, $20M budget". If they linearly ramped up the team over the years, there should be some 5 * 100 = 500 man years of development time put into the game. With those premises I would be very disappointed to see the game run out of content prematurely. 
  • cribettcribett Member UncommonPosts: 135

    These days people rip through content in a matter of weeks and get bored , There will never be enough content on release to appease some people. 

    That's just the way it is unless they spend another 3 years developing or add a shit ton of grind and then people will whinge more.

  • RedAlert539RedAlert539 Member UncommonPosts: 115
    Originally posted by lasa
    I cannot say whether you are right or wrong about the content, but it certainly is a feasible thought that the system is in place to keep players from consuming it all too fast. According to an official developer "answer your questions" post the game has been in production since before 2010, and according to the LinkedIn page of Sergey Troshin the game is "AAA-tier NextGen MMO RPG, 200+ inhouse developers, $20M budget". If they linearly ramped up the team over the years, there should be some 5 * 100 = 500 man years of development time put into the game. With those premises I would be very disappointed to see the game run out of content prematurely. 

    The point is that even if the development team consisted of 2000 ppl with a budget of 1 billion dollars, hardcores would still eat through content like kids eat through candies. So, as mentioned, they found a clever way to hold those ppl's leashes a bit. Too bad that these people's reactions are usually the first "reviews" of the game and are mostly negative with a lot of P2W bitching.

    And i mostly agree with you. While i wouldn't call Skyforge a full fledged mmo rich with features it's certainly an excellent time waster in which you can have a lot of fun in small chunks, unless you don't mind grinding.

  • VicodinTacoVicodinTaco Member UncommonPosts: 804

    Seriously...

     

    I mean there's bros out there playing this game 12 HOURS A DAY + and they complain.  NOBODY CARES THAT YOU PLAY A GAME 12 HOURS A DAY, 7 DAYS A WEEK..

    People like that probably don't spend any money on free to play titles anyways.  They free grind every title ever released.

     

    These are the gamers who truly do not leave the house and claim disability for a diabetic foot or some shit.  Buzz off, go play a few DOTA 2 rounds or some Path of Exile.  Some people are lucky to get 7 hours a week game time in.

     

     

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  • muppetpilotmuppetpilot Member UncommonPosts: 171

    The OP has a good point, and I agree with it.  However, I would offer two things here:

    1) As someone else said before me, these days, people tear through content as fast as they can - no, not everyone does this, but such a play style is more than common enough to cause consternation amongst any MMO community.  The thing is, I think you kind of have to let folks do that if they want to.  Artificial caps may seem like a good idea, but as with many other good ideas, oftentimes their implementation leaves something to be desired.

    2) As far as Skyforge is concerned, I believe the cap system difference that exists betwixt Premium and non-Premium players could become a cause for concern.  I'm not sounding the "P2W" klaxon, but the simple fact of the matter is that a 20k Prestige player should be able to crush a 10k Prestige player in most instances, hence the concern over the cap system being tilted towards those who are paying.  Not that paying players shouldn't be given reason(s) to continue to do so, but I think you get my point.

    "Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune

  • lasalasa Member Posts: 13
    Originally posted by Dren_Utogi
    this is one of the most illogical and ignorant thngs ive ever read on these forums. the thread it self is just as ignorant. Blamiing people or complaining about how one lives there life is just disgusting. 

    Most roads have speed limits. People tend to keep these. They were put in place since it would be hazardous to drive faster. How is this different, really?

  • TsuruTsuru Member UncommonPosts: 297
    My view is that there are caps so that people are equally strong. Since alot of the content available relys on people being within a certain % of your prestige. If you had super high prestige and were the only one that high you're not gonna be able to queue for anything because no one is at that level.
  • [Deleted User][Deleted User] CommonPosts: 0
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  • TsuruTsuru Member UncommonPosts: 297
    Originally posted by Dren_Utogi

     


    Originally posted by lasa

    Originally posted by Dren_Utogi

    this is one of the most illogical and ignorant thngs ive ever read on these forums. the thread it self is just as ignorant. Blamiing people or complaining about how one lives there life is just disgusting. 

    Most roads have speed limits. People tend to keep these. They were put in place since it would be hazardous to drive faster. How is this different, really?
    Absolute idiocy. Blamingh how people play "their" games in "their" game time to try and mask how shallow and unimaginative skyforge is, is just idiotic.

     


    The difference is, you don't own anyone's game time but your own. You have control of how YOU play YOUR game.

    As for your argument, people who play content faster, tend to see the content for what it is, shallow, repetitive and uninspiring. That is when they log out of the mediocrity a developers is trying to pass as a game and participate in life. Then they go play a better game later.

     

    Thats your opinion. If people find the content repetitive they are obviously playing so much that they are running out of things to do, so of course they are repeating the content. Do you expect game devs to just have unlimited content? That right there is absolute idiocy.

  • cheyanecheyane Member LegendaryPosts: 9,100

    I don't play much either but it is almost impossible to advice anything which involves people's choices in game time. What each person decides to put into a game is personal. Which is a fair point however if a game decides to limit the progress in one area if you tend to play more is also something a game company can do. However the chance they are losing players to this restriction is also a real issue. However I think those that leave were never going to stick around for long anyway nor spend much money by going premium.

     

    I do hope the developers do not get scared and change things and take away the limits. I do however think that  may be they need to allow people to reset the atlas once and may be for a price and you can perhaps use it once every 3 months or so. This may help those people who have made bad choices not feel they have wasted their time.

     

    I think a lot of times people are more willing to adapt to a system if they are not cheated of their time and that is one resource that can sometimes make more difference than money. People hate wasting their time more than money.

    Chamber of Chains
  • VicodinTacoVicodinTaco Member UncommonPosts: 804
    Originally posted by Dren_Utogi
    Originally posted by VicodinTaco

    Seriously...

     

    I mean there's bros out there playing this game 12 HOURS A DAY + and they complain.  NOBODY CARES THAT YOU PLAY A GAME 12 HOURS A DAY, 7 DAYS A WEEK..

    People like that probably don't spend any money on free to play titles anyways.  They free grind every title ever released.

     

    These are the gamers who truly do not leave the house and claim disability for a diabetic foot or some shit.  Buzz off, go play a few DOTA 2 rounds or some Path of Exile.  Some people are lucky to get 7 hours a week game time in.

     

     

    this is one of the most illogical and ignorant thngs ive ever read on these forums. the thread it self is just as ignorant. Blamiing people or complaining about how one lives there life is just disgusting. 

     

     

    Oh buddy I see exactly where you are coming from.  

    You think what I said there was ignorant?   You'll love this then.

     

    JUST BECAUSE YOU HAVE 12 HOURS A DAY TO PLAY A GAME DOES NOT MEAN A DEV HAS TO MAKE THEIR GAME TO SUIT YOU AND YOU ONLY.  QUIT TELLING PEOPLE HOW TO LIVE THEIR LIFE AND DESIGN THEIR GAMES.  YOU ARE A MINORITY AND NOBODY CARES HOW VICTIMIZED YOU FEEL ABOUT GETTING YOUR GAME PROGRESS CAPPED.

     

    GOOD DAY.

  • simmihisimmihi Member UncommonPosts: 709
    Originally posted by Dren_Utogi

     


    Originally posted by lasa

    Originally posted by Dren_Utogi

    this is one of the most illogical and ignorant thngs ive ever read on these forums. the thread it self is just as ignorant. Blamiing people or complaining about how one lives there life is just disgusting. 

    Most roads have speed limits. People tend to keep these. They were put in place since it would be hazardous to drive faster. How is this different, really?
    Absolute idiocy. Blamingh how people play "their" games in "their" game time to try and mask how shallow and unimaginative skyforge is, is just idiotic.

     


    The difference is, you don't own anyone's game time but your own. You have control of how YOU play YOUR game.

     

    As for your argument, people who play content faster, tend to see the content for what it is, shallow, repetitive and uninspiring. That is when they log out of the mediocrity a developers is trying to pass as a game and participate in life. Then they go play a better game later.

     

     

    Usually, my time for gaming comes in small chunks, maybe 1h a day, usually less. I was playing during that time and indeed, Skyforge seemed awesome. From time to time though, I can dedicate a full day (if I want to) for gaming. Was excited - a full day to improve my character! Unfortunately, after a few factory 501's or however that is called, i tend to think this above post is probably true - i could not stand more than two and a half hours of "playing" - everything was repetitive, no depth, no choice. I'm an ARPG lover so no, it's not the grind - it's just the same instances, the same exact mobs in the same exact spots with the same exact skills....

  • Gobstopper3DGobstopper3D Member RarePosts: 966
    Originally posted by simmihi
    Originally posted by Dren_Utogi

     


    Originally posted by lasa

    Originally posted by Dren_Utogi

    this is one of the most illogical and ignorant thngs ive ever read on these forums. the thread it self is just as ignorant. Blamiing people or complaining about how one lives there life is just disgusting. 

    Most roads have speed limits. People tend to keep these. They were put in place since it would be hazardous to drive faster. How is this different, really?
    Absolute idiocy. Blamingh how people play "their" games in "their" game time to try and mask how shallow and unimaginative skyforge is, is just idiotic.

     


    The difference is, you don't own anyone's game time but your own. You have control of how YOU play YOUR game.

     

    As for your argument, people who play content faster, tend to see the content for what it is, shallow, repetitive and uninspiring. That is when they log out of the mediocrity a developers is trying to pass as a game and participate in life. Then they go play a better game later.

     

     

    Usually, my time for gaming comes in small chunks, maybe 1h a day, usually less. I was playing during that time and indeed, Skyforge seemed awesome. From time to time though, I can dedicate a full day (if I want to) for gaming. Was excited - a full day to improve my character! Unfortunately, after a few factory 501's or however that is called, i tend to think this above post is probably true - i could not stand more than two and a half hours of "playing" - everything was repetitive, no depth, no choice. I'm an ARPG lover so no, it's not the grind - it's just the same instances, the same exact mobs in the same exact spots with the same exact skills....

    I have to agree with you.  I normally have only an hour a day to play and I tried skyforge out the other day.  When I was playing an hour a day it was fine.  I played it yesterday when I had several hours to do it and stopped after an hour and a half.  It's just to repetitive for me to do for more than an hour at a time.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • BraindomeBraindome Member UncommonPosts: 959
    Originally posted by jpaprocki
    Originally posted by simmihi
    Originally posted by Dren_Utogi

     


    Originally posted by lasa

    Originally posted by Dren_Utogi

    this is one of the most illogical and ignorant thngs ive ever read on these forums. the thread it self is just as ignorant. Blamiing people or complaining about how one lives there life is just disgusting. 

    Most roads have speed limits. People tend to keep these. They were put in place since it would be hazardous to drive faster. How is this different, really?
    Absolute idiocy. Blamingh how people play "their" games in "their" game time to try and mask how shallow and unimaginative skyforge is, is just idiotic.

     


    The difference is, you don't own anyone's game time but your own. You have control of how YOU play YOUR game.

     

    As for your argument, people who play content faster, tend to see the content for what it is, shallow, repetitive and uninspiring. That is when they log out of the mediocrity a developers is trying to pass as a game and participate in life. Then they go play a better game later.

     

     

    Usually, my time for gaming comes in small chunks, maybe 1h a day, usually less. I was playing during that time and indeed, Skyforge seemed awesome. From time to time though, I can dedicate a full day (if I want to) for gaming. Was excited - a full day to improve my character! Unfortunately, after a few factory 501's or however that is called, i tend to think this above post is probably true - i could not stand more than two and a half hours of "playing" - everything was repetitive, no depth, no choice. I'm an ARPG lover so no, it's not the grind - it's just the same instances, the same exact mobs in the same exact spots with the same exact skills....

    I have to agree with you.  I normally have only an hour a day to play and I tried skyforge out the other day.  When I was playing an hour a day it was fine.  I played it yesterday when I had several hours to do it and stopped after an hour and a half.  It's just to repetitive for me to do for more than an hour at a time.

    Try playing with different characters and on different difficulties depending on how you feel, I find this helps take the edge off and you are still earning sparks for all classes so it works out as you are essentially leveling them all at once.

    Also 3v3 PvP is freaking fun imo, love it, good rewards also.

  • PepeqPepeq Member UncommonPosts: 1,977
    Originally posted by lasa
    Originally posted by Dren_Utogi
    this is one of the most illogical and ignorant thngs ive ever read on these forums. the thread it self is just as ignorant. Blamiing people or complaining about how one lives there life is just disgusting. 

    Most roads have speed limits. People tend to keep these. They were put in place since it would be hazardous to drive faster. How is this different, really?

    The most dangerous driving conditions you will ever find is on a congested highway... it's the lack of speed which drives people insane... not the abundance of it.

This discussion has been closed.