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I absolutely love the character progression system and the large diversity of character classes in the game. I honestly think this is the game to play and all console players to watch and drool! Power to PC players!! For now at least. >:-D
By far, from the character classes I have seen thus far--the Knight looks absolutely amazing and I definitely want to get in on some Sci-Fi Leonidas action!
I really like what they have done with the prestige it's like you got power levels an not just a lvl limit its actually amazing..
and Ofcource it reminds me of dragonball for a reason !! haha
My wife and I are really enjoying the freedom that Skyforge gives us to choose what we want to do and when we want to do it. From the wide variety of missions ranging from PvE, be it solo, 1-3 man runs, or larger groups, to the various flavours of PvP from free-for-all to team battles, and then throw in a side of Order management with the adept missions and there is so much to keep us engaged.
The graphics are smooth and very well done, the world beautifully crafted and even the classes all have unique feels to them. We have spent quite some time planning our paths through the enormous Ascension Atlas to unlock the thirteen different classes and to build the character the way we want to build it. There is such a vast scope of possibilities. It's a real breath of fresh air.
i have heared a lot about this game and have watched a couple of streams.
already started playing skyforge but i guess it takes some time to unlock some classes (: which is good imo
I make spreadsheets at work - I don't want to make them for the games I play.
This game... let me say:
I know where I’m going and I know the truth, and I don’t have to be what you want me to be. I’m free to be what I want. - Muhammad Ali
This explain my wonderful experience of 'anytime class change'.
I love the game so far.
The class system which allows you to pick any class at any time.
The graphics are good at high settings, very detailed.
The combat is active and never gets boring.
Boss battles are engaging for the most part and you need to pay attention and react to what's happening in the environment.
Once they can keep up with new classes and more importantly new and engaging missions, this is going to be a winner for some time to come!
Game has enough good points. Combat is simple, but challenging and action-oriented. Graphics are nice. Setting is quite pleasant with a lot of grounds for expansion. The game is hard enough and rewarding and provides content for fans of many MMO activities...
Most important, though, is the fact that this game is unique in its concept. It is instances-based, which is not exactly a new idea. It is progression-based, and not level-based, which also was done by some. And it allows for full customization, which is also not a new feature. However, I have never seen all that mixed in exactly this way. While there are understandable weekly limits, to not allow for too big of a gap between players, the game, for all its intents and purposes, offers limitless character development, and in a multiple diverse ways, too. And the character development and progression is the very basis of role-playing games. So, we are offered a key rpg feature in a unique way, like it was never done before. That is what makes this game stand distinct from all others, and what should be, in my opinion, called its best feature.