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Last week, at E3, I had the opportunity to meet with Vladimir Piskunov, the CEO of Bitbox and see Life is Feudal, for the first time. My goal was to see just what features and systems were featured in this pure sandbox game. To say that I was pleasantly surprised would be something of an understatement. Vladimir is incredibly polite and passion for this project just exudes from him. He is also a realist and pretty insightful about games, sandbox games in particular. He knows that currently sandboxes are a bit of a niche genre, albeit a growing one, with many entrants coming in the next year or two.
Read more of Terry O'Brien's Life is Feudal: Passion & Dedication Set the Game Apart.
Comments
guys the game is good but the problem that I have with it, Every thing you need to do is done via contextual menu system. I cant even get bark from a tree without having to right click the tree then going through the contextual menus to select strip bark from tree.
This should be a biproduct of an "action" the player has done ie* hacked at the tree, its was a nightmare the last time I played having to deal with paning my mouse through menus after each right click on an object or part of the world.
Exactly my thoughts. Menus like this are so 90ish, you would think that a better UI would be paramount.
Joined - July 2004
I played about 530 hours in LiF. The game can be fun BUT.... unless you have a lot of friends that are dedicated to building and taking the time to do so, the game can and does get tedious real fast. This is not a game for a one man solo or even just a two man team. Everything you need to do takes a lot of time. Especially, terraforming. If you happen to get a plot of land to build on, you will probably need to level it out to build a proper settlement/castle/fortification. And depending upon the size, expect to be moving a lot of dirt. This last is what killed it for me and about 7 of my friends that were playing. Digging dirt.We began calling it "Digging Simulator 2015". We just got burnt out.
I am not saying any of this to keep anyone from trying the game. If you can get into a good group with a lot of people, go for it. Just don't expect anything to happen fast in the game.
Let's party like it is 1863!
Do realize the game is still in early access. They might change that still in the future Many things are not in place yet and they are working hard on that.
You can set a default option I believe so when you click the tree it does that action.. so if you are going out collecting bark then set that as the default and away you go..
its like that because there are so many difference resources you can get from each object..
If youre playing on a low skillcap server with low multiplier then of course things will take forever and you will get bored. I know people that spent 8+ hours a day only terraforming like wtf.. zz. DO NOT let that aspect get to you. Fight eachother PvP a little, go out and have some skirmishes. Its fun. My buddies and I are actually going to make a PvPvE server soon due to our GM being insane lol. we plan on 100 count animals 30 multiplier and 3k cap, we are doing this because it is alpha people should be able to try all aspects of the game without it taking forever. Its alpha and everything should be tested and played not just certain things alone at a slow pace.
Smile
UO was fun, this game just isn't. Almost everything is extremely tedious and I just really dislike the menus. Basically the UI is primitive at best. You really have to be a glutton for punishment to play this game at the stage it is in.
And don't start with the nonsense that it is in alpha, for the those that stick to such an absurd assumption, you have to pay to play, hence it is released and not in a very good release state at that.