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Is down scaling bad?

nolic1nolic1 Member UncommonPosts: 716

So after seeing many posts about the new down scaling I decided to go research it my self to see just how much different it was and found some things that made me wonder even more if it was intended or was supposed to be there in the first place. Check out the link below to see the video I did on it.

 

Video Link : Guild Wars 2 Down Scaling

 

I hope you all have your own input for this and see you in game.

Sherman's Gaming

Youtube Content creator for The Elder Scrolls Online

Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw

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Comments

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    From my own research you can now make a low level character that has way more of one attribute than a down scaled level 80, while before it didn't happen.

    Considering early game power is the way to go and not much else matter, the real low level character as long as it doesn't die will do more damage that a down scaled character. So we have a glass cannon (real low level) vs a well rounded character (down scaled).

    Currently playing: GW2
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  • nolic1nolic1 Member UncommonPosts: 716
    Yes your more well rounded and I even made a video explaining in more detail the difference and what it means in fact its uploading now as I type this. But in truth there is more taken away when you down scale then before to put you on a more equal field to those of the level of the area you go to. Its more like the difference in Exalted gear and ascended gear at level 80 now then before. But it is really interesting that they did not just remove level for it as I explain in my video.

    Sherman's Gaming

    Youtube Content creator for The Elder Scrolls Online

    Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw

  • flizzerflizzer Member RarePosts: 2,454
    Downscaling is one of the major reasons I love GW2.
  • MargraveMargrave Member RarePosts: 1,362
    Originally posted by DMKano
    For me downscaling is the worst feature period. It's the reason why I dont play GW2. Being forced to scale down simply by entering a lower level area - ugh no thanks. Make it optional - forcing me to be weaker, yeah I'll pass.

    ^ This.

     

    It doesn't encourage friends to play with someone with a high level character that CAN'T just WTF PWN everything low level.

     

    That's why we went to a different title. I'm not going to say which as I hate when someone is in a forum for game A, and won't stop talking about game B. Such bad taste.

  • StoneRosesStoneRoses Member RarePosts: 1,779
    Originally posted by DMKano
    For me downscaling is the worst feature period. It's the reason why I dont play GW2. Being forced to scale down simply by entering a lower level area - ugh no thanks. Make it optional - forcing me to be weaker, yeah I'll pass.

    I do not understand how it makes you weaker. You scale from 80 to 20 in a zone 20-25 and fluctuates as you move in and out of areas throughout the map. You are not weaker than any mob or difficult for you to kill if you were actually at level 20.

    If you are just talking about being level 80 and just face rolling level 20 mobs. What’s the point in that?

    MMORPGs aren't easy, You're just too PRO!
  • MargraveMargrave Member RarePosts: 1,362

    The point would be that some of us enjoy the gameplay of face rolling any mobs.

     

    Luckily other games/companies are more than willing to offer it.

  • parpinparpin Member UncommonPosts: 220

    gw2 in future will have only level 80 zones like hot..basically no more leveling..all the content in the future including hot will be 80 only.

    you just need world completion for crafting legendary weapons..and for that you are strong enough..so do not worry about it..

  • nolic1nolic1 Member UncommonPosts: 716

    So here is the other video I did that shows a little more on how the new down scaling works its also kind of fun to do naked play through of content now that I have tested it.

     

    Down Scaling part 2

     

    Hope you see what I mean now its not that bad it really makes you feel equal to players in the other areas now. Next I would love to try a naked dungeon run to see how much different it would be.

    Sherman's Gaming

    Youtube Content creator for The Elder Scrolls Online

    Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Downscaling is a blessing in mmos. Regardless of your level/gear you still have a challenge wherever you go.

    Low level zones become wasted resources in mmos because it is inevitable that those zones will be empty when not enough new players/alts are being made. Downscaling keeps low level zones persistent between players of all levels.

     

    Sure adding more new zones is always great, but that doesnt mean existing lower level zones have to be forgotten, mind as well remove them from the game if there is no downscaling.

     

    EDIT: and without downscaling, then why not remove levels from the game? it has the same possitive effect of making every zone challenging regardless of player progression.





  • ScorchienScorchien Member LegendaryPosts: 8,914
     Boring crap mechanic that makes every fight feel the same .........
  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Margrave

    The point would be that some of us enjoy the gameplay of face rolling any mobs.

     

    Luckily other games/companies are more than willing to offer it.

    Yes there are many others to choose from that all pretty much take a similar approach with each other in regards to general MMO mechanics.  I'm glad there is at least ONE MMO that does things differently.

    "If I offended you, you needed it" -Corey Taylor

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by DMKano
    Originally posted by StoneRoses
    Originally posted by DMKano
    For me downscaling is the worst feature period. It's the reason why I dont play GW2. Being forced to scale down simply by entering a lower level area - ugh no thanks. Make it optional - forcing me to be weaker, yeah I'll pass.

    I do not understand how it makes you weaker. You scale from 80 to 20 in a zone 20-25 and fluctuates as you move in and out of areas throughout the map. You are not weaker than any mob or difficult for you to kill if you were actually at level 20.

    If you are just talking about being level 80 and just face rolling level 20 mobs. What’s the point in that?

    Absolutely I should be able to faceroll lowrer levle mobs.

    What's the point of levels really?

    If you have a level based game with level progression - max level is superior to loser levels and should absolutely wtfpwn noob mobs.

    I can't tell you how awesome the feeling was when I hit 100 in EQ1 and could faceroll content that was super hard for me even at level 90.

    Or pulling an entire zone of 200+ mobs and just killing them all in a matter of minutes.

    It gives you a sense of your levels meaning something, your character actually being powerful.

    in GW2 a level 80 feels week even vs level 5s because of downscaling.

    I understand some like this - I hate it.

     

    If you indeed have a lvl 80 in GW2, and the character does indeed feel weak to you in lower levels, then you really don't know how to play your character at the slightest bit. 

     

    I could lick my keyboard with my eyes closed and control my mouse with my toes and still go through downscaled areas with ease.

     

    Of course there is no way for me to prove that you do not have a lvl 80 or for you to prove that you have one for that matter, but something tells me you said that becuase you read it from someone else on the internetz, who read it from someone else, who read it from someone else, and so on, and so on....

    "If I offended you, you needed it" -Corey Taylor

  • DullahanDullahan Member EpicPosts: 4,536
    Its just so unrealistic, but par for the course in modern MMOs.  As far as I'm concerned, you are either of a certain strength and level, or you aren't.  The idea of magically becoming weaker or stronger based on where in the world you are is a huge immersion breaker.


  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by DMKano
    For me downscaling is the worst feature period. It's the reason why I dont play GW2. Being forced to scale down simply by entering a lower level area - ugh no thanks. Make it optional - forcing me to be weaker, yeah I'll pass.

    I love it, and think it's one of the best features of the game.  When I'm playing with my level 14 friend on my level 80, it doesn't feel like I'm a god, it feels like I'm on par with my buddy.  Which makes it all the more fun and exciting to play together.  Then again, I'm not a player that focuses 100% on end game or pvp.  I enjoy the journey...

    Different strokes.....

  • StoneRosesStoneRoses Member RarePosts: 1,779
    Originally posted by Dullahan
    Its just so unrealistic, but par for the course in modern MMOs.  As far as I'm concerned, you are either of a certain strength and level, or you aren't.  The idea of magically becoming weaker or stronger based on where in the world you are is a huge immersion breaker.

    Realistic to what exactly? I must be living under a rock.

    If you want immersion in GW2 there is a lot of it. play a Celestial Eng build.

    MMORPGs aren't easy, You're just too PRO!
  • StoneRosesStoneRoses Member RarePosts: 1,779
    Originally posted by Torval
    Originally posted by DMKano
    Originally posted by StoneRoses
    Originally posted by DMKano
    For me downscaling is the worst feature period. It's the reason why I dont play GW2. Being forced to scale down simply by entering a lower level area - ugh no thanks. Make it optional - forcing me to be weaker, yeah I'll pass.

    I do not understand how it makes you weaker. You scale from 80 to 20 in a zone 20-25 and fluctuates as you move in and out of areas throughout the map. You are not weaker than any mob or difficult for you to kill if you were actually at level 20.

    If you are just talking about being level 80 and just face rolling level 20 mobs. What’s the point in that?

    Absolutely I should be able to faceroll lowrer levle mobs.

    What's the point of levels really?

    If you have a level based game with level progression - max level is superior to loser levels and should absolutely wtfpwn noob mobs.

    I can't tell you how awesome the feeling was when I hit 100 in EQ1 and could faceroll content that was super hard for me even at level 90.

    Or pulling an entire zone of 200+ mobs and just killing them all in a matter of minutes.

    It gives you a sense of your levels meaning something, your character actually being powerful.

    in GW2 a level 80 feels week even vs level 5s because of downscaling.

    I understand some like this - I hate it.

    The OP is talking about the new downscaling changes. It would have been better if the OP title and post had mentioned changes a little clearer when asking the question.

    Whether you like downscaling or the downscaling changes are two different beasts. Personally I like both. I like downscaling or automatic level scaling.

    Level 80 characters can faceroll in level 5 zones, just nite quite so easily now. That's what this change is about.

    I would also like upscaling but with the idea that an upscaled character is going to be underpowered for that level, but people could band together for safety and efficiency.

    Didn't CoH have this feature?  could have sworn they did, it was such a long time ago.

    MMORPGs aren't easy, You're just too PRO!
  • AmjocoAmjoco Member UncommonPosts: 4,860
    I love downscaling. I usually play games with my kids but seeing how they work and I'm retired I have to wait on them. GW2 lets me play as much as I want and not worry too much about outleveling them. It's always fun for me to go back and enjoy areas that I have done and play again still getting something out of it, instead of just checking it off the map as a useless completed area like in other titles.

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  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by StoneRoses
    Originally posted by Dullahan
    Its just so unrealistic, but par for the course in modern MMOs.  As far as I'm concerned, you are either of a certain strength and level, or you aren't.  The idea of magically becoming weaker or stronger based on where in the world you are is a huge immersion breaker.

    Realistic to what exactly? I must be living under a rock.

    If you want immersion in GW2 there is a lot of it. play a Celestial Eng build.

    I'm sorry, but if I really have to explain how its unrealistic that I become more or less powerful based on where I'm standing in the world, you are obviously only asking to white knight for the game.


  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by nolic1

    So after seeing many posts about the new down scaling I decided to go research it my self to see just how much different it was and found some things that made me wonder even more if it was intended or was supposed to be there in the first place. Check out the link below to see the video I did on it.

    Video Link : Guild Wars 2 Down Scaling

    I hope you all have your own input for this and see you in game.

    Good vid man, and you're absolutely right.

    However, the problem w/ GW2 is that Anet is essentially stuck in a Catch-22 situation.

    They have designed (and like to design) games that are not based around the typical vertical progression models. However, the majority of gamers are still hooked on that type of design. It's why nearly every game nowadays has some kind of arbitrary leveling system (shooters, racing games, etc.).

    So, as you're vid points out, the levels are mostly there as an illusion. They cater to that sense of progression, without really affecting gameplay. This is both good and bad, because on the one hand they help bring more players into the game; but on the other they mask what would otherwise be a fairly seamless experience (in being able to play w/ friends).

    You also get people (like some of the other posters in this thread), who are used to that artificial power curve, and don't like when a game appears to take it away from them. Even though, as you point out in your video, the differences really aren't that severe.

    - Personally, I would prefer the game to not have levels, but I also know that would throw a lot of people off. The amount of "what am I supposed to do in this game!?!" 'anything you want' "I don't get it!" would increase, which is really unfortunate. That said, you are correct in that they have the setup to where they could normalize all the levels without affecting gameplay much.

  • SovrathSovrath Member LegendaryPosts: 32,002
    Originally posted by DMKano
    For me downscaling is the worst feature period. It's the reason why I dont play GW2. Being forced to scale down simply by entering a lower level area - ugh no thanks. Make it optional - forcing me to be weaker, yeah I'll pass.

    I kind of agree which is why Guild Wars 2 really isn't a major game for me.

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  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by DMKano

    Ah thanks for clarifying this - the last time I logged into the game was the launch month, so I have no clue what changes were done in the last couple of years.

    There's been a lot of QOL and systems improvements over the years, but the base gameplay is more or less the same.

     

  • RasiemRasiem Member UncommonPosts: 318
      The problem with it for me is I hit max level and never really felt like I acomplished true strength because of the downscaling so my charecter always felt the same even though my gear changed skins. Just my personel opinion though but even if the majority agreed with me the game is still a damn good free MMORPG that dosent seem to have strayed from the original vision by any means so this is an easily overlooked factor. I just wish and honestly no bullshit that I liked it because I really wanted to and tried my hardest.
  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by DMKano

    I honestly don't know what level character I have - it was max level during launch month which was the last time I logged in. My experience is what the scaling was like when ga!e launched - I have no clue what changes were done afterwards.

    I remember hitting max level in 3 weeks and then PvPing at max level with my guild for another week and then I never played again.

    The thing is, you're never actually weaker when downscaled. If anything you're actually a bit stronger, because you have access to more tools (skills / traits) than someone does who is actually at that lvl. Furthermore (though it seems to have gotten tweaked in the latest patch) it was only the highest end gear that skewed the power curve (again, making you stronger than normal, not weaker), because exotic / ascended gear gave you stats higher than what would be available for someone at that lvl.

    That said, everything else is completely subjective. The game having lvls at all is  essentially a smokescreen, because the game really doesn't need to have them. They are literally only there to give a false sense of progression (for the gamers that insist on needing lvls to 'feel stronger'). When you get downscaled in the game (and this was true at launch), you're not actually getting weaker at all. The numbers may not seem as flashy, but if you're 1 shotting 80s, you'll still be 1 shotting lvl 10s. But instead of doing 3k dmg on a 2700 hp mob, you'll be doing 300 dmg on a 270hp mob.

  • KanethKaneth Member RarePosts: 2,286
    Originally posted by Dullahan
    Originally posted by StoneRoses
    Originally posted by Dullahan
    Its just so unrealistic, but par for the course in modern MMOs.  As far as I'm concerned, you are either of a certain strength and level, or you aren't.  The idea of magically becoming weaker or stronger based on where in the world you are is a huge immersion breaker.

    Realistic to what exactly? I must be living under a rock.

    If you want immersion in GW2 there is a lot of it. play a Celestial Eng build.

    I'm sorry, but if I really have to explain how its unrealistic that I become more or less powerful based on where I'm standing in the world, you are obviously only asking to white knight for the game.

    Well, downscaling in GW2 is more about attempting to keep the feeling of a living and breathing world and immersion. 

    In many mmos there's major threats in certain areas, let's take Zalazane in the Echo Isles in WoW for example. For years the Darkspear Trolls were kicked out of their homeland due to Zalazane having control of the area. When they added the retaking of Echo Isles event in WoW you would see comments on the forums and in chat about how we're finally taking an area back as max level toons from a level 10 "boss". Sure the event Zalazane was a much higher level (more powerful), but the argument was still valid from an immersion stand point. Why the hell didn't one of our max level characters just walk in there and kill the level 10 guy holding the area for years?

    The actual intent was that Zalazane was indeed extremely dangerous and it took the might of the Horde to reclaim the area (same goes for the retaking of parts of Gnomeregon for the Alliance side). Per the story he was holding the ancestral lands and there wasn't much the Darkspears could do about it on their own. Downscaling in WoW could have played into the story more and would've seemed a lot less ridiculous that a level 10 could be such a problem.

    In GW2, my character isn't "weaker" in relative terms in comparison to how the world works. From a gameplay standpoint, yes my stats are reduced, but I still have all of the knowledge (traits, skills) and my gear. Any of my level 80 toons can wtfpwn low level mobs, but if I want to make a challenge for myself I can waltz into a pack of a dozen or so mobs and have to actually pay attention to what I am doing, as opposed to my level 100 toon being afk in Durotar with a raptor forever attacking me and doing nothing to me at all.

    Downscaling is a much more "realistic" mechanic in my opinion.

  • KanethKaneth Member RarePosts: 2,286
    Originally posted by nolic1

    So after seeing many posts about the new down scaling I decided to go research it my self to see just how much different it was and found some things that made me wonder even more if it was intended or was supposed to be there in the first place. Check out the link below to see the video I did on it.

     

    Video Link : Guild Wars 2 Down Scaling

     

    I hope you all have your own input for this and see you in game.

    So, I finally watched your video. I see where you are coming from, but there's some good reasons why there is leveling in GW2. Additionally, I don't think your argument here is about downscaling, but rather your argument is about why is there leveling in GW2.

    First, leveling is a familiar tool that's been used in gaming for decades now. Remember that ANet had to add in Hearts to lower level areas in order to get people to even participate in the events during early playtests. Just having the dynamic events going on around them wasn't enough to get them to do it, because "they didn't have a quest for it". Having a sense of progression is very meaningful to many people as well.

    Second, levels are a good way to spread out the populations. If GW2 never had levels a good portion of the population might have just gone strait to Orr and just zerged their way through events for gold farming, gear farming (for salvaging) and the only people left in the rest of the world would be the explorers and crafters since there is a progression system to crafting based upon materials. 

    Third, levels are used to deliver trait points and skill points. Imagine if you had to go around and hit Hero Challenges all over the world on every single character you make? The leveling system in GW2 ensures that characters can be built via all of the activities available to us. Giving us all traits and skills at new character creation would be pointless since you're killing the initial progression system of leveling a toon. Hell, I have enough gold and resources in GW2 where if I made a new character in a non-leveling system, they would be 100% geared and built the second they were made. That would negate many of the reasons why we play these games, since you could essentially not play a character to level one. Granted, with enough Tomes of Knowledge you can do that now, but that does require some effort on your part.

    I understand, I think, your premise. However, I really don't agree with it at all.

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