Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
To reword your question: Is subsidising someone else's free game a form of griefing???? No, of course not. Without whales half the mmo's people play would not exist.
If throwing money at a game is an abstract form of griefing, then playing a ridiculous number of hours (like 18 a day) is even greater griefing.
But yes this is absurd.
I'll second that.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
What is your opinion. Is being a whale for the self or for the audience.
If it's used to influence an audience, can it be considered griefing?
This makes me ponder so I'm offering it up for others to ponder.
The simple fact that there are games that have the capability to make whales and have a casino style system to begin with is wrong.
I will admit I got suckered into opening my wallet a few times. first was Guildwars 2 buying more bag space or more character slots.
Then I tried Neverwinter and that game had all sorts of money traps.
The final straw for me was ArcheAge and the constant feeling of being left behind if not spending for cash shop stuff on top of subscription.
NO THANKS.
right now I am having a blast with ARK survival evolved. One time purchase with no plans for a pay to win mechanic. Plenty of sandbox play with a large group of friends. oh...and dinosaurs everywhere
The simple fact that there are games that have the capability to make whales and have a casino style system to begin with is wrong.
The world has the capability to make whales. Success in real life is often times also a gamble.
Games just emulate life. That's what game has been, that's what games always will be - it is merely an entertaining way of practicing different specific/topical aspects of life.
What is your opinion. Is being a whale for the self or for the audience.
If it's used to influence an audience, can it be considered griefing?
This makes me ponder so I'm offering it up for others to ponder.
This is a new low on the Internet.
It came from a source though. It didn't just come out of the blue. If I talk about the source I'll probably get in trouble because that would be naming names.
What's "low" about thinking or discussing motivation. Do you believe that people have motivation for the things that they do, the courts do.
I'm only asking if it's internal or external.
Is a whale a whale because they want something or because YOU want it. Is the locus of control internal or external and can that be changed with a wallet. If I spend and make you feel inferior, did I not affect you. What's different about taking your item and making you feel inferior. In the latter you got to hold it for a bit, in the former you don't even get to have it in your inventory once before it's mine. You can only admire it from afar, that's where the audience comes in and the effect happens to several at once. It's not just one person you ride past on a cosmetic item that costs money, it's everyone in town who sees all at once when you have it and they don't. I think everyone is familiar with cosmetic items for sale.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I don't mind people who play/pay for MMOs obsessively. They've effectively removed themselves as competitors for anything important in life, like jobs, women, and sooner than later, oxygen, as their heart gives out from a diet of Cheetos, Mountain Dew and an almost complete lack of physical activity. The only emotion I can have for them is pity.
I don't mind people who play/pay for MMOs obsessively. They've effectively removed themselves as competitors for anything important in life, like jobs, women, and sooner than later, oxygen, as their heart gives out from a diet of Cheetos, Mountain Dew and an almost complete lack of physical activity. The only emotion I can have for them is pity.
"I don't mind..."
...then you say bitter, stereotype things. Ch-ch-ch-check yourself.
I don't mind people who play/pay for MMOs obsessively. They've effectively removed themselves as competitors for anything important in life, like jobs, women, and sooner than later, oxygen, as their heart gives out from a diet of Cheetos, Mountain Dew and an almost complete lack of physical activity. The only emotion I can have for them is pity.
"I don't mind..."
...then you say bitter, stereotype things. Ch-ch-ch-check yourself.
Nope. People spend a lot of money on games for different reasons. PvP whales may or may not be griefers, it depends on the person. PvE whales have their own reasons for buying stuff also. The very question kinda assumes they all spend a lot of money on and in games for the same reason which they don't. Some people are in-game collectors and have to have every pet or every ship or every mount that comes out, I don't think most have griefing in mind.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Saying they can be griefers isn't too much of a stretch.
Over the course of the first few months of AA, I had a guildmate that spent around $5k. He had best in every slot, consumables and everything else necessary for competitive PvP, and would enter the arena and trolololol people. Same thing in open world situations against even above average players, despite not being an especially great player due to limited play time (he ran a successful company).
Saying they can be griefers isn't too much of a stretch.
Over the course of the first few months of AA, I had a guildmate that spent around $5k. He had best in every slot, consumables and everything else necessary for competitive PvP, and would enter the arena and trolololol people. Same thing in open world situations against even above average players, despite not being an especially great player due to limited play time (he ran a successful company).
I don't see how that is anywhere near griefing.
He is just playing the game like it is intended to be played.
If he can do it, that means it's clearly a P2W game, thus everyone playing should expect to run into overgeared whales. It's a part of the game's design. Can't really complain about it, you know what you are getting into. (one glance at the shop suffices to know it)
My solution is to avoid such games. Easy fix that works well for me.
Exception would be if he spent that money using "illegal" (by the game's rules) methods (gold sellers etc) to gain the advantage, then he is just a cheater that should be suspended / stripped of those items.
Voted maybe sometimes. (Mostly based on the question, not on the post's description.)
In terms of whales' influence over games, no that's not griefing at all. Griefing has a clear meaning and that isn't it. Are you really going to call all oldschool MMORPGers griefers because they funded (through subscription) games which were focused on timesinks? No of course not, that would be ridiculous -- nevertheless their willingness to fund that model supported that sort of game being made for a while.
In terms of how whales use the advantages they pay for (in some types of games,) sure that can end up griefing others indirectly. A portion of whales (similar to the portion of regular players) will also directly grief.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
If throwing money at a game is an abstract form of griefing, then playing a ridiculous number of hours (like 18 a day) is even greater griefing.
But yes this is absurd.
In both cases it is pretty bad design unless you after 18 hours a day just become that good...
In PvP you should win because you are playing better than you opponent, even if having some edge for other reasons work. But when you start beating far better opponents it is just bad game design.
It ain't greifing though, griefing is spawn camping some poor sod or similar things.
But a cashshop that gives you too much advatages (even any is bad but smaller is just annoying) in PvP makes a broken game, one I wont enjoy myself. But if you enjoy spending large sums of money to beat people who payed less go ahead, not my problem. People who don't like that stuff should just play something else.
no its not griefing.....its just bad design gameplay wise(economically whales make sense). For something to be considered griefing the action has to go against the spirit of the game(whether is be pvp or pve), and in this age of gaming.....developers and publishes want us to spend ridiculous amounts of money on RNG boxes and pay to win power items.
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
This is a new low on the Internet.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Whale? Not sure
Dolphin? Maybe
To reword your question: Is subsidising someone else's free game a form of griefing???? No, of course not. Without whales half the mmo's people play would not exist.
I'll second that.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The simple fact that there are games that have the capability to make whales and have a casino style system to begin with is wrong.
I will admit I got suckered into opening my wallet a few times. first was Guildwars 2 buying more bag space or more character slots.
Then I tried Neverwinter and that game had all sorts of money traps.
The final straw for me was ArcheAge and the constant feeling of being left behind if not spending for cash shop stuff on top of subscription.
NO THANKS.
right now I am having a blast with ARK survival evolved. One time purchase with no plans for a pay to win mechanic. Plenty of sandbox play with a large group of friends. oh...and dinosaurs everywhere
Anything is possible, so maybe it is in certain circumstances. Nothing I'd make a blanket statement out of though.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The world has the capability to make whales. Success in real life is often times also a gamble.
Games just emulate life. That's what game has been, that's what games always will be - it is merely an entertaining way of practicing different specific/topical aspects of life.
Your post is bad and you should feel bad.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I don't mind people who play/pay for MMOs obsessively. They've effectively removed themselves as competitors for anything important in life, like jobs, women, and sooner than later, oxygen, as their heart gives out from a diet of Cheetos, Mountain Dew and an almost complete lack of physical activity. The only emotion I can have for them is pity.
"I don't mind..."
...then you say bitter, stereotype things. Ch-ch-ch-check yourself.
Boom. Hit the mark.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Saying they can be griefers isn't too much of a stretch.
Over the course of the first few months of AA, I had a guildmate that spent around $5k. He had best in every slot, consumables and everything else necessary for competitive PvP, and would enter the arena and trolololol people. Same thing in open world situations against even above average players, despite not being an especially great player due to limited play time (he ran a successful company).
I don't see how that is anywhere near griefing.
He is just playing the game like it is intended to be played.
If he can do it, that means it's clearly a P2W game, thus everyone playing should expect to run into overgeared whales. It's a part of the game's design. Can't really complain about it, you know what you are getting into. (one glance at the shop suffices to know it)
My solution is to avoid such games. Easy fix that works well for me.
Exception would be if he spent that money using "illegal" (by the game's rules) methods (gold sellers etc) to gain the advantage, then he is just a cheater that should be suspended / stripped of those items.
Voted maybe sometimes. (Mostly based on the question, not on the post's description.)
In terms of whales' influence over games, no that's not griefing at all. Griefing has a clear meaning and that isn't it. Are you really going to call all oldschool MMORPGers griefers because they funded (through subscription) games which were focused on timesinks? No of course not, that would be ridiculous -- nevertheless their willingness to fund that model supported that sort of game being made for a while.
In terms of how whales use the advantages they pay for (in some types of games,) sure that can end up griefing others indirectly. A portion of whales (similar to the portion of regular players) will also directly grief.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
In both cases it is pretty bad design unless you after 18 hours a day just become that good...
In PvP you should win because you are playing better than you opponent, even if having some edge for other reasons work. But when you start beating far better opponents it is just bad game design.
It ain't greifing though, griefing is spawn camping some poor sod or similar things.
But a cashshop that gives you too much advatages (even any is bad but smaller is just annoying) in PvP makes a broken game, one I wont enjoy myself. But if you enjoy spending large sums of money to beat people who payed less go ahead, not my problem. People who don't like that stuff should just play something else.
Omg get crashed at boss, you griefer
higher skill level and get resource faster, you griefer
you mine this rock instead of me, you griefer
you buy item on market for higher price, you griefer
you finish quests faster then me, you griefer
you blocked me, you griefer
Sway all day, butterfly flaps all the way!