when you die you drop all of your items but you keep your level and skills you have learned.
cool. thx for the nfo
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!
I want to buy EA for this game so bad. I am a sucker for all the EA survival games. I already own Rust, Grav and The Forest, Rust being my most played at 200 hours. I will however have to wait for some heavy optimization of the game. The way people are talking I don't think it would be very playable on my I7 2600, 8gb ram and my HD7850 2gb.
Originally posted by Lazarus71 I want to buy EA for this game so bad. I am a sucker for all the EA survival games. I already own Rust, Grav and The Forest, Rust being my most played at 200 hours. I will however have to wait for some heavy optimization of the game. The way people are talking I don't think it would be very playable on my I7 2600, 8gb ram and my HD7850 2gb.
I was about an hour or so into the forest and was collecting wood, and looked up through the trees...something was watching me. It gave me real life goose bumps. One of the creepiest gaming experiences I have ever had. I like the genre!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by Lazarus71 I want to buy EA for this game so bad. I am a sucker for all the EA survival games. I already own Rust, Grav and The Forest, Rust being my most played at 200 hours. I will however have to wait for some heavy optimization of the game. The way people are talking I don't think it would be very playable on my I7 2600, 8gb ram and my HD7850 2gb.
I was about an hour or so into the forest and was collecting wood, and looked up through the trees...something was watching me. It gave me real life goose bumps. One of the creepiest gaming experiences I have ever had. I like the genre!
The forest is truly one of the most atmospheric games I have ever played. I had pretty much the same experience as you and let's just say with my surround sound headphones on it was truly an awesome and creepy moment.
Enjoyed the review and looking forward to playing this but there's one line that really struck me, Bill.
"You have to pay your dues."
In no other entertainment service or product do we see such a thing as palatable or acceptable, so why do you feel that belongs in MMOs? And if it is acceptable for a customer to have to work to get to the fun part, shouldn't payment begin only when the fun part starts and not a moment before?
If you are not having fun at the start of a game, you are unlikely to have fun at the end of it.
Games unlike other entertainment actually challenge you to progress, your primary motivation is to get further and better, in order to facilitate this you have to start from the bottom.
If you start at the top, there is no room to progress, and if you make room to progress then you are not starting from the top.
Now if what you are saying is game developers should make low level play in RPGs and MMOs more FUN then I say to you that the early discovery and slow unlocking of new abilities and system IS fun to me and many other players.
I KNOW you can get 30fps.........but id rather not run around looking at the sand all day.
Whats that you say, its early access, its not been optimized ?
Fuck im so sick of this stock answer, and btw I own many games on steam early access dating right back to steams very First which was Grim Dawn.
I know a bit about how to customize configs for better performance, but if you go into some of this games confgs obviously using note++ they are a complete mess infact you need full experience with UE4 before you can even consider changing anything in these configs.
They claim that better optimization will come, yea when the standard PC has a 9 series....call it 3 years.
I KNOW you can get 30fps.........but id rather not run around looking at the sand all day.
Whats that you say, its early access, its not been optimized ?
Fuck im so sick of this stock answer, and btw I own many games on steam early access dating right back to steams very First which was Grim Dawn.
I know a bit about how to customize configs for better performance, but if you go into some of this games confgs obviously using note++ they are a complete mess infact you need full experience with UE4 before you can even consider changing anything in these configs.
They claim that better optimization will come, yea when the standard PC has a 9 series....call it 3 years.
I guess the 12-15 patches/hotfixes since early access started are not good enough for you. . .
I went from around 20 frames on launch day to about 35, because of all the optimization patches they have put out. . .
This game has a lot of potential and the devs are already doing the right things. IMO If you haven't bought it yet I would hold off for a couple of weeks or so. Let them iron some stuff out before you jump in.
I am playing the game too... I instantly felt in love with it,even though i´m not a survival games lover...but the setting with Dinos is appealing enough.
The game is fun...intuitive...with amazing graphics and a very big sandbox component.
It´s hard too...If you get killed...you loose everything...i don´t know about loosing your tamed dinos but i guess you do as well...so is all about surviving...
You have to be warned though that the games runs....like shit! No optimization at al...if you have a medium PC all you will be able to play is in medium or low settings and still don´t get above 10-15fps...everytrhing looks like crap,very pixelated and in slow motion...but you can glimpse how cool the gameplay is.YOU ARE WARNED.
I would really suggest to wait a little more before getting this game to avoid frustation. But definetly worth getting soon!
I pretty much sure the Devs (wich are doing an extremely very good job patching and LISTENING to the community will end up solving out most problems) But if you are expecting a game you can ENJOY right away...well it´s not that ready yet.
I´m pretty sure this game will become one of the biggest games of 2016 when everything is ironed. It has so much potential & good ideas on it. Keep an eye on it!
PS: Srry for my english...as u can imagine is not my native language
Originally posted by Loktofeit Enjoyed the review and looking forward to playing this but there's one line that really struck me, Bill.
"You have to pay your dues."
In no other entertainment service or product do we see such a thing as palatable or acceptable, so why do you feel that belongs in MMOs? And if it is acceptable for a customer to have to work to get to the fun part, shouldn't payment begin only when the fun part starts and not a moment before?
Because people have convinced themselves that doing repetitive and unfun chores is fun when its an MMO.
Could you imagine a first person shooter like Call of Duty forcing players to shine shoes and do push ups to fill up arbitrary progress bars for 2 weeks before you could start shooting people?
Yeah, that would be a disaster. But, in an MMO, its expected.
My thought is that if you truly believe that then "certain games" are just not for you. I'm not going to say all mmo's because I believe there is room for many different types of mmo's.
but as EvilGeek indicated, some feel that mmo/rpg's are about progression.
I personally love starting as bottom of the barrel and slowly working on my character. I "don't" view it as boring or distasteful.
but that sentiment "is what it is".
I've told this story before but in Lineage 2, at the start, I remember playing a good part of Saturday with my guild leader just repeating 3 kill quests over and over again so we could save enough money for low "d grade" gear.
There was something about hoofing it out to the wilds, doing the quests, coming back, sometimes passing each other on the road, that was enjoyable. Really gave satisfaction.
Then again, in some ways, that was more of a "world". You didn't sit there saying "ok I'm ready for the entertainment". It was more like "i need to make money, what are the ways to do it" and then you figured it out. And that was the crux of the game play. You wanted to achieve something. How do you do it? Then you did it.
Of course not everyone is going to like that. I get that. But "I" like it and I enjoy games that capitalize on such things.
I don't feel there is a need to convince people of this because you can't convince people of "personal taste". People just like what they like. And it's perfectly ok for people to hate "paying their dues" and perfectly ok for people to like it.
And to like perma-death and full on open world pvp or pve only sandboxes.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
So it's a MORPG. Well, when it leaves Early Access, I might check it out. I set myself a policy of not playing any more Early Access games after the first couple I spent money on.
Been playing since day 1 of EA and here are my thoughts.
1. Game can be merciless. Even a well geared group of 3 or 4 people can get overwhelmed if they think they're hot shit. Most of my group are in the mid 30s, armed with rifles/pikes and full chitin armor. We decided to attempt an expedition to the heartland (inland) down the river, and it was ... brutal. There's nothing quite like running from a t-rex and carno which pushed us into a scorpion, where we lost 2 members and could only run in horror as dilos (the smallest predators) ate up our comrades. We recovered a bit while the 2 members did the 8 minute run back from base camp, but ended up being stalled by the onset of nightfall. We decided to progress slowly upriver, but failed to notice that 2 raptors had finished up killing a stego and jumped us. As we attempted to recover with our backs to the river, a sarco(giant croc) came in from behind and that was all she wrote. Yeah, we wiped unceremoniously but had a great time doing it. Next time, we're bringing our larger dino force (trikes, raptors, pteradon for aeriel scouting) and hoping to make it to the base of an obelisk.
2. PVP can be merciless. My group cordoned off the hidden lake area in the northeast with walls on all 3 entrances so that we could have a safe area around the pond there. It's a good spot, with a variety of respawning dinos but no birds. Played nice, until someone decided to pick on our low level guys outside the walls. We got on our raptors and trikes, walked ever so slowly over to the enemy base (wooden fort structure, 3 high walls) and grenaded the entry door area while our trikes destroyed the foundations. Destroying the foundations means anything above is also destroyed. We proceeded to destroy the entire base (probably about 15k to 18k wood and other sundry materials), loot anything of value, destroy their dino pets, and evict them permanently under the threat of neverending imprisonment. This game allows people to police their own area, with actual repercussions within a limited scope. It's been a while, last time like this was in EQ, where the server community can make life so miserable for trolls that they either get out, or behave.
3. Yeah, it's an EA title. The optimization needs heavy work, the leveling system has giant flaws that can be abused to allow for ridiculous power leveling, and dinosaur interaction is ... limited. But even with all the flaws, the game is just fun. Nights are dangerous, even when you know the area like the back of your hand. Even when armed with firearms, the game isn't easy. And hell, we haven't even seen spiders or snakes yet. And there's even a dragon, or so we're told. I don't mind doing what amounts to fetch/harvest quests when the end purpose is player decided and driven. If you want to build a house, you go out there, chop your wood, and build your house. If you want to destroy someone else's house, you go do it. It's a fresh sense of accomplishment when you look over a place and say to yourself "Yeah, we built that."
Anyway, it's just fun. If you're ever on Panda's server and you find yourself on northside, just remember. Keep your hands to yourself unless you like getting dunked.
Really wanted to try this game, but as of right now I get the loading screen of death and can't even get into the game Ah well hope they fix that soon.
This game could learn a thing or two by what H1Z1 did right.
H1Z1 made it so that dying means more, yet you are never THAT far away from having the best gear, the best weapons.
ARK makes the mistake of having you hack every tree in sight, pick every bush, collect every stone you come across. Find out that you ran out of inventory space, oh and btw you are going to die by a killer bird, dehydration, and hunger all at the same time. You are also both too cold and too hot by moving a couple of yards away from the beach....
Don't worry though, you still have your recipe from when you died, you just need to get back to that forest again and well... deforest it, again.
You will be doing a whole hell of a lot of stuff that ISNT fun in this game and that is the problem. It has so much potential but most of the actual gameplay is just errands and manual labor. Taming a dino takes anywhere from 20 minutes - 3 or 4 hours. And it is REALLY boring to do it.
And the combat is just bad... I feel like I am playing some old Nintendo 64 game, it's a lot of jerky fast movement, stabbing, jabbing clunky insanity.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Been having a blast with this game! So far I found a smaller unofficial server had the best ping for my location in San Diego and joined it with my buddy. We have been having such a good time. The exploration never seems to end and the danger is always there. I have been killed so many times by either silly over the top situations involving dinosaurs or cliffs and on it goes. Nothing feels to harsh since you can recover fairly easy.
I could see having a big issue with other clans killing you while offline and raiding your camp. I guess that is one benefit of a smaller server. So far I have only been raided once early on. We have built a nice double story place now and working on taming various creatures to have as guards and helpers.
Taming a a huge challenge if you are not prepared in advance with the right amount of ingredients. Hunting has also been highly rewarding as we advance in skill and gain levels and access to more abilities. I have found bow and arrow to be my favorite hunting weapon lately.
The realism and graphics in this game go above and beyond most other games I have played in MMO style games. It feels very much like a semi-polished single player action adventure.....and that is a first for a game that can have this many players in it.
The ability to have your own server if you want to and the way the devs are tackling issues quickly brings a smile to my face. I can eventually see this as kind of like a huge open LAN game you could play with a large community of friends or co-workers or guildmates or family.
I think the multiplayer game is highly over rated. The game was maybe enjoyable 2-3 hours but after that it felt really repetive and like a work when you need to harvest so many ingrediences and when equipment breaks so easily. So all you do more or less is looking at the ground 90% of the time while you harvest new ingrediences or picking stone. I have not touched it for 2 days by now and will probably not invest more hours into it. I feel there are much better games out there. However things can still change in this game as it's early access, but I doubt frustrating core mechanics will change.
I think the multiplayer game is highly over rated. The game was maybe enjoyable 2-3 hours but after that it felt really repetive and like a work when you need to harvest so many ingrediences and when equipment breaks so easily. So all you do more or less is looking at the ground 90% of the time while you harvest new ingrediences or picking stone. I have not touched it for 2 days by now and will probably not invest more hours into it. I feel there are much better games out there. However things can still change in this game as it's early access, but I doubt frustrating core mechanics will change.
With what is told of this game I have no interest playing it as full multi-player. This is driven more by the grief culture in video games but also the scale of the game simply doesn't appear to be friendly to too many players in game at once.
It's greatest appeal to me and the few I have discussed this game with is it's ability to run your own server and hand pick who you want in the game. To me that option is what will make this game a success. Designers keep trying to emulate an RPG experience by offering DM tools and strange ass hybrid games but an open space to explore and do what you want with LIKE-MINDED players is all anyone wants.
The entire point to a mmorpg is that the game should be the GM and players have the freedom to play. Some of these games like ARK, Rust and The Forest are on to something but haven't quite evolved enough yet to become the complex mmorpg players are demanding. The only real difference between a game like this and a all out epic scale mmorpg is variance in game play between all out survival and society building tools allowing regions of safety and the ability to grow safe areas in size. It is a very simple concept and has been applied to nearly every RPG since D&D yet video games can't seem to grasp the concept.
Take this concept, make it bigger and provide the social tools for players to self-govern those areas they expand. The entire reason why old school games lacked the griefers of today is because they could control them. This was stripped from mmos when they converted to solo games because everything turned into instanced mini-games.
It is clear to me now that developers are simply lazy and uneducated about social game play. They have been building the wrong games for over 10 years now and when they make games that touches upon what could make the next great mmo, they lack the ability to see it or develop it.
I think the multiplayer game is highly over rated. The game was maybe enjoyable 2-3 hours but after that it felt really repetive and like a work when you need to harvest so many ingrediences and when equipment breaks so easily. So all you do more or less is looking at the ground 90% of the time while you harvest new ingrediences or picking stone. I have not touched it for 2 days by now and will probably not invest more hours into it. I feel there are much better games out there. However things can still change in this game as it's early access, but I doubt frustrating core mechanics will change.
I think you confused survival with vacation.
I suggest "Splashdown: Rides Gone Wild" instead.
It is a game though, it should be fun, survival or not.
Building a wooden foundation would require me to chop down like 1 large tree, and that would be enough for more than the foundation. However, I need to chop like 10 for that foundation. You need at least 4 foundations for enough space. It's just work work work. You see people riding dinos into battle, raiding Rex's, fighting dragons in the trailer but that only accounts for .5% of the game.
A more accurate trailer would be deforestation/mining simulator 2015.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Comments
cool. thx for the nfo
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!
No signature, I don't have a pen
I was about an hour or so into the forest and was collecting wood, and looked up through the trees...something was watching me. It gave me real life goose bumps. One of the creepiest gaming experiences I have ever had. I like the genre!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
The forest is truly one of the most atmospheric games I have ever played. I had pretty much the same experience as you and let's just say with my surround sound headphones on it was truly an awesome and creepy moment.
No signature, I don't have a pen
If you are not having fun at the start of a game, you are unlikely to have fun at the end of it.
Games unlike other entertainment actually challenge you to progress, your primary motivation is to get further and better, in order to facilitate this you have to start from the bottom.
If you start at the top, there is no room to progress, and if you make room to progress then you are not starting from the top.
Now if what you are saying is game developers should make low level play in RPGs and MMOs more FUN then I say to you that the early discovery and slow unlocking of new abilities and system IS fun to me and many other players.
15 FPS
750GTX
i5 4440
8gb ram
money back please steam, thanks.
I KNOW you can get 30fps.........but id rather not run around looking at the sand all day.
Whats that you say, its early access, its not been optimized ?
Fuck im so sick of this stock answer, and btw I own many games on steam early access dating right back to steams very First which was Grim Dawn.
I know a bit about how to customize configs for better performance, but if you go into some of this games confgs obviously using note++ they are a complete mess infact you need full experience with UE4 before you can even consider changing anything in these configs.
They claim that better optimization will come, yea when the standard PC has a 9 series....call it 3 years.
I guess the 12-15 patches/hotfixes since early access started are not good enough for you. . .
I went from around 20 frames on launch day to about 35, because of all the optimization patches they have put out. . .
I am playing the game too... I instantly felt in love with it,even though i´m not a survival games lover...but the setting with Dinos is appealing enough.
The game is fun...intuitive...with amazing graphics and a very big sandbox component.
It´s hard too...If you get killed...you loose everything...i don´t know about loosing your tamed dinos but i guess you do as well...so is all about surviving...
You have to be warned though that the games runs....like shit! No optimization at al...if you have a medium PC all you will be able to play is in medium or low settings and still don´t get above 10-15fps...everytrhing looks like crap,very pixelated and in slow motion...but you can glimpse how cool the gameplay is.YOU ARE WARNED.
I would really suggest to wait a little more before getting this game to avoid frustation. But definetly worth getting soon!
I pretty much sure the Devs (wich are doing an extremely very good job patching and LISTENING to the community will end up solving out most problems) But if you are expecting a game you can ENJOY right away...well it´s not that ready yet.
I´m pretty sure this game will become one of the biggest games of 2016 when everything is ironed. It has so much potential & good ideas on it. Keep an eye on it!
PS: Srry for my english...as u can imagine is not my native language
So THIS is where Bill went instead of finishing the PFO review.
This seems like a much better fit for Early Access than PFO... I'm gonna go watch some vids and check it out.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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My thought is that if you truly believe that then "certain games" are just not for you. I'm not going to say all mmo's because I believe there is room for many different types of mmo's.
but as EvilGeek indicated, some feel that mmo/rpg's are about progression.
I personally love starting as bottom of the barrel and slowly working on my character. I "don't" view it as boring or distasteful.
but that sentiment "is what it is".
I've told this story before but in Lineage 2, at the start, I remember playing a good part of Saturday with my guild leader just repeating 3 kill quests over and over again so we could save enough money for low "d grade" gear.
There was something about hoofing it out to the wilds, doing the quests, coming back, sometimes passing each other on the road, that was enjoyable. Really gave satisfaction.
Then again, in some ways, that was more of a "world". You didn't sit there saying "ok I'm ready for the entertainment". It was more like "i need to make money, what are the ways to do it" and then you figured it out. And that was the crux of the game play. You wanted to achieve something. How do you do it? Then you did it.
Of course not everyone is going to like that. I get that. But "I" like it and I enjoy games that capitalize on such things.
I don't feel there is a need to convince people of this because you can't convince people of "personal taste". People just like what they like. And it's perfectly ok for people to hate "paying their dues" and perfectly ok for people to like it.
And to like perma-death and full on open world pvp or pve only sandboxes.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"ating your own poop causes too much dehydration."
How do you even know???
Been playing since day 1 of EA and here are my thoughts.
1. Game can be merciless. Even a well geared group of 3 or 4 people can get overwhelmed if they think they're hot shit. Most of my group are in the mid 30s, armed with rifles/pikes and full chitin armor. We decided to attempt an expedition to the heartland (inland) down the river, and it was ... brutal. There's nothing quite like running from a t-rex and carno which pushed us into a scorpion, where we lost 2 members and could only run in horror as dilos (the smallest predators) ate up our comrades. We recovered a bit while the 2 members did the 8 minute run back from base camp, but ended up being stalled by the onset of nightfall. We decided to progress slowly upriver, but failed to notice that 2 raptors had finished up killing a stego and jumped us. As we attempted to recover with our backs to the river, a sarco(giant croc) came in from behind and that was all she wrote. Yeah, we wiped unceremoniously but had a great time doing it. Next time, we're bringing our larger dino force (trikes, raptors, pteradon for aeriel scouting) and hoping to make it to the base of an obelisk.
2. PVP can be merciless. My group cordoned off the hidden lake area in the northeast with walls on all 3 entrances so that we could have a safe area around the pond there. It's a good spot, with a variety of respawning dinos but no birds. Played nice, until someone decided to pick on our low level guys outside the walls. We got on our raptors and trikes, walked ever so slowly over to the enemy base (wooden fort structure, 3 high walls) and grenaded the entry door area while our trikes destroyed the foundations. Destroying the foundations means anything above is also destroyed. We proceeded to destroy the entire base (probably about 15k to 18k wood and other sundry materials), loot anything of value, destroy their dino pets, and evict them permanently under the threat of neverending imprisonment. This game allows people to police their own area, with actual repercussions within a limited scope. It's been a while, last time like this was in EQ, where the server community can make life so miserable for trolls that they either get out, or behave.
3. Yeah, it's an EA title. The optimization needs heavy work, the leveling system has giant flaws that can be abused to allow for ridiculous power leveling, and dinosaur interaction is ... limited. But even with all the flaws, the game is just fun. Nights are dangerous, even when you know the area like the back of your hand. Even when armed with firearms, the game isn't easy. And hell, we haven't even seen spiders or snakes yet. And there's even a dragon, or so we're told. I don't mind doing what amounts to fetch/harvest quests when the end purpose is player decided and driven. If you want to build a house, you go out there, chop your wood, and build your house. If you want to destroy someone else's house, you go do it. It's a fresh sense of accomplishment when you look over a place and say to yourself "Yeah, we built that."
Anyway, it's just fun. If you're ever on Panda's server and you find yourself on northside, just remember. Keep your hands to yourself unless you like getting dunked.
This game could learn a thing or two by what H1Z1 did right.
H1Z1 made it so that dying means more, yet you are never THAT far away from having the best gear, the best weapons.
ARK makes the mistake of having you hack every tree in sight, pick every bush, collect every stone you come across. Find out that you ran out of inventory space, oh and btw you are going to die by a killer bird, dehydration, and hunger all at the same time. You are also both too cold and too hot by moving a couple of yards away from the beach....
Don't worry though, you still have your recipe from when you died, you just need to get back to that forest again and well... deforest it, again.
You will be doing a whole hell of a lot of stuff that ISNT fun in this game and that is the problem. It has so much potential but most of the actual gameplay is just errands and manual labor. Taming a dino takes anywhere from 20 minutes - 3 or 4 hours. And it is REALLY boring to do it.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
You stay sassy!
Been having a blast with this game! So far I found a smaller unofficial server had the best ping for my location in San Diego and joined it with my buddy. We have been having such a good time. The exploration never seems to end and the danger is always there. I have been killed so many times by either silly over the top situations involving dinosaurs or cliffs and on it goes. Nothing feels to harsh since you can recover fairly easy.
I could see having a big issue with other clans killing you while offline and raiding your camp. I guess that is one benefit of a smaller server. So far I have only been raided once early on. We have built a nice double story place now and working on taming various creatures to have as guards and helpers.
Taming a a huge challenge if you are not prepared in advance with the right amount of ingredients. Hunting has also been highly rewarding as we advance in skill and gain levels and access to more abilities. I have found bow and arrow to be my favorite hunting weapon lately.
The realism and graphics in this game go above and beyond most other games I have played in MMO style games. It feels very much like a semi-polished single player action adventure.....and that is a first for a game that can have this many players in it.
The ability to have your own server if you want to and the way the devs are tackling issues quickly brings a smile to my face. I can eventually see this as kind of like a huge open LAN game you could play with a large community of friends or co-workers or guildmates or family.
This game is a WINNER!
I think the multiplayer game is highly over rated. The game was maybe enjoyable 2-3 hours but after that it felt really repetive and like a work when you need to harvest so many ingrediences and when equipment breaks so easily. So all you do more or less is looking at the ground 90% of the time while you harvest new ingrediences or picking stone. I have not touched it for 2 days by now and will probably not invest more hours into it. I feel there are much better games out there. However things can still change in this game as it's early access, but I doubt frustrating core mechanics will change.
With what is told of this game I have no interest playing it as full multi-player. This is driven more by the grief culture in video games but also the scale of the game simply doesn't appear to be friendly to too many players in game at once.
It's greatest appeal to me and the few I have discussed this game with is it's ability to run your own server and hand pick who you want in the game. To me that option is what will make this game a success. Designers keep trying to emulate an RPG experience by offering DM tools and strange ass hybrid games but an open space to explore and do what you want with LIKE-MINDED players is all anyone wants.
The entire point to a mmorpg is that the game should be the GM and players have the freedom to play. Some of these games like ARK, Rust and The Forest are on to something but haven't quite evolved enough yet to become the complex mmorpg players are demanding. The only real difference between a game like this and a all out epic scale mmorpg is variance in game play between all out survival and society building tools allowing regions of safety and the ability to grow safe areas in size. It is a very simple concept and has been applied to nearly every RPG since D&D yet video games can't seem to grasp the concept.
Take this concept, make it bigger and provide the social tools for players to self-govern those areas they expand. The entire reason why old school games lacked the griefers of today is because they could control them. This was stripped from mmos when they converted to solo games because everything turned into instanced mini-games.
It is clear to me now that developers are simply lazy and uneducated about social game play. They have been building the wrong games for over 10 years now and when they make games that touches upon what could make the next great mmo, they lack the ability to see it or develop it.
You stay sassy!
It is a game though, it should be fun, survival or not.
Building a wooden foundation would require me to chop down like 1 large tree, and that would be enough for more than the foundation. However, I need to chop like 10 for that foundation. You need at least 4 foundations for enough space. It's just work work work. You see people riding dinos into battle, raiding Rex's, fighting dragons in the trailer but that only accounts for .5% of the game.
A more accurate trailer would be deforestation/mining simulator 2015.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile