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[Review] Destiny: House of Wolves - Rounding Out & Spicing Up the Content

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Destiny has been a polarizing force in gaming since its launch last September. It came out to middling reviews and an incredibly vocal base of Bungie fans who expressed intense disappointment at the lack of the same kind of narrative drive they had come to love in the developer’s Halo series. Even still, people kept logging in and playing. According to Activision Blizzard, Destiny and Hearthstone combined had 50 million registered users as of March 31st this year.

Read more of Pete Schwab's Destiny: House of Wolves - Rounding Out & Spicing Up the Content.

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All is quiet in the Reef.


¯\_(ツ)_/¯ 


Comments

  • udonudon Member UncommonPosts: 1,803

    Reading this review I get the impression that if you like Destiny you will like this expansion and if you didn't for some reason there is nothing new here to make you reconsider that.

    More of the same isn't a bad thing mind you it's just more of the same.

  • strawhat0981strawhat0981 Member RarePosts: 1,200
    I like it!

    Originally posted by laokoko
    "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".

  • Viper482Viper482 Member LegendaryPosts: 4,069
    Still not an MMO.
    Make MMORPG's Great Again!
  • WodgeWodge Member UncommonPosts: 46

    Oh but it is, not on the scale of some MMOs, but if you take a look at most "Proper" MMOs, they include solo questing and instances for groups, so does Destiny.  They include leveling up, so does Destiny.  They include factions you can gain reputation with, so does Destiny.

     

    It may not meet your standards of what makes an MMO, but it is still an MMO.

  • MyriaMyria Member UncommonPosts: 699

    I'm really kind of confused as to where the high reviews for HoW are coming from.

     

    The story quests, if you really want to call that a story, I finished in an evening, I don't even think it took two hours, and were, again, depressingly, re-used areas -- in one case an area that is now used, between missions and strikes, four times that I can think of. The strike is the only really new thing, assuming you hadn't glitched into it, and it was okay but seemed extremely short compared to other strikes. Also I'm not a particular fan of platforming in online games as too often lag and latency are your most deadly enemies.

     

    Yeah, the voice overs were decently done, though I still really have no idea why I'm taking orders from these clowns (the way The Awoken treated us earlier I'd be all for letting The Fallen have at 'em), nor why I'm after these particular Fallen other than that they're Very Bad(tm) and Bad Things(tm) will happen if they're not killed.

     

    *yawn*

     

    I did find it odd, albeit perhaps a bit refreshing, that I don't recall a single instance of Dinklebot saying a word through any of the new content.

     

    As for the new hoard mode, frankly I thought it lazy and pointless, basically Bungie just giving up on bothering with telling a story. Go here, run in and kill these guys when told to, rinse and repeat. Why? Because... Reasons! I seriously doubt it'll take very long for people to get bored of it, once you're used to the spawn patterns and the conditions -- defuse the bomb or die, how original -- there's really not much to it.

     

    I can't speak to the PvP additions as I've never liked Destiny's PvP and find it the weakest part of the game by far.

     

    Extremely little in the way of actual new content. More re-using of old content. No new areas beyond the strike and rather pointless reef social area (as much as anything in Destiny can be said to be social, to be honest). A handful of new bounties that take you to the same places you've been over 9,000 times before. The removal of some Dark Below stuff (what happened to the sword bearers being summoned on Earth and The Moon?). No additions or meaningful changes to a class system that really makes little difference. It all adds up to one big 'Meh' to me.

     

    Destiny gets the fundamentals so right, the basic gameplay is really smooth and fun, but the framework they've built around those fundamentals is so flawed it's sad. HoW leaves me with little hope that Bungie has clue one as to how to save it, and frankly I'm convinced that once the shiny new has worn off the population will drop way faster than it did after Dark Below.

  • Viper482Viper482 Member LegendaryPosts: 4,069

    Originally posted by Wodge

    Oh but it is, not on the scale of some MMOs, but if you take a look at most "Proper" MMOs, they include solo questing and instances for groups, so does Destiny.  They include leveling up, so does Destiny.  They include factions you can gain reputation with, so does Destiny.

     

    It may not meet your standards of what makes an MMO, but it is still an MMO.

    Even the people who made it state it is not an MMO, going to argue with them about their own game? We might as well classify Skyrim as a first person shooter because of the bow by your logic. GTA 5 can be categorized as a racing game. The Witcher 3 a card game because of Gwent.

    But I digress. MMORPG.com is also reviewing The Witcher 3. Their prerogative, I just think it is strange that a site that named itself MMORPG reviews other genres.

    Make MMORPG's Great Again!
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Viper482

     

    Even the people who made it state it is not an MMO, going to argue with them about their own game?

    If there is web traffic on the line, why not? You know this is about driving traffic, right?

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by nariusseldon
    Originally posted by Viper482

     

    Even the people who made it state it is not an MMO, going to argue with them about their own game?

    If there is web traffic on the line, why not? You know this is about driving traffic, right?

    They have stated repeatedly, for quite a while that they will cover games of interest, Destiny for all its woes is a hot topic, probably because of all the issues with it, might be easier if people just accept that this is a website where games are often discussed, some of them are MMO's image

    But yes i can imagine it does have a lot to do with web traffic. But only in as much as its about games that people are interested in, for one reason or another, i doubt we'll ever get any discussion threads etc, about how great the new ford focus is etc.. at least i seriously hope not image

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by Viper482

    Originally posted by Wodge

    Oh but it is, not on the scale of some MMOs, but if you take a look at most "Proper" MMOs, they include solo questing and instances for groups, so does Destiny.  They include leveling up, so does Destiny.  They include factions you can gain reputation with, so does Destiny.
     

    It may not meet your standards of what makes an MMO, but it is still an MMO.

    Even the people who made it state it is not an MMO, going to argue with them about their own game? We might as well classify Skyrim as a first person shooter because of the bow by your logic. GTA 5 can be categorized as a racing game. The Witcher 3 a card game because of Gwent.

    But I digress. MMORPG.com is also reviewing The Witcher 3. Their prerogative, I just think it is strange that a site that named itself MMORPG reviews other genres.

    If they don't review other games they close down. When it comes to "even the people who made it ...." however so what.

    And if we go by what publisihers say their games are thenn there are - pretty much - no mmos.

    Once a publisher says they are creating e.g. an mmo then that creates expectations. As there is no definition of "mmo" however then people might be disappointed. Their version of an mmo may not be your version. (Or adventure, or platform, or shooter or ...). And that just invites bad press and, worst case, class action law suits etc.

    So they don't say; they create "unique" products. Zenimax said that TESO was not an mmo; EA said that SWTOR was a (something like) "a unique story driven adventure". And so on. Which is fair enough. We, the users, then put them into (our) pigeon holes.

    f we go off what publishers say their games are then - pretty much - there are no mmos.

  • H3avyM3talH3avyM3tal Member UncommonPosts: 6
    Nothing about Trials of Osiris in this review = not a complete review.

    Should have played it first.

    image
  • GreteldaGretelda Member UncommonPosts: 359

    "Positive - With expansions come returning players. Get ‘em while they’re hot!" you are trying too hard

    "image Stays light on the narrative storytelling" surprise surprise

    my top MMOs: UO,DAOC,WoW,GW2

    most of my posts are just my opinions they are not facts,it is the same for you too.

  • zs3000zs3000 Member UncommonPosts: 13
    My biggest complaint is lack of solo content. Literally nothing to do if you wish to play by yourself, it's 20 dollars down the drain if you just want to log in and do something by yourself that has to do with the expansion. no matchmaking in any relevant content
  • cheyanecheyane Member LegendaryPosts: 9,138
    Damn want this on the computer and some way to help relieve the issue I have with first person views. Until then Sayonara.
    Garrus Signature
  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by cheyane
    Damn want this on the computer and some way to help relieve the issue I have with first person views. Until then Sayonara.

    The game is struggling to keep console players happy, i doubt whether PC players are somehow more forgiving, all things considered. Somehow i just don't see this game appearing on PC anytime soon, although Destiny 2, should it be a huge improvement, might be a possibility image

  • cheyanecheyane Member LegendaryPosts: 9,138
    I cannot control games well on the controller (ahh the irony) I can manage a game like FFXIII but that was easy hardly any manoeuvring but once you require me to move with that controller skillfully I am a goner.image
    Garrus Signature
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    There is still a songle question unanswered, when will this game release on PC? (If ever)

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • AeanderAeander Member LegendaryPosts: 7,874
    It's just a really lackluster experience all around. It's not terrible, but it does not live up to its potential by any stretch of the imagination, and every paid expansion is nothing more than a few cookie crumbs to break the monotony for a few hours.
  • Matticus75Matticus75 Member UncommonPosts: 396
    And this folks is why you never buy a season pass, do so only after all the content is released
  • MikehaMikeha Member EpicPosts: 9,196
    Destiny is an great game that keeps getting better.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    A couple of bright points, per the reviewer:

    -Voice narration by, not one, but TWO NPCs this time around!!!

    -They reused old areas for the new missions, including the tutorial area!!


    Is anyone even catching this? These are "bright points"?? Gimme a break. Every review I've ever read about this game since it's release has given one very distinct vibe:

    "Eh, it's not really anything special, it's incredibly repetitive, there's no real reason given to care about the characters due to a half-assed narrative story, but... Bungie, so huzzah! I give an 8!!!"

    image
  • gonewildgonewild Member UncommonPosts: 136

    Originally posted by Wodge

    Oh but it is, not on the scale of some MMOs, but if you take a look at most "Proper" MMOs, they include solo questing and instances for groups, so does Destiny.  They include leveling up, so does Destiny.  They include factions you can gain reputation with, so does Destiny.

     

    It may not meet your standards of what makes an MMO, but it is still an MMO.

    So by your criteria dark souls is an mmo.

    Kid you are out of your head.

    Do you understand the word MASSIVE?

  • YaevinduskYaevindusk Member RarePosts: 2,094

    Originally posted by Myria

    I'm really kind of confused as to where the high reviews for HoW are coming from.

     

    The story quests, if you really want to call that a story, I finished in an evening, I don't even think it took two hours, and were, again, depressingly, re-used areas -- in one case an area that is now used, between missions and strikes, four times that I can think of. The strike is the only really new thing, assuming you hadn't glitched into it, and it was okay but seemed extremely short compared to other strikes. Also I'm not a particular fan of platforming in online games as too often lag and latency are your most deadly enemies.

     

    Yeah, the voice overs were decently done, though I still really have no idea why I'm taking orders from these clowns (the way The Awoken treated us earlier I'd be all for letting The Fallen have at 'em), nor why I'm after these particular Fallen other than that they're Very Bad(tm) and Bad Things(tm) will happen if they're not killed.

     

    *yawn*

     

    I did find it odd, albeit perhaps a bit refreshing, that I don't recall a single instance of Dinklebot saying a word through any of the new content.

     

    As for the new hoard mode, frankly I thought it lazy and pointless, basically Bungie just giving up on bothering with telling a story. Go here, run in and kill these guys when told to, rinse and repeat. Why? Because... Reasons! I seriously doubt it'll take very long for people to get bored of it, once you're used to the spawn patterns and the conditions -- defuse the bomb or die, how original -- there's really not much to it.

     

    I can't speak to the PvP additions as I've never liked Destiny's PvP and find it the weakest part of the game by far.

     

    Extremely little in the way of actual new content. More re-using of old content. No new areas beyond the strike and rather pointless reef social area (as much as anything in Destiny can be said to be social, to be honest). A handful of new bounties that take you to the same places you've been over 9,000 times before. The removal of some Dark Below stuff (what happened to the sword bearers being summoned on Earth and The Moon?). No additions or meaningful changes to a class system that really makes little difference. It all adds up to one big 'Meh' to me.

     

    Destiny gets the fundamentals so right, the basic gameplay is really smooth and fun, but the framework they've built around those fundamentals is so flawed it's sad. HoW leaves me with little hope that Bungie has clue one as to how to save it, and frankly I'm convinced that once the shiny new has worn off the population will drop way faster than it did after Dark Below.

     

    The only reason I can think of is people reviewing it for what we all now know it is.  Practically nothing.  When it comes to little content, no real emphasis on story, and very minor amounts of new stuff... perhaps they're just saying the new stuff -- mainly group based -- is fun?  This is what I believe the review here did as they did mention towards the end "if you didn't know what to expect, you are probably disappointed."

     

    Other than that, I'd say it falls down to one phrase when it comes to any good review:

     

    "Cha-ching."

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • gervaise1gervaise1 Member EpicPosts: 6,919

    Originally posted by Yaevindusk

    Other than that, I'd say it falls down to one phrase when it comes to any good review:

    "Cha-ching."

    If the game charged $15 a month and didn't bother releasing any new content; I could see flocking to defend it.

    As they haven't gone with a sub however if you don't like the look of the new DLC you simply don't bother buying it. So no cha-ching.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505

     


    Originally posted by gervaise1

    Originally posted by Yaevindusk Other than that, I'd say it falls down to one phrase when it comes to any good review: "Cha-ching."
    If the game charged $15 a month and didn't bother releasing any new content; I could see flocking to defend it. As they haven't gone with a sub however if you don't like the look of the new DLC you simply don't bother buying it. So no cha-ching.
    I think he meant the reason for the DLC getting good reviews, not necessarily Bungie's profit off the DLCs.

     

     

    While I'm not sure I can get behind the idea that the producers are offering incentives to give good reviews here (though, if you think there isn't a "you scratch my back, I'll scratch yours" system going within the industry and its publications in general, you're ignoring logic and human nature), I do get the distinct feeling that, if this weren't a Bungie title, this game would've been a minor blip on the radar with a score of "Average."

    EDIT- This issue, coincidentally, is just a part of overall larger issue that's not doing the industry any favors. Here's an article written almost two years ago on a humor site (with the cooperation of a veteran video game and MMO developer) on some of the reasons video games are looking more and more like the movie industry. For your reading pleasure, and to jumpstart (maybe) more critical discussion.

    image
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