It looks like you're new here. If you want to get involved, click one of these buttons!
So I learned a few things yesterday about PFO while starting my 2 week trial. I originally wanted to play a Druid, but they aren't currently implemented. In fact, it's still limited to the four basic classes of Fighter, Rogue, Cleric and Wizard. Well, I wasn't going to let that get in the way of trying out the game, so I rolled up a Wizard. The way PFO works in regards to XP is pretty much exactly like Eve Online. You gain XP at a certain rate over time whether you are playing the game or not. For me, I am only able to do this with one character at a time. People who joined the Kickstarter were given the option to allow for two characters to benefit from XP gain.
Anyhow, I made my Wizard and started on the outskirts of Thornkeep, which is pretty much the only starting city in the game. I had peasant clothes and a basic club equipped. There were no golden exclamation points to guide me to quests and after finding my first quest, it revealed a basic tutorial on how to move around the world, equip active and passive feats and craft. I was asked to kill 3 goblins but no direction was given, so I wandered around and found some in the local area. Once I completed my first kill quest I returned for my reward.
I pretty much wandered around killing mobs and gathering resources for the next 5 hours. When I noticed the encumbrance system, which I haven't seen since the classic days of EQ. I was pleasantly surprised and happy to see this back in an MMO. Especially one focused on resource and territory control. After a while, I felt like I wasted a bit of XP during my training and eventually decided to start over again. So I rolled up a new character, switching from an Electric Wizard to a Sonic Wizard. I bypassed the initial quest which had me train in one handed blunt which I wasn't interested in. Granted there is no XP cap in PFO, I guess I just have an OCD about XP invested in stuff I know I'm not going to use. Yes, it's a stupid pet peeve but it bothered me none the less.
After a few more hours of running around with my new Wizard, I joined a company. Apparently someone recognized my first Wizard's name Rhoklaw and heard me talking about wanting to make a Druid to protect the woodlands from corruption. So I joined the Echo Wardens which is an offshoot of the original company Echo Woodsmen. I guess they liked the fact I wanted to be a Druid protecting the Wild, not to mention, one of them recognized me from this website.
As far as I can tell, I'm seeing a bit of Eve Online politics and XP gain, with Dark Age of Camelot style combat. I'm still getting used to the combat Feat system, but it's not too hard to figure out. Just a matter of focusing on what they call Keywords and trying to match them up to increase the overall potential of your character. You can still be a jack of all trades and dabble in anything and everything, but I decided I would focus on Wizardly stuff.
I like the fact recipes for crafting drop off mobs and that crafting is the only way to acquire any gear above Tier 1. It's also nice that the economy is purely player driven. While you do acquire coin from killing mobs, the remaining loot and resources you gather can not be sold to NPCs. Everything must be sold on the market or thrown away, except there is no reason to throw anything away since the bank appears to have unlimited space at this time.
Oh, last but not least. I managed to get myself killed in a very humorous manner. In the starting camps, there are a few NPCs, some high level guards and a practice target dummy. Well, without even thinking of what I was doing, I decided to try out my new Sonic spells on the target dummy without looking at what they do. Turns out, I cast an AOE which aggro'd the guards who promptly killed me. I rezzed immediately 2 feet away, still aggro'd by the guards. I probably died about 5 times before they decided I had enough. No worries though as dying only causes you to drop everything in your backpack, which kind of reminds me of the old school days of EQ.
I don't believe there are any dungeons per se, but the game does offer something new, which is mob escalations which basically equates to an evolving and growing menace which if not kept in check can spread throughout the entire world. Such as the current elemental epidemic going on right now.
That pretty much raps up day one and since this ended up being a wall of text, I'll try to summarize the remaining 14 days as best as possible.
Well, it only took a day for me to taste the cold end to a few arrows in my back. As I was transporting the remaining stuff from the starter city to my company's settlement, I ran across a wee dwarf and he didn't care for me to be on his lands. Since I was slightly burdened, I wasn't going to escape. Only 2 days into the game and already losing a full pack of goodies, lol. I at least attempted to go get my stuff only to find out there was no way I could kill the dwarf. So we'll just chalk this up as a learning experience.
Problem was, I still had 1 load of goodies in his settlement's bank that I needed to move out and it's hard to sneak out stuff in a place that has active people sitting at the bank. I eventually came back later in the evening to see if my chances of success would improve but it hadn't. So I decided what the heck, I'll just grab it and run and as luck would have it, I managed to escape the clutches of those not paying attention and ran off back to my settlement.
So, finally got all my loot moved and can now focus on learning how progression works. Still a bit confused on the feat skill system as there are colors and symbols and all kinds of stuff on top of keywords used to create a more powerful build. Definitely a bit of a learning curve for new players, but at the same time, learning is 50% of what makes games exciting.
Did a little more running around, killing mobs and gathering materials while chatting with my new company on Team Speak. Need to get involved in one of the minor escalations soon to get a taste of whats to come. However, I work 13 hour days Friday through Sunday, so probably won't get much play time in over the weekend. We'll see.