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Is wildstar worth playing?

HazardParalyzeHazardParalyze Member Posts: 14

Hey guys,

I wanted to ask you if WildStar is good and why. How did it change the last year and wouldyou recommend playing it?

Please write a small review and tell me if you think that it can make a comeback like ESO.

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Comments

  • mayito7777mayito7777 Member UncommonPosts: 768
    All depends on your style of game. I enjoyed the first few levels after that the main focus on the game was "hardcore players" and I left. No hardcore here, just plain player looking for some fun after a hard day of work.

    want 7 free days of playing? Try this

    http://www.swtor.com/r/ZptVnY

  • DMKanoDMKano Member LegendaryPosts: 20,159

    100% subjective depending on preferences of each player

    For me its a firm NO because of the following

     

    ***** Everything below is my personal opinion *****

     

     - linear themepark gameplay

     - over the top "telegraph city" 

     - migraine inducing combat

     - zero hook

     

    Your milage may vary - there are folks who love Wildstsar and all of my negatives are their positives

     

     

  • EponyxDamorEponyxDamor Member RarePosts: 723

    Now that it's going to be free to play, of course it's worth it. It's always been a fantastic game, but the rate of content development, slow patch cycles, and abysmally low population really hinder it's cost effectiveness as a mode of entertainment.

    Combat is different, and might be something you enjoy or don't. It's a nice departure from the traditional tab-target MMOs.

    However, aside from the combat, it's essentially a WoW clone in terms of content and progression. It's a very linear themepark game, with the only goal at the end being to get more gear to do more raids to get more gear. If that's your fancy, you'll be very pleased.

    It's familiar enough to understand, but different enough to be appreciated.

  • ReallyNow10ReallyNow10 Member UncommonPosts: 2,225

    Is Wildstar worth playing?

    It could have been, had they focused more on a world design and less on this ...

    ------->--------->---------->-------->-------->

  • PhryPhry Member LegendaryPosts: 10,465
    Originally posted by HazardParalyze

    Hey guys,

    I wanted to ask you if WildStar is good and why. How did it change the last year and wouldyou recommend playing it?

    Please write a small review and tell me if you think that it can make a comeback like ESO.

    There are already plenty of reviews around, and tbh, if they aren't enough to persuade you, then the only answer that can be made to your question is No.image

  • HazardParalyzeHazardParalyze Member Posts: 14
    Well the reviews are from 2014 90% of the times..
  • bcbullybcbully Member RarePosts: 9,547

    No, I don't think so.  The leveling was tedious and obnoxious. 

     

    ESO never went anywhere btw. Players kept playing. It's good to see the media came back to it's senses though.

  • rodingorodingo Member RarePosts: 2,863
    Originally posted by HazardParalyze

    Hey guys,

    I wanted to ask you if WildStar is good and why. How did it change the last year and wouldyou recommend playing it?

    Please write a small review and tell me if you think that it can make a comeback like ESO.

    Well, if you don't mind staring at the ground during combat more than at your player or mob, then sure.  As far as coming back like ESO, not sure.  ESO seems to be on a rollercoaster depending on media hype more than anything.  Once the dust settles after the console launch we will be able to tell what the true state of PC version is at least.  Again, kudos for the ESO dev team for deciding on megaserver tech during development.  If they would of went with static servers like WS did, then it might have tanked even faster.

    "If I offended you, you needed it" -Corey Taylor

  • OhhPaigeyOhhPaigey Member RarePosts: 1,508
    Originally posted by DMKano

    100% subjective depending on preferences of each player

    For me its a firm NO because of the following

     

    ***** Everything below is my personal opinion *****

     

     - linear themepark gameplay

     - over the top "telegraph city" 

     - migraine inducing combat

     - zero hook

     

    Your milage may vary - there are folks who love Wildstsar and all of my negatives are their positives

     

     

    My biggest issue was the combat, it sounded good, until you actually got to see it. 

    When all is said and done, more is always said than done.
  • hockeyplayrhockeyplayr Member UncommonPosts: 604
    It is fun but very linear and gets tedious.  Plus the constant aoe attacks seemed to get old after a while.  I still play it on and off though (just finished a free 10 days).
  • BitripBitrip Member UncommonPosts: 279
    Cant beat WildStar's housing. Combat is only fun if you find a class you like. For me it was either WS or Marvel Heroes. I went with WS. No regrets so far...

    image
    Now, which one of you will adorn me today?

  • ThaneThane Member RarePosts: 3,264

    as f2p game it surely is worth playing.

    play it, try to reach max lvl, if it's still fun in your opinion. good.

    if not, whatever ^^

     

     

    anyway, even with sub this game was worth playing :)

    only prob was, not enough people. no idea, maybe they didnt like the action combat, missed their tab target or had probs getting the attunement, there could have been some reasons

    "I'll never grow up, never grow up, never grow up! Not me!"

  • bcbullybcbully Member RarePosts: 9,547
    Originally posted by Thane

    as f2p game it surely is worth playing.

    play it, try to reach max lvl, if it's still fun in your opinion. good.

    if not, whatever ^^

     

     

    anyway, even with sub this game was worth playing :)

    only prob was, not enough people. no idea, maybe they didnt like the action combat, missed their tab target or had probs getting the attunement, there could have been some reasons

    I was immediately hit with a "Been there, done that" feeling. Exclamation points and arrows everywhere. To make it worse though, each simple quest seemed to be intentionally long with extra steps and red herrings.  Add in the obnoxious colors and canned laughter comedy it was just too much to handle. I never got a chance to pvp, but the videos I watched looked like a disco show with flashing lights and AoE patterns everywhere. My experience was bad to the core.

  • MardukkMardukk Member RarePosts: 2,203
    It was unplayable due to laughable optimization during beta...hopefully it has changed.  20 fps while solo doing nothing. while every other MMO is running 50+ at all times on the same machine.   Unreal considering the game has no textures and heavy stylized gfx.
  • zaberfangxzaberfangx Member UncommonPosts: 1,773
    Originally posted by Mardukk
    It was unplayable due to laughable optimization during beta...hopefully it has changed.  20 fps while solo doing nothing. while every other MMO is running 50+ at all times on the same machine.   Unreal considering the game has no textures and heavy stylized gfx.

    They fix a lot the optimizations then in beta or lunch, but the MMO in general is more then textures that make people lag.

  • d_20d_20 Member RarePosts: 1,878
    Originally posted by Thane

    as f2p game it surely is worth playing.

    play it, try to reach max lvl, if it's still fun in your opinion. good.

    if not, whatever ^^

     

     

    anyway, even with sub this game was worth playing :)

    only prob was, not enough people. no idea, maybe they didnt like the action combat, missed their tab target or had probs getting the attunement, there could have been some reasons

    I will agree with this pretty much exactly.

    The only thing I would add is that there may still be a free 10-day trial. So why not just try it for yourself for only the cost of the time and disk space to download it?

     

    https://www.wildstar-online.com/uk/freetrial/


  • DocBrodyDocBrody Member UncommonPosts: 1,926

    I´m going to get a sub after my 30 days run out until F2P launch to get as many of the rewards out of it, I seriously hope they don´t put a cash shop button everywhere, it´s so nice at the moment to get everything in game with gameplay. Let´s hope they keep the experience for subscribers.

    The housing.. OMG it´s the best thing since SWG,

    Wildstar housing > other MMO housing

     

  • Po_ggPo_gg Member RarePosts: 4,574
    Originally posted by DocBrody

    Wildstar housing > other MMO housing

    Rift's Dimensions are pretty cool too, but yep, if you add all the functionality and stuff, WS is great. Settlers path ftw.

    Still, I'd stick to what was discussed in the other thread, don't rush that decision, wait for a few weeks before you add more months :) I admit, the DJ would be a nice reward... but the other sub boons are pretty meh, and also you'll see more objectively after that "new game" haze lifts :)

  • CulubuCulubu Member UncommonPosts: 49
    If you like raiding then yes, otherwise no.
  • KajidourdenKajidourden Member EpicPosts: 2,628
    Standard themepark fare, but with what I consider excellent combat and difficult content.  For me its enough to play for now, until something else comes along. 
  • VolgoreVolgore Member EpicPosts: 3,872

    The game has come a long way, but the core problems remain. If somebody liked the game "back then", he willl probably love it now. If not, many of the same turn offs that kept players away at release are still in place.

    Carbine neither has the manpower, creativity nor money to give the game a much needed boost in every department. If they couldn't do it in 7+ years of development with a full team and $$$, how would they now?

    There is just not enough content and the experience is very linear altogether. On top of that, i constantly feel like i'm getting rushed through the game as everything is just so busy, urgent, in a hurry or on a timer. Tons of stuff going on on my screen all the time, incoming call here, popup there, and i'm missing those moments and locations where in other games i usually stop and smell the flowers. It's like i'm being pushed through a tube at lightspeed while getting flashy stuff thrown into my face. I think Carbine took the overall theme of a "crazy planet with constant action going on" too far over the top.

    I also just can't find a class that is fun to me, as half of the classes and their abilities are too similar or plain "meh..". Usually one doesn't even buy every class-ability. Same and few animations for everyone don't help either.

    Game needs more horizontal expansion asap, but i doubt it will happen at any point.

     

    image
  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673

    Here is my view on it: -

    Things I like: -

    • The cartoony style of the graphics and animations are fun and different.  
    • There is a great housing system. In addition the aesthetic systems for your character work quite well. 
    • The first 20 levels or so took place in nicely designed zones and the early solo levelling experience had a fun and quirky feel to it. 
    Things I dislike: - 
    • The fact the cartoony graphics feel out of keeping with the "hardcore" theme, and incorporate a lot of attention-hungry text flashing on the screen and other annoyances. 
    • Generic and derivative "!" hub questing, which feels ten years out of date. The quests are all fetch, kill and escort and there are too many of them... providing hundreds of the same thing does not equate to choice, and if you are a completionist who wishes to undertake all quests in a zone then your levelling progress will be hugely slowed as the vast majority of the quests are entirely redundant. 
    • The quest pathing is messy and requires you to zig-zag across zones and tread old ground repeatedly. 
    • Certain achievement quests will flash up on your screen unsolicited and then continuously flash progress meters and warnings at you as you wearily try to ignore them. This is incredibly irritating.  
    • The horrible combat... starring at red blobs on the ground gets very old very fast. There is little variation in combat, and the combination of excessive concentration and tedious repetition makes the game feel more like a chore. I genuinely used to enter the game wanting to relax and leave feeling more exhausted. This is from someone who regularly spends long periods playing pvp shooters- so it is not a problem with action combat per se- it is a problem with the horrible combat design in this game.    
    • The zones I experienced from about 20-mid 30s were just uninspiring, which is a shame as the early zones were well designed.  
    Things I didn't experience: -
    • Anything post mid-30s. The game had lost me by then. Some people have told me there are fun low-G zones further into the game but I cannot force myself through the horrible combat, uninspired questing and general attention-whoring to get there and find out. 
    Conclusion
     
    My experience of the game is that it was fundamentally unpleasant to play. When I wanted to spend my free time relaxing I was instead relentlessly assailed with flashing text and lights and sounds and tiring game mechanics. I would say that the veneer is good and the underlying mechanics are bad... but even the veneer gets very irritating very quickly. 
  • HellidolHellidol Member UncommonPosts: 474

    Its pretty fun, most new people end up not liking it because its hard and requires a good portion of focus. PvP is pretty lame but I come from games like shadowbane where if you die you lose allyour stuff in your bags. Not a ton of raiding content and there is their bread and butter. Combat is a big plus, targeting combat is just about dead and games that keep that going are not doing well. This games combat does a lot of things right.

     

    If you enjoy raiding in a hardcore environment then yes if not then no.

    image
  • Po_ggPo_gg Member RarePosts: 4,574
    Originally posted by DocBrody

    I´m going to get a sub after my 30 days run out until F2P launch to get as many of the rewards out of it, [...]

    +1 hint to that part, the Caretaker DJ is only for those who were subscribers at the announcement of the switch, and maintain the sub until the actual switch in Fall. Later they modified it to "subbers at June 15th". Well, since the humble bundle sale started also on that day, I'd say it's a close call even if you bought your bundle right at the start :) and if not, then don't bother maintain it just for the rewards image

    (of course it still counts to the Loyalty rewards, so if you like the game still when your month is over, keep the sub)

  • jazz.bejazz.be Member UncommonPosts: 875

    I would recommend to at least try it.

    I still believe it's a high quality game. The problem is that there are a few things that are just to much present to ignore, if you dislike it in the first place.

    But you could perhaps not dislike it.

    And the biggest issue is population I guess. I trailed the game with my existing account last week and I literally saw only one player in 30 minutes or so, in and around the major city. But that may change when F2P goes live.

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