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World of Warcraft: Subscriptions Tumble from 10M to 7.1M

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  • elockeelocke Member UncommonPosts: 4,335
    Anyone notice in this thread the real issue at hand?  People still subbed who aren't playing/happy with the current game.  No wonder it isn't changing, UNSUB for Pete's sake if you are taking a break or are unhappy.  Your wallet will speak to Blizzard far better than any forum post.  How will they ever learn why people leave if people still stay subbed because they are "used" to it or have opted for longer plans(hence why I always do monthly as I rarely stay longer than 2 to 3 months in one MMO anymore as it is).
  • rojoArcueidrojoArcueid Member EpicPosts: 10,304

    Doom!... DOOM!!!!!!!!

     

    /sarcasm





  • RoguewizRoguewiz Member UncommonPosts: 701

    WOW losing subscriptions?  No way, not WOW...

    It is the nature of the beast.  Expansion comes out, albeit a rather boring expansion (to me).  Expansion is "beat", people jump ship to do something else.  It happens in basically every game.  When a new big content patch comes out, subs will jump temporarily, and then taper off.

    Now, what would be news is if subs continue to plummet.  Since I know of a few WOW players that still immensely enjoy the game for some reason, I highly doubt we'll see that big of a drop off any time soon.

    When Crowfall comes out and IF (and I stress IF) EQ Next comes out; we might actually see a bigger drop.

    Until then, it isn't news.

    Raquelis in various games
    Played: Everything
    Playing: World of Warcraft Classic, Stuff
    Wants: The World
    Anticipating: Everquest Next Crowfall, Pantheon

    Tank - Healer - Support: The REAL Trinity
  • PhryPhry Member LegendaryPosts: 11,004
    Sounds like all thats happened is that the people who rejoined the game for the expac, have left it again, and subs have returned to the level they were before WoD was released, guess thats the lifespan of an expacimage
  • TealaTeala Member RarePosts: 7,627
    Originally posted by Asamof

    the resources allocated to garrisons + ashran development would have been better used for more dungeons + new battlegrounds imo

    pve is great as always, pvp still a disaster and ashran is a huge joke too

    ^^^^  This...Garrisons and Ashran are what is killing it.   Plus with the news that after 6.2 all the crap we had to do with garrisons will be thrown out and become just a another nonsense hurdle for future players to overcome as they level - doesn't bode well.  The biggest problem with WoW is the developers make all past content worthless in the next expac.   We've seen it repeatedly in past expansions...and it continues to be an issue.  Look at the garden in Pandaria...it could have been added to and expanded - instead after all the effort - it is worthless in WoD.  Then take Garrisons...the developers have all ready stated they won't be doing anything significant with them past 6.2 and that future expansions won't really have anything relevant to them...what a serious waste of resources that could have been spent on more quest, landmass and other content that doesn't require you to sign in daily to manage. 

    Why put so much into something you're just going to discard? 

  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Roguewiz

    WOW losing subscriptions?  No way, not WOW...

    It is the nature of the beast.  Expansion comes out, albeit a rather boring expansion (to me).  Expansion is "beat", people jump ship to do something else.  It happens in basically every game.  When a new big content patch comes out, subs will jump temporarily, and then taper off.

    Now, what would be news is if subs continue to plummet.  Since I know of a few WOW players that still immensely enjoy the game for some reason, I highly doubt we'll see that big of a drop off any time soon.

    When Crowfall comes out and IF (and I stress IF) EQ Next comes out; we might actually see a bigger drop.

    Until then, it isn't news.

    I don't think you looked at the graph, for all previous expansions the drops have been near the end of the expansion, not the first quarter.  The average was 500k in the first quarter before WOD, WOD its 3 million.  in all expansions the subs continue to drop throughout the expansion with a big drop at the end, which is expected for WOD as well.   if the patterns remains no worse than it has been for the last 5 years  then 55% of its player base will have stopped playing by the end of the expansion.  

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • KabulozoKabulozo Member RarePosts: 932

    WoW is losing subs faster than before, during the last expansion, it took much more time for WoW to lose so many subs.

     

    Although it can recover subs after a new expansion, the loss of subs is happening during a shorter period of time than before.

  • StoneRosesStoneRoses Member RarePosts: 1,648
    Originally posted by elocke
    Anyone notice in this thread the real issue at hand?  People still subbed who aren't playing/happy with the current game.  No wonder it isn't changing, UNSUB for Pete's sake if you are taking a break or are unhappy.  Your wallet will speak to Blizzard far better than any forum post.  How will they ever learn why people leave if people still stay subbed because they are "used" to it or have opted for longer plans(hence why I always do monthly as I rarely stay longer than 2 to 3 months in one MMO anymore as it is).


    Not far from the truth and it's never their own fault!

    MMORPGs aren't easy, You're just too PRO!
  • observerobserver Member RarePosts: 3,685
    Originally posted by newhugh
    The strange thing is that WoD is certainly one of the best xPac since TBC.

    You can't be serious.  I disagree.

    Wotlk was the best expansion by far.  The stories were top notch.  Wrath Gate, Dwarves & Frostborn, Ulduar, Death Knights, Dragon Aspects, Argent Tournament, Silver Covenant and Sunreavers, Kirin Tor, Nerubians, Vyrkuls, and Lich King.   That expansion had some of the best WoW lore to date.  And i'm just mentioning the storylines and lore.

    There were many other new features and improvements too.  Vehicles, phasing, new pvp game modes, Incscription profession, Wintergrasp, etc..

    WoD gave us Garrisons, Ashran, and gutted our crafting professions.  Not to mention the terrible story.  An alternate universe in the past in Draenor... seriously?  It's proof they have run out of ideas for WoW.

  • AkumawraithAkumawraith Member UncommonPosts: 370
    Originally posted by Torval

    Originally posted by Sigilaea
    Going from 10 million users to 7 million is like moving from a 20 room mansion to a 16 room mansion. Oh the horror, how will they survive now that it takes them an extra 2 months to make $1 Billion.

    Originally posted by GolbezTheLion

    So, basically, they lost what they gained and ended up back at the 6-7 million they were originally holding strong at pre-WoD?

    Doesn't seem very grim at all, as that is still 6.0-6.5 mil higher than the majority of MMORPGs. Blizzard reigns supreme as usual, nobody is going to dethrone the juggernaut.

    Corporations and shareholders don't think like this. No business that plans on success for the long haul thinks like this. This is what business think - they saw a 30% drop in a major revenue stream inside a single quarter. It's very concerning from a business perspective. They're thinking, what are we going to do about it.

    This is not the first nor the largest drop they have had in subscribers. They're thinking...... bull.... they have had several years to think about the decline in players since Wrath and they still continue to cater to the 12 year olds and screw up the lore with every follow up expansion... dumbing down is a word of the past... Blizzard is plain crapping all over the players and lying to them flat out. They aren't even trying to hide it any more.

     

    "We took a different direction...." Down hill is still down hill, what direction? just saying it doesnt mean a thing when you continue to make the same stupid mistakes Blizzard. And millions of players bought into it just like they have since wrath.....

     

    Oh and for those who think that 6-7 subs is still alright.. think on this:

     

    Blizzard was at 12 million at one time, they dropped down to 8 million then 7 million, then bounce around for every expansion.. yet they always remain at the 6-7 million range through most of an expansion.... Btw 6-7 million is just a little more than the 4 million Blizzard already had for Burning Crusade....

     

    Oh and Blizzard is holding onto the top barely, If I remember right Subs for Final Fantasy XIV:ARR are still climbing every quarter. and they are gaining on WoW.

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Sigilaea
    Going from 10 million users to 7 million is like moving from a 20 room mansion to a 16 room mansion. Oh the horror, how will they survive now that it takes them an extra 2 months to make $1 Billion.

    Exactly.

    Still one fact remain for me. I have enjoyed a lot, really a lot, 1 month into gameplay leveling my alts. Then ... suddenly lost all interest to login back. In past this was happening after good half year at least of playing on daily basis. Obviously this time they did something very wrong, be it further dumbing down or whatever. I could not believe. MOP have played for more then 6 months and had before WOD start ful set of 22 maxed out alts. Now so far just few. I'm afraid this will never happen again.

     

    Fortunately, Swtor is stil what it was. They wowizied him, unfortunately, but it is still fun to play as hell. Playing now aprox 6 months after left Wow in december. There I have all 16 alts and created new set of 8 on another server just to experience again starting zones or at least up to 40.

  • gervaise1gervaise1 Member EpicPosts: 6,870
    Originally posted by daltanious
     

     

    Still one fact remain for me. I have enjoyed a lot, really a lot, 1 month into gameplay leveling my alts. Then ... suddenly lost all interest to login back. In past this was happening after good half year at least of playing on daily basis. Obviously this time they did something very wrong, be it further dumbing down or whatever. I could not believe. MOP have played for more then 6 months and had before WOD start ful set of 22 maxed out alts. Now so far just few. I'm afraid this will never happen again.

    MoP launched 25th September; in the five and a half months that followed Landfall (28th November) and Thunder King (6th March) released. New content helping you to to stick around - maybe - in that 6 month period. And Escalation would follow a couple of months later.

    In the five and a half months since WoD launched.... a garrison upgrade.

    With the memory of a 14 month content drought fresh in their mind - longer really since WoD was a paid expansion - maybe people have decided to take a break now and might come back a couple of months prior to the next expansion. 

  • gervaise1gervaise1 Member EpicPosts: 6,870
    Originally posted by jmcdermottuk

    What I find funny is that WoW can lose 3 million subs and it's still a billion dollar per year juggernaught. Any other MMO would kill to have 3 million subs

     

    Just a point - AB didn't actually say in this report that WoW was a billion dollar revenue stream. In past they have; not this time around. And at at 7M subs for a full year - especially when you factor in that they only get a royalty from TenCent - it won't be.

    Great numbers as you say but ...

  • AkulasAkulas Member RarePosts: 2,596
    That's why they didn't release Tanaan jungle at the start of expansion to get the other 3 mil back for another month.

    This isn't a signature, you just think it is.

  • zeuseasonzeuseason Member UncommonPosts: 69
    This is what happens when you don't allow flying in the new xpac.
  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by zeuseason
    This is what happens when you don't allow flying in the new xpac.

    ye could have been 6 million.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • morpheusxpmorpheusxp Member UncommonPosts: 13
    WoW will be fine four years to come. Everyday somewhere there's some 13 y.o. kid that's in Wal-Mart and sees WoW on the PC game isle and says to themselves man that looks like a pretty cool game. Takes it home and Blizzard has a new addict on their hands. I feel like this game will be around for decades to come. They'll keep on patching it and expanding it till kids are getting their entertainment from a holo deck in their parents basement. This franchise created an entire subculture and won't just disappear from existence one day.
  • ErindornErindorn Member UncommonPosts: 7
    I think Blizzard has made a number of choices about the game that have hurt them.  The dumbing down of the classes, the never-ending quest for perfect balance, the refusal to split PVP and PVE completely (screwing up the balance efforts for both styles), minimizing the importance and value of trade skills,  forcing choices in skill trees (not allowing the use of some skills from each), removing training and unique characteristics from hunter pets, and on and on and on.  The farther away from vanilla WoW we get, the more it seems that vanilla will be everyone's flavor of choice, whether it be character type, playstyle, or even skill sets.  The more they all look alike, the less interested I get, and that's as a player of many alts on 8 different accounts.  It's getting hard to find the originality that keeps it exciting.
  • sLY4JsLY4J Member UncommonPosts: 84
    Originally posted by MrMelGibson
    Originally posted by Rusque
    Originally posted by Thebeasttt

    WoD is the best expansion since the BC/WoTLK days. That said it still has the age old WoW problem of lack of endgame content. Most people don't play WoW for pet battles or achievements. They play for PvE dungeons/raids and PvP.

    There's just not enough to do in WoD at 100 and that's more apparent in this expansion then most. WoD as a whole felt very unfinished. Tanaan Jungle is in the middle of the map and it's just now being developed.

    Yeah WoD is a great expansion, but Blizz is just so set on the raiding is the game ideal that they kinda lost the plot. I was raiding early on, but by the time the second tier came out I was just done dealing with my guild - I just don't care for heavily structured raiding where it begins to feel like a job. And since blizz gutted LFR, it just left PvP, so I geared out in arena gear and had some fun with that, but I really want to do group content without the nonsense.

    Dungeons are just not that fun anymore, even challenge mode is speed running. I want dungeon crawling, not running. I don't want to grind the LFD queue, I want to get lost in a dungeon and spend the day in there. I miss stuff like the old BRD where you just find a group and stumble through for 4 hours. It's about playing the game, not about acquiring new pixels. I dunno, a lot has been lost in the transition to modern MMO gaming.

    I think the biggest issue we have today is that the people who used to love the 4+ hour grinds.  Are now a lot older with families and etc that probably keeps them from enjoying such content.  I believe that the developers know this and have adjusted the speed of content completion to fit this demographic.  The reality is that the new generation of mmo gamers who typically are the ones spending hours on end in game (like we vets did in the past) are just not interested in this type of content.  So, while I realize there is a niche group of people that want this back.  It probably wouldn't work today.

    Great quote there and I agree.

  • cheyanecheyane Member EpicPosts: 6,697
    Originally posted by Erindorn
    I think Blizzard has made a number of choices about the game that have hurt them.  The dumbing down of the classes, the never-ending quest for perfect balance, the refusal to split PVP and PVE completely (screwing up the balance efforts for both styles), minimizing the importance and value of trade skills,  forcing choices in skill trees (not allowing the use of some skills from each), removing training and unique characteristics from hunter pets, and on and on and on.  The farther away from vanilla WoW we get, the more it seems that vanilla will be everyone's flavor of choice, whether it be character type, playstyle, or even skill sets.  The more they all look alike, the less interested I get, and that's as a player of many alts on 8 different accounts.  It's getting hard to find the originality that keeps it exciting.

    Completely agree with this. I for one cannot go back to WoW because of these decisions that Blizzard made.

    image
  • rafalex007rafalex007 Member Posts: 244

    wasn't it 7 million before the xpac ?

    i dont see where the problem is sure ( 10 to 7) is not a good thing but sill 7 is a large number 

  • rafalex007rafalex007 Member Posts: 244
    Originally posted by cheyane
    Originally posted by Erindorn
    I think Blizzard has made a number of choices about the game that have hurt them.  The dumbing down of the classes, the never-ending quest for perfect balance, the refusal to split PVP and PVE completely (screwing up the balance efforts for both styles), minimizing the importance and value of trade skills,  forcing choices in skill trees (not allowing the use of some skills from each), removing training and unique characteristics from hunter pets, and on and on and on.  The farther away from vanilla WoW we get, the more it seems that vanilla will be everyone's flavor of choice, whether it be character type, playstyle, or even skill sets.  The more they all look alike, the less interested I get, and that's as a player of many alts on 8 different accounts.  It's getting hard to find the originality that keeps it exciting.

    Completely agree with this. I for one cannot go back to WoW because of these decisions that Blizzard made.

    i wish that i could go back to 2007 wow but i still enjoy it 

  • compwitchcompwitch Member UncommonPosts: 19

    Whilst I have enjoyed some of the Garrison content in WoD, it quickly becomes a grind after more than two of your toons graduate, and I can't help wishing that the Garrison had been made account based, rather than character based, with more flexibility in size and content to adjust for multi-toon use. If this were the case, it would be much more enjoyable with none of the constant repetition of tasks and quests, which becomes, quite frankly, a huge bore.

    Also, I find that the thing that initially drove me away from WoW, crafting, is driving me away again. The whole crafting system needs to be re-thought, with the most important issue for me still being level-bound crafting. In many other games ( i.e. Rift ), I can have a craft-only toon, who can adopt multiple crafts and sit in town providing gear for my other toons, with no level restrictions on progression. My crafters can progress to the peak of their crafting ability without having to raise a sword in anger (or mace, spear or wand, delete as appropriate). WoW still adheres to the level-bound crafting system which is a total PITA and hugely frustrating.

    Sorry Blizzard, but it's just another case of what could have been a great idea falling severely short, and I'm just about to cancel my sub yet again.

  • saltybillsaltybill Member UncommonPosts: 1
    One other thing to consider is that they've always bloated those numbers with the international sales. So if that drop was on the domestic side, it would be very troubling.
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