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I want to know what MMO trends are gonna be in the future. Twitch combat? PvP full loot? Housing? Quest Hubs? etc. These are just examples to illustrate what I want to know. This thread isn't intended as a 'I want to X mechanic in the future' or 'The industry needs X if it wants to survive' type of questions.
What is the current list of elements that are coming to MMOs in the near future?
I self identify as a monkey.
Comments
MMOs with a winnable ending - some faction will win the game and the server restart to a new initial state.
Trend-setters: Crowfall, Civilization Online
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Twitch based action combat, solo gameplay, rapid (days) leveling to PvP based end game (requires minimal content development). Monetization will be primarily cash shop and designed around a 3-6 month life span as customers move on to the next game.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
You need to learn to read... The title clearly states "FUTURE trends..." Not what the current trend is.
Let me check my crystall ball,oh yes oh yes the picture is clear.
Gigaserver technology™ (5 empty megaservers merged to 1 Gigaserver™) ,these servers are next gen ,megaservers will be last season, gigaservers makes you feel like theres lots of people playing,gigaserver uses technology from the future,when people are not playing then gigaserver plays their characters for them and AI makes them also talk! no matter where you go you will hear HI and Bye and some random RP.
LFF will replace LFT ,LFT will be last season ,just click LFF and you will get phonecalls from new cool friends instantly and if you pay small fee then photos too! and if you pay large fee then videos ! Looking for friends™
MEGAshops (3 cash shops merged to 1) these are ultimate next gen,no more tiny cash shops inside the game now games are inside the MEGAshop™ , create account,login to MEGAshop ,buy the game (will be called buy2play) and start shopping!!
Imagine megawallmart and tiny flipper somewhere there inside (needs also tokens to operate correctly = free to play™)
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Greenreen's post is both humorous and jarringly accurate in some ways, but as for actual game mechanics, I think this is where a lot of MMOs may be going. I think many devs overlooked ATITD because of the low population but they were on to something with resetting and starting a new Telling once the current iterations objectives were completed.
A lot of the PBBGs and Evony-like games (ex:Samurai Siege, Grepolis, Ikariam) kind of do this by just creating new servers. Actually, for a lot of Eastern games of that type, it isn't uncommon for dozens of new servers to come out each month. Also, instead of creating an expansion, they just scrap the old game and create a new one, re-skinned and updated to the new content.
PotBS took on resets because we've seen in some PvP MMOs (ex: Shadowbane Treachery server, UO's Faction Wars) one side can actually win the game. Instead of fight against the possibility of a win condition, a decent solution is to incorporate it as part of the game. Crowfall and Civ Online (not the defunct FB game) are great examples of MMOs heading in that direction.
Looking forward to more of that - persistent character, dynamic world.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Hadn't heard about this. I'll have to check it out. Not too familiar with Crowfall, but it makes sense for a civ style game. I'm not sure it's a good thing for an actual MMO. PPL invest a good amount of time in a character, and they won't want to see that effort deleted.
I self identify as a monkey.
World resets don't necessarily have to mean a reset of the character or their belongings. In PotBS your character and your holdings remain untouched. In Crowfall, the player has their own Kingdom that remains persistent while world campaigns and major objectives have an actual beginning and end.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I believe the current trends will become more pronounced as it becomes easier to turn a profit off cheaply developed games designed to milk players over the short term.
Save for a few niche games, that IS the future of MMO's.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
I know of at least one $25 / month service already.
It's not an MMO though.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
This may or may not fit depending on what sort of MMOs the OP is talking about. I've seen it a few places in MMOs for portables.
Pay to Grind - Progression via activity (dungeon runs for example) is limited by putting dungeons behind an item shop currency pay-wall after a specified number of dungeon runs.
Such a design makes it impossible to play hardcore (many hours a day) without buying currency, yet allows casuals to play completely free for their typical (30 minutes or so) gaming session.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Virtual reality, when it goes mainstream, will break all the current models.
If anything can cause the downfall of WoW, it will be a VRMMORPG offering a fundamentally different experience that what is currently available in todays games.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
I did this in War of Conquest. A game where you earned real money. I think that's the only part that made me find rebirth fun.
Looking at CSGO, TF2, DOTA and recently the Unreal Engine 4.
Player-interaction when it comes to add-ons, scripts, configs, modelling and all in a marketplace where everyone gets a share. We've grown up and a lot of us know how to code :P
Truely I believe UE4 will render most F2P models obsolete.
http://www.das-tal-game.com/post/113879778176/how-to-make-money-off-your-game-and-not-ruin
Sway all day, butterfly flaps all the way!
Naah, augmented reality is where it's at. You know, cuz what's scarier than a zombie trying to get into your virtual house? How about a zombie trying to get into your actual house!!!
Crazkanuk
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Cross-Platform would be great if more companies did it. It's annoying when trying to play with a buddy of mine who plays on an XBOX and I use the computer and can't play together.
I'm not sure yet if the virtual reality will be enough of a trend to be mainstream. I haven't played around with it, but almost everyone says it's great and still improving. If it's as good as ppl say, this would be a good trend.
I self identify as a monkey.
Well I was just busting your chops ... and happen to agree ;p
Luckily, there will eventually be those outside of that trend. Dare I say it... The MMORPG will eventually return to it's foundation... to it's proper place... to that direction only begun of the Pen & Paper RPG once again. That ghost most certainly has unfinished business...
What he said.................^^^^
Sandbox mode - building maybe crafting
Simulation mode - farming , fishing , trading , managing .
I sure they will be in most of future MMOs .
lol .. what make you think that?
Most MMOs today are just multiplayer hack-n-slash games.