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Are there any examples of AAA MMO developers openly lying about something and was exposed?

MMOExposedMMOExposed Member RarePosts: 7,411

Are there any examples of AAA MMO developers openly lying about something and was exposed?

That would seem like an interesting story/conspiracy.

If you know any stories like this please share.

 

 

this comes to mind, because of the recent pool of RNG Conspiracies on the Guild Wars 2 forum that has popped up lately. I am kind of curious if a AAA MMO developer even been exposed for lying ever...

 

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Philosophy of MMO Game Design

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  • [Deleted User][Deleted User] UncommonPosts: 0
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  • BladestromBladestrom Member UncommonPosts: 5,001
    They changed to free to play because otherwise the game would have died.  That's not lying, that's being realistic (their failed ambition was a long term sub game).  Biting your nose off  to spite your face is not a wise strategy.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • [Deleted User][Deleted User] UncommonPosts: 0
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  • HyanmenHyanmen Member UncommonPosts: 5,357
    When you offer a lifetime sub option you are pretty much letting people know the game is going F2P relatively soon. Anyone should have been able to see it coming from a mile away.
    Using LOL is like saying "my argument sucks but I still want to disagree".
  • WarlyxWarlyx Member EpicPosts: 3,377

    Archeage Itself is a good example ,sooooo many lies isnt even funny....

     

  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Originally posted by Skuall

    Archeage Itself is a good example ,sooooo many lies isnt even funny....

     

    How many lies? I know of 1 so far, there maybe 1 more forgot what it was. Other people can fill me in what other lies:)

  • GdekkGdekk Member Posts: 17

    There was the whole Sim City drama. EA claimed that the game required server side calculations to run and therefore it was impossible to release a patch for offline play. Shortly afterwards modders were able to track the network traffic of the game and found that the game only sent data back to the server sporadically. Later one guy was able to demonstrate the game working offline without any connection to the server at all demonstrating the lie for what it was. EA later released an offline mode DLC despite claiming it was impossible before.

     

    Here are a couple of sources: 

    http://www.forbes.com/sites/insertcoin/2014/01/13/simcity-adding-formerly-impossible-offline-mode/

    http://www.themarysue.com/hack-takes-simcity-offline/

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  • fs23otmfs23otm Member RarePosts: 508

    The most memorable is Dance Studio Blizzard promised for WOW.

    However, I remember one from a game, which I can't remember the name, that had features listed on the physical box that was not available in game, and never made it in game. 

  • JaedorJaedor Member UncommonPosts: 1,173

    LOTRO has had lifetime subs since the beginning, and they still will give them away for something very special (Extra Life 2012, 2013 and I think 2014, for example). I wish I'd bought one back in 2008 when I had the chance.


    I don't think of features being cut as a lie because stuff happens and things do get cut for lots of reasons. I remember the Dance Studio but it never happened and I don't think of it as a lie.


    To the OP's question, I'm guessing that what keeps AAA studios at the AAA rank is not lying. Trion's debacle around ArcheAge is by far the worst I've seen, but I don't recall any actual lies.

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    Age of Conan promised drunken bar room brawling.

    still hasnt happened.

  • ButeoRegalisButeoRegalis Member UncommonPosts: 594

    Do you folks really expect everything a company ever says to be etched in stone? I'll grant you there are probably cases of lies and misrepresentation, but more often it's just circumstances changing, things not going as planned, and the company changing something.

    Like that whine about LotR life time subs. How much would your sub have been worth if the game had stuck to P2P and then had to shut down 3 months later.

    image

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by greenreen
    Originally posted by Hyanmen
    When you offer a lifetime sub option you are pretty much letting people know the game is going F2P relatively soon. Anyone should have been able to see it coming from a mile away.

    Oh yeah? Name which games did that before LOTRO.

    LOTRO didn't open up lifetime subs just before they went free to play, they had them the whole time. Your logic doesn't hold on that one because they waited years taking lifetime sub fees before they changed to free to play.

    I think you are looking at it through hindsight saying that games have done it since and thinking there were examples of it rampant before LOTRO. The only ones I've seen happened afterward.

    Which MMO game was a sub game, offered a lifetime sub, then went free to play shortly after their lifetime subs were announced before 2007 when LOTRO came out. I'm ready to be schooled because I always considered them the first to do it.

     

    No one said it was done before, but anyone with any business sense knew it was coming. Aside from Steefel and Anderson regularly dropping hints about it, no company that plans to remain in business would cap the amount of money they get from their core consumers. Hyanmen is correct that the logical next step was an item mall. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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  • MavolenceMavolence Member UncommonPosts: 635

    EVE Online and t20 scandal almost made me quit the game forever :(

     

    Archeage no tricks no traps cash shop

     

    SWG releasing an expansion trials of obi-wan before the NGE was a pretty screw you move but not really outright lying.

     

     

  • Loke666Loke666 Member EpicPosts: 21,441

    The SWG team were denying that the JEDI specialization wasn't implemented yet.

    SOE did a lot of lying early about SWG. Heck they released an paid expansion and then made it unplayable a week after with the NGE.

    That is however the only good example of outright lying I can think about besides possibly a few people denying that a game would go B2P/F2P and in those cases I guess it is possible that the interview people werent in the loop.

    Some stuff like saying that a certain bug doesn't exist, that botting or goldspamming is rare and stuff like that have also happened but most devs try to avoid lying, they might not always tell the entire truth but lying is a bad idea, you need your players trust when you run a MMO.

    And well, the SWG vets are probably the most bitter ex players I know so the point is proven, don't lie to your customers.

  • [Deleted User][Deleted User] UncommonPosts: 0
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  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by greenreen
    Originally posted by Loktofeit
    Originally posted by greenreen
    Originally posted by Hyanmen
    When you offer a lifetime sub option you are pretty much letting people know the game is going F2P relatively soon. Anyone should have been able to see it coming from a mile away.

    Oh yeah? Name which games did that before LOTRO.

    LOTRO didn't open up lifetime subs just before they went free to play, they had them the whole time. Your logic doesn't hold on that one because they waited years taking lifetime sub fees before they changed to free to play.

    I think you are looking at it through hindsight saying that games have done it since and thinking there were examples of it rampant before LOTRO. The only ones I've seen happened afterward.

    Which MMO game was a sub game, offered a lifetime sub, then went free to play shortly after their lifetime subs were announced before 2007 when LOTRO came out. I'm ready to be schooled because I always considered them the first to do it.

     

    No one said it was done before, but anyone with any business sense knew it was coming. Aside from Steefel and Anderson regularly dropping hints about it, no company that plans to remain in business would cap the amount of money they get from their core consumers. Hyanmen is correct that the logical next step was an item mall. 

    Bull because that's fantasy thinking.
    If something has not been done before you can't expect it. That's the core of blaming the victim. You should have seen it - you should have noticed it - you should have been... psychic or paranoid that people were out to get you?

    I have plenty of business sense and a sub game that is a sub game and is profitable as one and has a reputable IP like LOTR is supposed to be had no reason to flim flam like they did.

    And when people asked the company outright - bold as day - "Are you going to go free to play?" they lied and said no. They lied to sell more lifetime subs, they lied to rope people in. They embarrassed their brand and themselves.

    The next logical step in 2015 might be an item mall but this wasn't then and all this discussion and "I knew it" is based on today. If you don't have proof of something, you can't say it was forecasted or something even logical to forecast. People just want to act like they saw it coming but until you have some evidence of what would make you 'foresee' it, it's just guessing and in some ways conspiracy thinking.

    Now, here's the screen since I'm sure you will all dispute that too since you knew so much about all this ahead of time.

    This is a lie. This is what it looks like and even begging Google to take it out of the cache and changing your forum software to try to make it disappear doesn't take it away from memory. It wasn't Sapience, it was Patience - at least correct me on the shit I get actually wrong from memory.

    http://imgur.com/mfCQfCS

    And Meghan was correct. She was not aware of the plan at the time. She was the community manager not a CEO, exec, or development lead. In 2007, when I was at the office and handed her a box to give to Jim Butler, she did not know who he was. If she had no idea who the Director of Product Marketing and Consumer Insight was, what makes you think she'd have even a basic knowledge of his strategies for two years down the line? 

     

    You can call it fantasy thinking all you want. You can pretend that a veteran developer like Turbine offered Lifetime subs with no plan for revenue beyond Year Three. That doesn't change the reality that it was both planned and smart business. 

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SovrathSovrath Member LegendaryPosts: 33,247
    Originally posted by greenreen

    Yeah, you've got two of them listed there most commonly quoted, LOTRO and DDO. They said they didn't switch because they were struggling financially.

    That's not what I was told by Steefel. At least "not exactly".

    He told me at a PAX that DDO wasn't doing as well as they wanted so they decided to try the freemium version to see if it would help the game.

    It did so well, better than they had hoped, that they then decided to take the chance and try it on LOTRO.

     

     

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  • KanethKaneth Member RarePosts: 2,286
    Originally posted by MMOExposed

    Are there any examples of AAA MMO developers openly lying about something and was exposed?

    That would seem like an interesting story/conspiracy.

    If you know any stories like this please share.

     

     

    this comes to mind, because of the recent pool of RNG Conspiracies on the Guild Wars 2 forum that has popped up lately. I am kind of curious if a AAA MMO developer even been exposed for lying ever...

     

    imageI come in peaceimage

    Man, those RNG conspiracies about the Portal for a Beta invite for GW2 are pretty crazy. When you actually read through those threads you see a whole lot of people who don't understand what RNG means and how drop rate percentages actually work in mmos.

    Coincidentally, I got a beta portal within 15 min of logging in on the second day it was available. For the last month the wife and I have logged in and have roamed around Silverwastes for about 2 hours per night. Stopping after the Vinewrath that happens around 9pm (central time). I didn't change my behavior at all during this beta event, other than being able to successfully complete Vinewrath since there's actual people around. On the other hand, my wife has only gotten 200g+ worth of sales on the TP for her efforts this past weekend :P

  • TalonsinTalonsin Member EpicPosts: 3,619

    As mentioned above, the t20 incident in Eve Online was pretty crazy.  A player discovered a dev cheating and when he reported it, all his accounts were banned.  Only after the community raged did CCP actually do something and the cheating dev got a slap on the wrist.

    There are lots of cases of developers who play their own game cheating.  Even GM's like in Mortal Online have been caught doing some crazy stuff.  As far as outright lying goes, most phrase things to prevent that from happening.

    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • BurntvetBurntvet Member RarePosts: 3,465

    There is or was a several page post at mmofringe.com citing a good number of the big lies John Smedley of SOE has told over there years, and there are some whoppers in there.

    While other companies might have told various lies about their games over the years, NO ONE can touch Smed on that particular issue, on multiple games, over many years.

    Smed, the arch liar in the MMO industry.

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by slowpoke68
    Age of Conan release was a really bad case of puffing if you will.  They really oversold that game.  One thing that comes to mind is that they said the game ran in DX10 and at launch there were settings for DX10 and DX9.  Somehow it came out that DX10 wasn't actually functional though.  It was added in sometime later. 

    DX10 for AoC was going to be my example as well. DX10 support is even listed on the box (i'm the not so proud owner of the AoC pre order collectors edition), yet DX10 support wasn't added until over a year after launch. Even then, its "DX10" functionality was "beta only".

  • Sevenstar61Sevenstar61 Member UncommonPosts: 1,686
    Originally posted by greenreen
    Originally posted by Hyanmen
    When you offer a lifetime sub option you are pretty much letting people know the game is going F2P relatively soon. Anyone should have been able to see it coming from a mile away.

    Oh yeah? Name which games did that before LOTRO.

    LOTRO didn't open up lifetime subs just before they went free to play, they had them the whole time. Your logic doesn't hold on that one because they waited years taking lifetime sub fees before they changed to free to play.

    I think you are looking at it through hindsight saying that games have done it since and thinking there were examples of it rampant before LOTRO. The only ones I've seen happened afterward.

    Which MMO game was a sub game, offered a lifetime sub, then went free to play shortly after their lifetime subs were announced before 2007 when LOTRO came out. I'm ready to be schooled because I always considered them the first to do it.

     

    I am one of those who bought lifetime sub at the beginning.  I am still checking out the game from time to time, but I can't really say that I am playing it. Mostly just taking a horse ride and run around....


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  • VolgoreVolgore Member EpicPosts: 3,872

    Ellingson, Gaute and Thorvaldson (sp?) from Funcom promised a ton of features for Age of Conan that were never in the game.

    All three lied SO much about the game and MMORPG.COM at that time gave them a great platform to spread their lies in many interviews, articles and features and never got back on these 3 scammers for the many empty promises. That was when Funcom temporarily took over this page with their massive ad campaign (=$$$) and when you got banned for voicing the slightest doubts about anything AoC or asking for missing game features.

    The "AoC advocate" on these forums back then did a hell of a job getting everyone banned left and right and every critic silenced, luring concerned posters into a borderline controversial discussion to report them in the process of it.

    Trion also spread their fair share of lies about many things regarding Rift. Again, this site did a great job helping them doing so and again never questioned the many false statements in later interviews.

     

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  • MuntzMuntz Member UncommonPosts: 332

    Are you asking that if in a world where there is massive uncertainty about development deadlines and actual cost coupled with marketing that has to say something to sell a game that has yet to be developed with good sums of money on the line, did lying occur? 

    Of course it did, I'd say in every game to some extent. 

    We can argue over how intent maybe. 

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