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Keepside Chat 4/29 8pm Eastern - Mike Hines, GW Artist

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  • wmmarcellinowmmarcellino Member UncommonPosts: 94
    Awesome Cal--thanks for posting that.

    Do the RIGHT THING: come be a Paladin with us! http://ozemsvigil.guildlaunch.com/

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,982

    Art... not exactly the strong part of this game currently.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • BascolaBascola Member UncommonPosts: 425
    Originally posted by Slapshot1188

    Art... not exactly the strong part of this game currently.

     

    Technically a monkey flinging his poo at a canvas can be called art...the art in this game however, i can't put my finger on it, something is not right about it and it bugs me to the extend i would never think of playing it. It's just not appealing to me.

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  • HaagenHaagen Member Posts: 3
    This is the first game trying to translate the art style of Wayne Reynolds (Magic the Gathering, D&D 3.0/3.5/d20, Pathfinder)  from 2d to 3d.  I think they're doing pretty good so far.
  • wmmarcellinowmmarcellino Member UncommonPosts: 94
    I don't enjoy Pathfinder's art style, so PFO's art isn't my cup of tea.  It's the social dimensions of a kingmaker game that I find enjoyable.

    Do the RIGHT THING: come be a Paladin with us! http://ozemsvigil.guildlaunch.com/

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  • MrTinkMrTink Member Posts: 12

    Honestly, I don't have much of an issue with the graphical fidelity of the game. The textures are reasonably high resolution, the models are at a high enough poly size that I can tell that this is a Dwarf, and that is an (ugly as fuck) Elf. 

    It's the animations that make everything like terrible. My Dwarf looks like he has a stick up his arse any time he moves. Nothing looks fluid. It looks like they got an intern who had only seen someone run a few times in his life to do them. 

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