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ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
edited September 2015 in LFGame

 

Post edited by ArtificeVenatus on

Comments

  • ToxiaToxia Member UncommonPosts: 1,308
    Guild Wars 2. Efficient? prolly not, but you can do it

    The Deep Web is sca-ry.

  • VrikaVrika Member EpicPosts: 6,517

    I think all of them allow. It's just so slow that you're at a large disadvantage.

     
  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
    edited September 2015

     

    Post edited by ArtificeVenatus on
  • zeme111zeme111 Member Posts: 36
    you make this sound like a specific request that requires the forum to dig out some ancient game with revolutionary mechanics that is a diamond in the rough... but we could say anything... there are hundreds of mmos with that mechanic

    I am sexier than Helen Keller blindfolded.

  • NightHaveNNightHaveN Member UncommonPosts: 1,051

    You can click a target to have a better view of that target health for example, but the idea of action combat is that the skills you use have a frontal area of effect, so you have to face your target, independent of it being selected by tab or not.  In other words for normal action combat play mechanic, selecting a target by hand doesn't do any difference.

     

    But certain quests may require targeting an NPC or object to either grab it, or do something with that npc.  

     

    Depending on class design, weapon, kind of game, etc, that frontal area may be long, short, etc.

     

  • NightHaveNNightHaveN Member UncommonPosts: 1,051

    And adding some light on the issue, even tab targeting mechanics you have to face an enemy to perform an attack.  You can't for example in WoW with your back facing a mob, cast any single target spell from any of the long range classes like mages, elemental shamans, balance druids, or even hunters.

     

    That's why in PvP melee guys start running around casters.  Because you have also a casting cone position.  The only difference compared to action combat is that  as long you are in the cone position and able to cast, your spell will be a guarantee hit unless avoidance roll said it isn't.  On action combat, you have to be in the area of effect zone for the skill to work.

     

  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
    edited September 2015
     
    Post edited by ArtificeVenatus on
  • VrikaVrika Member EpicPosts: 6,517
    Originally posted by ArtificeVenatus

    Well, I know TERA is numbers + f-numbers and mouse is used for combat. The ability to chain skills or macro/chain them helps. But as soon as you move, you need to hit alt again in order to use the mouse-over (which I was able to use while solo in a dungeon in combat, but not exactly something I would suggest for most people). 

    So, what is being sought after in this question, is action combat where you do not lose the mouse-over by moving or entering combat (cause damn is that a pain in the hindquarters).

    I think the problem is, your request is hard to understand.

    Action combat requires by definition that you aim your attacks. Do you want an action combat MMO that allows you to aim by keyboard turning?

    I wonder if AoC would allow that? It's been too long since I've played it so I don't really remember any more.

     
  • KabaalKabaal Member UncommonPosts: 3,042
    Originally posted by ArtificeVenatus
    And yet near no responses, and the one response that was given, is likely the same scenario as the other response I gave. 

    You have been given an answer, pretty much every MMO allows what you are asking. Tera is simply the odd one out.

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