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I used to compare an Aurora to a Banu Merchantman to give a hypothetical idea of how paying up front would give a person much more income over someone that chose not to pay. When the old freight numbers were in place that resulted in the $250 Banu Merchantman having 375 times the income (right off the bat) compared to a $45 starter ship.
This has now been superseded by the Hull E, a $550 cargo vessel that can move 102 times that of a Banu Merchantman, or 38,400 times that of a $45 starter ship.
To see how this could totally screw things over from day one.
As an example you can do 1 cargo run per hour and you play for 4 hours on release day, each cargo run gives you a profit of 1000 UEC per SCU (SCU = Freight Unit/4).
Bear in mind that 1000 UEC = $1, look at the nightly profit and divide by 1000 for additional lulz