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If someone asked me this back in 2007/2008 I would have said The Lord of the Rings Online and City of Heroes, Guild Wars 1 for PvP though.
As of right now Final Fantasy XIV is my most favorite mmo. I love the crafting and it has actual meaning to the game. I love the lore and the story has been fantastic, the devs did a great job on setting up the story for Heavensward expansion. Graphics/art is very nice & will look even better once DX11 comes out in the expansion. There is other stuff to do besides Raiding and Dungeons, such as Chocobo Racing & Triple Triad. I love that I can do everything on one character, no more alts needed to get other classes/jobs or crafting classes.
Streaming MMORPG, RPG & Strategy games: . Part of the mmorpg.com Twitch team MMOFTW.
Too bad the expansions killed it.
DAoC - Excalibur & Camlann
Final Fantasy 11, it was honestly the last true mmorpg out there, however its now just a casual pievce of shit and has been dumbed down so much that I can't stand it anymore.
A mmorpg should require other people for almost anything, I am sick of mmo's today that are nothing more than singleplayer games with a irc chat window to simulate multiplayer. Lets face it in most mmorpgs these days you never need another player until your at level cap. Maybe a dungeon here or there you do once. WoW and casuals have destroyed the genre, its a hollow shell of what it used to be.
2nd Fave would be daoc, its a classic, some of the best pvp i've ever had in a game (it depends on player skill not gear since at lv cap everyone generally had the same crafted gear) To many games these day are like 90% gear 10% playerskill.
3rd would be ragnarok online, again a classic, though ever since it went free to play it kinda isin't as good as it used to be, too many uber powerful items are avail and ONLY avail from the cashshop making it pretty pay2win later on.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
After almost 2 decades of playing MMOs, it's almost impossible for me to distinguish nostalgic feelings from the actual fun. I know for a fact, that I wasn't fully satisfied with any MMO ever - that includes fan favourites such as DAoC or SWG.
Therefore I just try to go by time invested and longevity. The result surprises me:
Originally posted by razmoduck
I have my own favorites, but maybe you could toss in your own suggestions in this thread and also lets have a vote on it here: http://www.rkursem.com/poll/view.php?id=69cc485bf3e2efcb9
I have my own favorites, but maybe you could toss in your own suggestions in this thread and also lets have a vote on it here:
EVE Online: best sandbox out there, all on 1 server, everyone can meet each other, no 'realms', has everything and keeps on going strong. Never have to wurry about gear grinds, level grinds.
Star Wars Galaxies: version before Sony fked it up big time. Great Sandbox, lacking in content and patches but community made their own content and it was Star Wars, the original trilogy.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Originally posted by Wyattearp89
If someone asked me this back in 2007/2008 I would have said The Lord of the Rings Online and City of Heroes, Guild Wars 1 for PvP though. As of right now Final Fantasy XIV is my most favorite mmo. I love the crafting and it has actual meaning to the game. I love the lore and the story has been fantastic, the devs did a great job on setting up the story for Heavensward expansion. Graphics/art is very nice & will look even better once DX11 comes out in the expansion. There is other stuff to do besides Raiding and Dungeons, such as Chocobo Racing & Triple Triad. I love that I can do everything on one character, no more alts needed to get other classes/jobs or crafting classes.
I disagree with the crafting having meaning, once you hit level cap, crafted gear is a joke compared to even entry-mid level endgame stuff. The only crafting worth it at endgame is cooking and alchemy mostly with the 3 gatherer professions too. The story is squaresofts generic crap they been reusing since ff4(not the save the world thing the rest of the basic plot). I haven't played it recently, but last time I tried to play the game, I opened my sub played for a few hours and got bored and didn't go back. I also paid for a server xfer to hang with a friend who never seemed to be on that often. FF14 is a ok mmo, but in reality its just another wow clone in a diffrent skin. Mind you its a gorgeous wow clone, if squaresoft has anything good about them left these days, it would be their graphics.. but sadly thats about ALL squaresoft has anymore. I used to be a major squarefan in the snes days, and early ps1 days, but i've lost almost all faith in them.
UO because you could make your own loot rules and carry out your own serious consequences if you get double crossed.
Also at the bank when there stealth thieves I have booby trapped inventory and hearing an explosion and seeing someones body and getting someones stuff and trying to bank it before it got stolen was always amusing to me.
Not to mention actually being able to find out who killed someone, track them down and kill them in front of the guards with it being considered legal.
Lastly poisoning someones food on purpose.
Can't really beat it.
This isn't a signature, you just think it is.
Concentrate on enjoying yourself, and not on why I shouldn't enjoy myself.
Originally posted by BulletTooth DAoC I feel that no mmo has since captured the quality of balance between the pvp and pve. This game always offered the funnest gameplay whether it was small scale pve or large scale pvp.
I agree totally I still go and sub from time to time and get my fix.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Ultima Online stands alone and above for me.
Favorite PvP: I don't PvP, but the loss system of Eve Online makes every defeat really painful, or at least have an impact.
Favorite Market: Eve Online had an in-depth market system with real loss. An alternative market would be ATITD, as that is based on barter rather than in-game currency.
Favorite PvE: City of Heroes/Villains had a great PvE system, and some of the missions I still remember due to the immersion.
Favorite avatar creation: City of Heroes/Villains. Anybody who has played this game will confirm this choice, with maybe Champions as a second-place.
Favorite crafting: ATITD has a realistic crafting system which requires accumulation and skill at mini-games
Favorite overall: Eve Online, with second being City of Heroes/Villains (which no longer exists, effectively). ATITD has some awesome aspects of it, but those that I mention are perhaps the only good parts of it, as there is no questing or combat of any type.
I still want to play a few others that I've heard were good (FFXIV: ARR, etc), some I missed the train on (SWG, vanilla WoW), and others just left a bad taste in my mouth (Fallen Earth)
Everquest, greatest game ever for MMO and Social bonding...
It's easy to say UO as it was my first MMORPG, but the honor for all-time favorite still has to go to WoW.
Vanilla, TBC and early WotLK were the best times with the best people in the best game.