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Round Table Summaries?

SamatmanSamatman Member UncommonPosts: 123

The recent round table discussion had a bunch of submitted questions that were answered.  Was there ever a summary posted of those Qs and As?  

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  • SamatmanSamatman Member UncommonPosts: 123

    Ah I found it... here is the summary of the round table from Jan 18:

    Round table audio:

    https://soundcloud.com/pantheon-rotf/developer_roundtable_1-18-15

    Recap:

    https://www.pantheonrotf.com/forums/topic/1612/developer-round-table-recap-1

     

     

     

    Developer Round Table Recap - 1.18.15

     

     

    Highlights from Developer Round Table

    - Tenants list put onto Develper website

    - We are seeking funding/investor(s)

    - Long Beta full of testing hoping for 2016 through to whenever it’s ready

    - Unrestricted trial to level X then Subscription to continue playing

    - Pantheon will be closer to EQ but it will not be an EQemulator, Pantheon is its own game, the spiritual successor to EQ and VG

    - If mechanics don’t work during Alpha/Beta we will pull them out and try something else

    - Underwater Content

    - Environmental storytelling, immersion, drawn from real places, EQ/VG Influence

    - Dynamic events such as Orc invasions, night time events, lore friendly events like Wolf packs that hunt players in cold regions etc.

    - NPC AI – Smarter, harder to kill, behaviours that are more varied and that make more sense and that are interesting

    - Soloing topic addressed – Focus on group content but solo won’t be stopped, if you have the right gear, tactics and in the right area (skill/level appropriate) you can solo to some degree. We are not going to stop soloing.

    - Classes mean something, interdependence means something, no class should be able to do it all and teamwork will play a big part in the outcome of the battle.

    - No game mechanic to stop someone sneaking/soloing into a dungeon but it will be very difficult.

    - Group/Raid focussed game – Primarily sandbox though and solo won’t be stopped, some classes will be more soloable than others, as some will be more support related or Dps related etc.

     

    - Balancing classes is not going to be “make them all equal at soloing” it will be more like – is that class fun to play in a group, can that class contribute to a group – if not then it is a problem that we will address.

    - FD etc. great example of mechanics used by players to create emergent game play.

    - Achievement system – Every so many levels complete a task, talk to an NPC, explore a region, explore a dungeon and take out a boss or find a rare item, it could be any number of things but they get you to experience this world full of content/lore…there has been discussion on renaming this to "Rites of Passage" and the discussion continues on the forums.

    - Pantheon has the same goal as VG in starting in different places – which is a challenge to the team to create content that you can’t complete with just one character, we want replayability with new characters, alts, new races, new regions and new experiences.

    - You will need to earn things by way of quests, abilities, spells, achievements, killing bosses, making scrolls, finding rare spawns, camping a mob for a drop etc. If you want an epic weapon, you need to go on an epic adventure.

    - Not everything will be on a merchant in the city, you can’t just buy everything, you can’t just buy all your spells and abilities, you need to be out there in the world exploring, risk vs reward…those rewards include items, spells, abilities and your tasks necessary to achieve the next level/tier.

     

  • KilsinKilsin Member RarePosts: 515

    Hi Samatman, yes I went ahead and took notes while I listened to it to help those who didn't have 90 mins to listen to it themselves.

    I will be doing it again for the next one too ;)

  • DullahanDullahan Member EpicPosts: 4,536
    Good work putting this up.  This roundtable really gave me hope for the genre again.  Hopefully those who didn't listen will take something away from this summary.


  • WellspringWellspring Member EpicPosts: 1,464

    Thanks Samatman for reposting that. I was thinking about listening to the first round table discussion again to refresh my memory for the next one, but that summary did the trick.

     

    I can't wait until they do the round table #2 in a few days!

    --------------------------------------------
  • KilsinKilsin Member RarePosts: 515

    I am looking forward to the next one too, we have some more great questions gathered and I will make sure to listen back and write a check list as per the first time so you guy's can easily compare and catch up.

  • ZerohumanZerohuman Member UncommonPosts: 11

    Will there be an open Alpha?, cant wait for it!

    If yes, when?

  • KilsinKilsin Member RarePosts: 515


    Originally posted by Zerohuman
    Will there be an open Alpha?, cant wait for it!

    If yes, when?


    The Alpha will be closed for Members/Pledge holders and we hope to launch that within 6-9 months. We may look at an open Beta for some set stress testing but for the time being, we have pledge packs that allow you to purchase Alpha/Beta entry with a bunch of other non-game-breaking-goodies for helping to support us ;)

    You can find them on our website.

    Pledge Levels

    You may need to create a free account and register it and then log in if you get any 403/404 website errors, we are working through this and trying to find the cause.

    We also have a range of options on our subscribe tab:

    Subscriptions

  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
     
  • KilsinKilsin Member RarePosts: 515


    Originally posted by Enbysra
    Originally posted by Kilsin   Originally posted by Zerohuman Will there be an open Alpha?, cant wait for it!   If yes, when?
    The Alpha will be closed for Members/Pledge holders and we hope to launch that within 6-9 months. We may look at an open Beta for some set stress testing but for the time being, we have pledge packs that allow you to purchase Alpha/Beta entry with a bunch of other non-game-breaking-goodies for helping to support us ;) You can find them on our website. Pledge Levels You may need to create a free account and register it and then log in if you get any 403/404 website errors, we are working through this and trying to find the cause. We also have a range of options on our subscribe tab: Subscriptions
    Subscriptions link coming up as 403/404 error or whatever...

     

    The "sign up" link has pledges, subscriptions and kickstarter levels as found here :

     https://www.pantheonrotf.com/signup


    Yes I believe you need to be signed in to view the subscription tab.

    The Sign Up page however, you need to make sure you are signed out.

    This is a frustrating error that we are working on, hopefully we will get the better of it soon!

    Thanks for linking that Enbysra :)

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