This game sounds great to me, on paper. Why do you think the Kickstarter only raised $400K out of, what, $800K? Was it lack of advertising? Not enough disgruntled old guys like me who want this type of game? Other games like Crowfall are still funding, so I guess it's not that the crowd funding types are burnt out yet...
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"If I offended you, you needed it" -Corey Taylor
IMHO it failed for two reasons:
Not really lots of folks who want a game like this refused to fund the kickstarter for the reasons I gave above. I was one of them.
I think there was a lot of trust issues when it comes to Brad McQuaid . So, not many people wanted to pledge.
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For sure
Sounds great to me, too. It could be one or more of the following
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Well, like someone previously mentioned here, crafting was a HUGE after thought, which turned a lot of people away. Also, if you followed the kickstarter from the beginning, what they were giving for 800k was pretty much trash, and they had stretch goals all the way up to like 5 million, A LOT of those goals being iconic classes from EQ or VG that people would want to play.
They did however fix the latter issue, but it was too late.
-It had nothing at all to do with "not enough people wanting a game like this" and the archives of older threads are all you really need to do to get an honest answer.
The problem was with brad. the secondary problem is kickstart burnout.... But it was brad. Thats the gist of it.
And honestly, I think anyone supporting this project currently or in the future will be highly disappointed... For many reasons including brad.
Pretty much this. Brad McQuaid hastily threw a few ideas together and expected his EQ background to carry the entire campaign. I don't trust him and I don't care for his vision for a game.
I'd say Brad McQuaid is likely a big factor. MMO players tend to not forgive or forget quickly, and after the Vanguard fiasco ... I imagine many people are still bitter.
Also, it just seemed really generic to me. In a sea of kick starter games, it's easy to get lost these days. I imagine the kickstarter train will start to slow down a bit son as well.
There seemed to be far too much uncertainty with the game and the team. They also didn't do nearly enough marketing in preparation for the KS. For me the biggest issue is that there was almost nothing to show. None of it looked appealing or presented their vision in a clear way how it was unique.
Crowfall is already further in development so you can instantly see how it is unique and the where the team's direction is.
Compare for yourself
https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen
https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo
Hundreds of forum pages were written discussing Brad and his various achievements and failings. It was quite entertaining. It's a shame you missed it.
Long story short: A lot of people who would like to donate to a game like this did not because they have doubts about Brad.
because of Brad McQuaid.
I wouldnt give him a dime.
Whether you like Brad or not. Everquest was a great game and so was Vanguard IMO. Obviously VG had a ton of issues but it was way ahead of its time with what it offered. The classes were unique and fun. The crafting was great. The open world housing was done well, guild halls were cool. The diplomacy system was one of a kind at the time. The world was huge and finding random caves and dungeons throughout the world to explore made the game a lot of fun.
It had a lot to offer. I am hopeful that Pantheon will be similar to Vanguard but more polished.
We shall see.
It had an extremely poorly managed kickstarter. Basically Brad treated it more like an initial info release on an already being developed game, and not as essentially a sales pitch to get people interested. They didnt have enough info/etc and were scrambling to create it as the kickstarter went.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
This pretty much sums it up.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Confusius once said:
Weak character coupled with honored place, meager knowledge with large plans, limited powers with heavy responsibility, will rarely escape disaster.
IMO Brad needs to step back and let someone else set up the kickstarter and let someone else handle the marketing/advertising. Run the show behind the scenes, but stay out of the spotlight and just do what he does best. Being an indie company doesn't mean his company should look 'indie', especially when asking for money.
Asking that question begs the conspiracy theorists and envious armchair developers to crash this thread.
In short, he mismanaged Vanguard which led to their funding being pulled. Most recently he kept Pantheon donation money instead of giving it to the original team members that probably were planning on leaving due to a lack of funding/pay.
None of these things make a shit of difference to me. He is the only guy in the industry who still understands the potential MMORPGs had. As someone who grew up playing rpgs and reading choose your own adventure books, I refuse to oppose a game like Pantheon or its developers, despite their vices.