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Looking for a new MMORPG

honourswordhonoursword Member UncommonPosts: 82

Hey all, hope you're well.

It has been a while since I have been on this site and primarily due to work and family commitments I haven't been as close to my loved MMORPG games that I would like.

With the exception of the occasional go on WOW my gaming time has been taken up by playing some old games such as MOHAA and Star Wars Rebellion.

I need an MMORPG fix though and wanted to know what are the new and latest MMORPG games like in the last 6 months?

I guess what I am looking for is an MMORPG that returns that open world feeling. For example, I am a SWG veteran and just loved the fact that you could point your speeder in any direction, head into the middle of no-where and setup camp if you wanted too while mining for ore.

Combat is not that important to me, content is. For example I like different ways of progression such as levelling up your profession skills and selling your wares. Or exploring rare and difficult areas things like that.

Are there any new MMORPG's that deliver anything like this? Sort of the old SWG original feel, something like that.

Comments

  • NightHaveNNightHaveN Member UncommonPosts: 1,051
    The only 3 MMOs that came recently, but older than 6 months are ArcheAge, TESO, and Wildstar. While I never experienced SWG, but for what are you asking, I think neither of them will fill your needs. These days MMOs require you to level by quests. Even if they said you can level by only PvP if you want to is a lie. Because you can't PvP at level one, or gear correctly with only PvP gear before hitting cap.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796

    Arche Age, pretty good on the crafting side, if the game to hard then we got rift that both free to play game.

    Trove maybe if that your cup of tea still growing on it's market is pretty so far, no AH so have to trade hand to hand for rare hard to farm items.

    Wildstar not to sure yet, if they get in more in the game I am sure that can fit you pretty well if don't like f2p games.

  • NightHaveNNightHaveN Member UncommonPosts: 1,051

    I did add Wildstar to the Arche Age, TESO, and many other MMOs that precede them, because it's technically a theme park.  Yes the world is big, and except for certain areas, like Nexus Moon which are separated zones, the rest of the world is seamless.  There is no teleport or phasing from one map to the another as long you stay in the same continent.  You can even have that US feeling mounting a bike and riding from left to right (or top to bottom) of continent.

     

    But like in WoW and probably to memory constrains the whole game is not a single map.  So when you move from one continent to another, or the moon, is a different section.

     

    In terms of professions they are not WoW easy, neither Vanguard have to be careful of not breaking it.  In terms of gear is also not crap, crafting gear is practically on par with heroics.  Not like swtor that for the most part is crap.

     

    What Wildstar provide, specially if you select the Explorer path, is the sense of exploration, because you have to get to remote areas in the map to level it.

     

    But there is the problem of freedom on how you level.  No game has yet give you  clean way of leveling any way you want.  I would give the best way to WoW, since their dungeon leveling rewarding system gives you a piece guaranteed on every run.  And you can technically before level 70, level your character by only doing dungeons, or only doing quests, or a mix of both.   But in PvP it fails too, because there is no constant gear available for leveling at the PvP vendors, and if even if there was one, due to the PvP specific stat that is useless on PvE, while taking valuable PvE stats is a fail.

     

    The best PvP games I have enjoyed are Chinese games that do not have a PvP stat.  You only have 1 gear set to enchant, equally effective in PvE and PvP.  Plain and Simple.

  • NightHaveNNightHaveN Member UncommonPosts: 1,051

    But you can also check Landmark.  While its future no matter the latest developer comments IMO is a little cloudy, and while still lacks a lot of features like an AH.  It may provide the freedom you are searching for.   Apply for beta, try it and then if  fills your taste, then you can optionally buy packages or game cards for it.

     

  • JacxolopeJacxolope Member UncommonPosts: 1,140

    Op- What you want does not exist. Sorry. many of us want the same and pour time has passed (it seems) as "virtual worlds" dont really exist anymore. Plenty of quest grinders, theme parks or PVP arenas (calling themselves "sandbox") or MOBA s, online lobby games, etc... Its a great time for those types of games. For virtual worlds? Nope. sorry.

    The age of incline is returning to CRPGs however. Some great single player games coming from smaller studios like Wasteland 2 , Divinity OS, Shadowrun and the like.

    Not trying to be a downer but... If you are going to play an MMORPG WOW is still the best (unless you can stomach eve) and almost everything else is a clone with less content , more restriction and probably cash shop oriented.

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by honoursword
    Hey all, hope you're well.It has been a while since I have been on this site and primarily due to work and family commitments I haven't been as close to my loved MMORPG games that I would like.With the exception of the occasional go on WOW my gaming time has been taken up by playing some old games such as MOHAA and Star Wars Rebellion.I need an MMORPG fix though and wanted to know what are the new and latest MMORPG games like in the last 6 months?I guess what I am looking for is an MMORPG that returns that open world feeling. For example, I am a SWG veteran and just loved the fact that you could point your speeder in any direction, head into the middle of no-where and setup camp if you wanted too while mining for ore.Combat is not that important to me, content is. For example I like different ways of progression such as levelling up your profession skills and selling your wares. Or exploring rare and difficult areas things like that.Are there any new MMORPG's that deliver anything like this? Sort of the old SWG original feel, something like that.

    Nope.

    you could try the repopulation but the pop is very low for an early access game.


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  • NomadMorlockNomadMorlock Member UncommonPosts: 814

    I'm an old SWG vet myself and I've tried just about everything out there.  My first question- how do you feel about group content?

     

    For me I have to say Guild Wars 2 is a quality game and I enjoyed the leveling experience and the world, but without roles to play (tanks, heals, CC, DPS) the group content just wasn't fun. 

     

    Wildstar gave me a headache.  The humor wears off fast and the end game is designed around 40 man raids. 

     

    Archeage has enough sandbox features to remind me of SWG, but owning Land is such a hassle it's not fun.  The crafting is rewarding but as soon as you are able to achieve something great like raising a rare bear mount, they put it in the cash shop. This game is much too much pay 2 win.

     

    I'm having the most fun currently getting immersed in Elder Scrolls Online. Huge amount of content, player crafted everything is the best and on March 16 it becomes buy to play without a subscription. Next week they drop the largest patch since release adding a ton of new features as well.   Group content is solid and not easy. Tons of solo dungeons and delves and 16 4man dungeons while leveling up. PvP is three faction in the most incredible central battleground I've ever seen in an MMO but don't know your preference on the PVP front. I will say this, the game is immersive. 

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by honoursword

    I need an MMORPG fix though and wanted to know what are the new and latest MMORPG games like in the last 6 months?

    I guess what I am looking for is an MMORPG that returns that open world feeling. For example, I am a SWG veteran and just loved the fact that you could point your speeder in any direction, head into the middle of no-where and setup camp if you wanted too while mining for ore.

    As far as the last 6 months or even year I would say you are out of luck based on what you described.  However, the closest thing to get that "head in a direction and do stuff" then sell your wares would probably be Fallen Earth.  That game doesn't restrict the items you can craft based on professions like woodworker, weaponsmith, armorsmith, etc.  If you have the mats and enough skill in crafting you can make it wither it's a dune buggy, helmet, rifle, food, etc.  Keep in mind I have no idea what the pop is like now a days, but it is f2p so wouldn't cost anything to check out.  I think part of what gives the game that feeling is just how big the game world is.  Very similar to the size of SWG planets.  Plus your mount is persistent in the world.  If you hop off your dirt bike or horse, it just doesn't go poof into mid air until you need it again.  It stays there and mobs will attack it and damage/kill/destroy your mount if you don't pay attention to it.  That kind of adds to the immersion.

    "If I offended you, you needed it" -Corey Taylor

  • NightHaveNNightHaveN Member UncommonPosts: 1,051
    Wildstar raids were tuned down to 20, and the bar on how getting attuned was reduced. And some enhancements and quality of life changes across the whole game have been implemented between Drop 3 and Drop 4. But again, is not the kind of game he's looking.
  • NightHaveNNightHaveN Member UncommonPosts: 1,051
    GW2 is also a nice experience. While you will not get rid of the quest leveling system style theme park, is very flexible in that way.
  • KyleranKyleran Member LegendaryPosts: 37,030
    Er, not to be a master of the obvious, but perhaps EVE?

    "See normal people, I'm not one of them" | G-Easy & Big Sean

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    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

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  • elockeelocke Member UncommonPosts: 4,335

    I recommend Guild Wars 2.  One time fee and maybe some money down to buy character slots and then have a blast.  I literally always have something to do on any given character across all types of MMO gameplay.  From exploring to leveling to questing to crafting to battleground PVP to massive PVP to boss hunting to jumping puzzles and all in an open world environment with incredible music, awesome visuals and tons of metagaming and more to come with the expansion later this year. 

     

    May want to wait for next month too for Elder Scrolls Online.  That has open world and the questing is more involved and lore heavy. 

  • LerxstLerxst Member UncommonPosts: 646

    I posted yesterday about an older one undergoing a face lift over the next couple of weeks. I have nothing invested in it, short of thinking it's a game that has some really good potential if it gets populated. Linkrealms.

    It has crafting, gardening, home-owning, combat, PvP, full-loot systems, smooth animations, really nice looking graphics and feels and plays a lot like the original UO... including the skill system.

  • TalonThornTalonThorn Member Posts: 9

    You might want to check out Trials of Ascension. It has a Kickstarter going right now. There are a lot of great features planned.

    Skill-based, twitch combat with friendly fire, involved crafting system, modular house construction with no preset housing zones/plots, settlement and kingdom features, dynamic spawning of plants and animals, GM run events including controlling mobs, etc.

  • NightHaveNNightHaveN Member UncommonPosts: 1,051
    And btw GW2 has roles, for the most part. It has tank class, dps range and close, kind of support (debuffs/boons). What it lacked was a healer role. It originally depended on self heals and evading strong hits. But haven't been lately so no idea if a class/weapon combination has heals now.
  • NightHaveNNightHaveN Member UncommonPosts: 1,051
    But unlike traditional mmo, where classes are clearly defined and locked, GW2 char role depends on your weapon. Not as flexible as The Secret World, were the weapon is the class and you only need 1 char, but very flexible.
  • DocBrodyDocBrody Member UncommonPosts: 1,926

    You don't need an MMO for that.

     

    Get Fallout New Vegas and/or Skyrim and enjoy the huge benefits of single player games.

    Countless mods

    No damn cash shop

    A world you can actually influence

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