Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why have classes if the mmo is EXTREAMLY EASY !

13»

Comments

  • fistormfistorm Member UncommonPosts: 868

    Dont get me wrong, I have been following this games development since ROI, I been waiting to see how they make changed to see if I can come back all the time.   If  they were to bring back the uniquness of the characters that would bring back the balance of the game and get rid of the stat based system,  It would no longer be a face roll and I could see myself enjoying this game again.  I dont have to play post ROI to know what the development teams are doing with the classes.  I follow them just as much as anyone who does play, cause I would be back in a heartbeat when the deep issues of uniquness and unbalanced dps equality are resolved.

     

    Beleive it or not DPS used to be a role in a group, just like Crowd Control used to be a role for loremasters.   Not everyone in party was suppose to be TOP DPS.  this is where the whole EXTREME EASY is coming from.   I hope you understand that,  so the old system and new system is very much a part of the TOPIC OF THE OP, which started at ROI.

     

    Back when there was baalance, there was buglars who used to be known for their fellowship manuvers, not how much DPS they did was, that was not their primary role.  Loremasters used to be known for how well they could Crowd Control, not hoe much DPS they did was,  Champions used to be known for how much they AOE and tanked secondary, not how much DPS to a single target they did,  Hunters used to be known for how much single target DPS they did, and crowd control secondary. 

     

    You strip away the role of DPS and you give it to everyone like candy and think the game will stay balanced without weakening the main roles of the system of the other classes, you got one giant canon of people who have no reason to be any role anymore but just to be a DPS.   Uniqueness lost and DPS only.  Game could only get more faceroll since that day no matter how many more or new abilites you add, if you dont address the uniqueness of the rolls, stat based DPS will rule the day and it has till now.

  • Moxom914Moxom914 Member UncommonPosts: 706


    Originally posted by fivoroth
    Why do people assume that just because something is easy it can't be fun. I am mostly playing the game to explore the world, the lore and see the story.it is also very relaxing to play after I spent 12 hours working lol.
    i am the same way. i also work 12 hour days and welcome easy mode on my games when i have time. i guess if i had a less active job or none at all then i would look to games for filling my "challenge" in life. as it stands now i look to games for just pure fun and enjoyment. easy means less stress and effort which after 12 hours of work sounds perfect for me
  • JaedorJaedor Member UncommonPosts: 1,173

    Not sure where I saw it but a dev from an older mmo (might have been lotro) said with level cap now at or approaching 100, players do not want to spend a lot of time leveling alts. Therefore the leveling path has been sped up and in some cases, one can buy a boost to be able to skip content.

  • fistormfistorm Member UncommonPosts: 868
    Originally posted by Jaedor

    Not sure where I saw it but a dev from an older mmo (might have been lotro) said with level cap now at or approaching 100, players do not want to spend a lot of time leveling alts. Therefore the leveling path has been sped up and in some cases, one can buy a boost to be able to skip content.

    I remember when all the games starting doing this, it was a money grab.   They put the nail in their coffin the day they did this, everquest, wow, all of them.  There is no way I would start a game today and climb my way up to 100 levels, and skip content which was suppose to be part of a game.   the 100 level chase will even deter people from returning to a game if they know they have to grind to max level yet once again.   It was there for long term money grabs and never had any long term vision beyond that, any company that follows that path will end up like SOE and their 60 million loss, unless they are WoW.

  • Po_ggPo_gg Member RarePosts: 4,711
    Originally posted by fistorm

    Dont get me wrong, I have been following this games development since ROI, I been waiting to see how they make changed to see if I can come back all the time.  

    ....

    Sorry, I ment that ROI line as a joke, because the game is even more easier since then :) And I agree with the dps issue too, that's why I left my mini, a mini shouldn't be a dps powerhouse killing machine.

     

    There's a fun thread over the forums with animgifs (a few of them are pretty awesome image). If you've followed the updates, and how Turbine botched the rebalancing after HD, check this cat for the lolz  https://www.lotro.com/forums/showthread.php?564793-So-which-one-are-you&p=7324587#post7324587 :)

    the levels around 50 took the most beating, for them the game was pretty tough during those weeks, even when they played on-level situations. I too died in Agmar a couple times after those changes with my hunter. But then they 'fixed' / rebalanced it.

Sign In or Register to comment.