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NCSoft today released their earnings report for the 2014 fiscal year. While the company as a whole grew across the board, not everyone is presently drinking champagne and wearing silly hats at the NCSoft executive suite.
Read more of Connor Wack's NCSoft Earnings: Not Everyone's Drinking Champagne in the Executive Suite.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Comments
I hope they right the ship. They made an interesting world (wildstar).Would be a shame to see it go so soon
Ok serious question - I'm MMO-less so looking to play something for a while.... I have never played WS so is it decent??
Most interesting in the numbers is Lineage(1). This MMO has been closed down by NCWest almost 3 years ago and the only one really making money, totaling more than all other titles combined.
WildStar - no surprise there and I'm waiting for B2P before I give it a shot again (it's in the same boat as ESO when it comes to gameplay and content)
GuildWars 2 is no surprise either with the changes ArenaNet made the last year. Changes in gem conversion (400 minimum and thus making it impossible for casual players to exchange) and 200 gems per missed expansion. This while at the launch of GW2 it was promised that we'd not be charged for ANY expansions.
Aion and Lineage II clearly made a drop in 2010/11 around the time F2P was announced for these titles. Not to mention around that time European services were dicthed from the US as well (Aion mandatory, L2 optional through Innova). That's not doing well for the numbers either. Add to that a lot of EU/US players who are fed up with NCWest GMs (or the lack of it) and not give these games a single dime anymore.
I seriously have my doubts if NCSoft/NCWest will be around for much longer. It's year after year that only Lineage(1) is doing well and each and every new title just fails or has less profit than the year before...
To be fair, our editorial take is a bit more in depth.
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Id say its decent, the world they created was interesting It has a very WoW feel to it, so that may be a + or - depending. They bet to much of their endgame on the hardcore raiders, so endgame fell apart for me. The combat demands alot of attention to suceed in most fights, that kinda wore me out as well, again your milage may vary.
I havent played since a couple of months after launch, but ive heard they have fixed alot of bugs and have added some more content.
PvP, havent heard anything good about that, the PvP servers are effectively dead by most reports, so roll on the pve server if you decide to give it a shot.
If you can pick it up cheap, give the 30 days a shot.
Its a good mmo. But it was a little too ACME for my tastes. The combat is very action, which is fun for a while. I think you can get a couple good months out of this game. Worth the price if you can pick up the box for cheap
Watch some game play footage on Youtube, it will give you a good overview of the art style and what the game plays like.
Some people like it a lot, but it doesn't appear to have had general appeal, yet there seems to be a complete lack of consensus as to why it failed to hold the majority's interest.
I agree.
You dont, unless you read korean. They shutdown lineage 1 in EU/NA in 2011.
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.
For me, the overall feel of the game is to frantic. Sensory overload on all fronts. Combat even on the most basic level is tons of fast paced actions. Objects that you create our place literally explode into existence, everything has a "fuck yeah!" Splash screen and I found after a while, I just couldn't stand the sight of it.
Is like playing god of war for two months. Yeah it's a fun game, but after a while, you're just done with all the shit flying everywhere.
I mainly pay MMOs to relax. Wildstar is not a relaxing mmo for me. But it is a fun one initially and probably in small doses.
Actually Bill the editorial is wrong.
RIP the last of the WoW clones. It's really hard for me to feel sympathy for a studio that showed such a lack of competence. From inexcusably poor foresight to terrible execution.
This was a studio given a western AAA budget of the course of 7 years. Outside of a terribly cluttered combat system, they failed to produce one unique gameplay system. Their ineptitude hurt the industry as a whole. Their squandering of all that was given will without doubt serve as a cause for pause whenever another major thinks "Let's make a new mmorpg".
It's a even more shame what they did with their financial backing and marketing when you look at all these indie developers with fresh ideas just trying to scrape together enough from kickstarter to get a demo out.
I hope the ones taking orders land on their feet. As far as the head of Wildstar's development, he should never work in the industry again.
Top chart (global revenue) is in WON, the lower chart (per game) is in US$...
No, you're wrong! :P
The graph is 5400 KRW in MN so that's like 5,400,000,000 KRW which should be $5M USD.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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You have your decimal points mixed up.
The number reported on NCSoft's statement was 5,491 KRW in MN, which translates to five thousand million Korean Won, or 5.491 billion as you or I would call it, which exchanges to $5 million on an exchange rate of .00091 used in the chart.
If you don't believe me on this translation, look at page 4 of NCSoft's report. The revenue displays as 838,718 KRW in MN on the chart, which translates to 838.7 billion won in the statement at the top of the page.
Uuh.. you can make a custom gem conversion in gw2. The button is right there under the whole tab... They did make the move for a fix gem conversion but dropped it soon after..
Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO
Waiting For: CU & Vanilla WoW
$20 million a quarter isn't bad though, really, is it? I mean that still puts it somewhere in the $80 million annually area which is probably better than many games.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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"classification of games into MMOs is not by rational reasoning" - nariusseldon
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