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Am I the only person who likes (and somewhat misses) the classic MMO grind? Whether it's grinding mobs for exp, grinding crafts for recipes or grinding skills for levels.
I always felt a closer connection to my characters in games that required grinding certain aspects and skills rather than the instant-gratification approach games are taking lately. Some speed up the leveling process so it goes by in a blur, while others remove the grind completely and set your skills on timers.
Honestly, these games remind me of dropping a quarter in an arcade machine, getting 3 lives, losing and dropping another quarter in. I have as much attachment to characters in these style of MMOs as I did the character in those arcade games.
It just makes no sense.
EVE, for instance lets you set skills on a timer. Great, go fight or do what you like and wait until the timer ticks down. Unfortunately, what you like to do at the moment is fight pirates, so you go and do that. Six hours later your timer dings and you can now mine a better quality of material from an asteroid. WTF?! How does fighting a ship improve your mining ability??
Meanwhile, back in UO, anytime I would go from 99.1 to 99.2 in a skill, I would feel freakin' accomplished! I was damn proud of myself! And as a result, once I reached 100%, I'd go around and show of my Grandmaster crafted gear. That's just something I don't eel with any of these games anymore. I couldn't care less if my toon lives or dies, I'll just resurrect and continue with my 2x Experience Weekend Event... and when I reach end game... now what?