What's your take on that? I think beta should mean the game will launch within three months and early access / alpha should be one year max. What do you think? I feel like there needs to be some accountability, some incentives that just are not in place once alpha early access and beta and founder packs have peaked.
Comments
Who is cutting each other's throat? I'm not. Paying a company to help test their product for them is idiotic.
Who is cutting each other's throat? I'm not. Paying a company to help test their product for them is idiotic.
If a company realy thinks it is worth it they could start by giving access to concept phase material and start selling stuff from the very beginning of development. It is still the players decission to buy or wait and it actualy means that all players get more information about a game before it releases.
The no-go for me comes with beneftis that are still in effect after release or if that early-access is used to make certain editions more expensive.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
1-4 days early access is fine as long as it doesn't cost extra.
It is also fine to let people who pre order get access to the stress test betawhich usually is 1-3 weekends or a week soon before launch.
Any more than that is a misstake, it is important to find dedicated beta testers that are in for making the game better and not just expecting a good time and a finnished product.
The correct answer is: As soon as people seem willing to pay for it.
When should someone buy into Early Access? Never. Unless you're happily willing to write that money off as a loss and refrain from bitching all over the internet that it's someone else's fault that you spent your hard earned dollars on an incomplete idea.
Use your brain. Even a developer of the highest pedigree with the best of intentions cannot predict how a product will turn out. Their "promises" are little more than their own personal desires for their specific product. But personal wants are often left on the cutting room floor due to time, money, and the sad fact that good ideas are often shit when put into practice.
Extreme cases of "Early Access" will probably never go away. Do yourself a favor, and know what you're getting into before you spend the money.
Answering those questions would negate my previous answer. That answer remains as it is. Never.
*yawn* such a tired argument. If the number of people who paid for alpha, beta, or early access were actually testing, we'd have some of the best quality games on the market! Shoot, even if they were just monkeys and were pounding on keyboards they'd probably find more bugs than what are generally reported in a paid beta/alpha cycle. People pay, log in, fart around for a bit, then basically say "eff this, what a piece of crap" and are never to be seen again, until launch. Ask any developer about the level of participation in paid betas, it's abysmal.
However, I don't totally disagree with your original answer of "Never". I'd rather see crowdsourcing projects with value-added items or XP bonuses, or in-game items over early access. Either that or give beta/alpha access, but boot people from it if they aren't contributing.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Talking about a tired argument.
Who is cutting each other's throat? I'm not. Paying a company to help test their product for them is idiotic.
Answering those questions would negate my previous answer. That answer remains as it is. Never.
What box? The box you want to limit my thought within? Those are your boundaries not mine.
Companies are going to offer their products and services at the price point and time that the consumer is most inclined to pay for them. In light of that, the best way to change when and how companies charge for their game is to change when and how the consumer wants to pay for them.
Do you disagree?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Tired? I think that we need to have more discussion about monkeys. I mean if we'd only pay closer attention to Planet of the Apes, we'd realize how the human race is going to end.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Companies are going to offer their products and services at the price point and time that the consumer is most inclined to pay for them. In light of that, the best way to change when and how companies charge for their game is to change when and how the consumer wants to pay for them.
Do you disagree?
I'm kind of old school on this, but to me:
- alpha = creating/revising essential systems
- beta = essential systems are done
Once a system is in place (whether alpha or beta), all the other dependencies can roll out. Some companies roll out everything at once, then have to change everything with a system revision. Lately, I've seen slower rollouts of systems, which means changes to the dependencies are fewer, shallower and thus faster.
I think paid access can happen in alpha or pre-alpha, but should come with an NDA and lots of caveats. SOE handled the alpha rollout pretty well with Landmark, though there wasn't an NDA.
And this is how the world ends
And this is how the world ends
And this is how the world ends
Not with a bang, but a whimper