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Heart of Thorns - what did you think?

245

Comments

  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by observer

    The most disappointing news is that there wasn't any mention of dungeons at all.  Most expansions release new dungeons.  It makes me wonder if GW2 is just going to abandon any future dungeon development.

    Not only that, but the new "region" seems like it's going to be really small.  Will it be one zone with 3 biome layers?  Or will it be several zones with 3 biome layers?  If you look on the map, each region contains 4 or 5 zones within each region.

    It's a region not a zone. It can't have only 1 zone. Also why do you think it will be really small. Where do you get the "it seems like"? Have you seen something no one else has?

    It looks like a decent expansion. I was hoping for cantha or elona but oh well. Gw 2 is so tiny compared to gw1 yet gw2 is soon approaching the 2-3 year mark. Gw1 by this time had GWEN...

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by MisterZebub
     

    Personal opinion, but I don't think the cash shop brought in enough income to fund it earlier than this. Well that or the Chinese roll out of the game took too many resources to work on both it and an expansion at the same time.

    As to what I think of the expansion, not enough concrete info yet to make an educated opinion.

    It is the other way around.

    The fact the cash shop brought so much more income than expected allowed them to be 2.5 half years receiving their wages while working on an expansion.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by observer

    The most disappointing news is that there wasn't any mention of dungeons at all.  Most expansions release new dungeons.  It makes me wonder if GW2 is just going to abandon any future dungeon development.

    Not only that, but the new "region" seems like it's going to be really small.  Will it be one zone with 3 biome layers?  Or will it be several zones with 3 biome layers?  If you look on the map, each region contains 4 or 5 zones within each region.

    They didn't talk about dungeons and very little about the open world zones, that is true.

    That doesn't mean there wont be dungeons though, even though I would guess they only adds one or 2 (with 4 paths). It is of course possible that they wont make one but it would surprise me a lot.

    As for the numbers of new zones, we can only guess. From the vids there seems to be one town or city and the empty space for Maguma is pretty big right now, add up that each zone will be vertical as well (below the djungle, under the trees and up in the trees).

    It is impossible to know ho large the new content will be just yet. It is hardly the size of GW Factions or Nightfall but it could still be large. We will just have to wait and see for that one.

    I have waited a long time for Guildhalls and guild Vs guild PvP.

  • pantaropantaro Member RarePosts: 515
    i got gw2 for free when it launched(gift) never played it much but i went back and watched the expac announce on twitch and i thought i should start playing. lol
  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by Loke666
    Originally posted by observer

    The most disappointing news is that there wasn't any mention of dungeons at all.  Most expansions release new dungeons.  It makes me wonder if GW2 is just going to abandon any future dungeon development.

    Not only that, but the new "region" seems like it's going to be really small.  Will it be one zone with 3 biome layers?  Or will it be several zones with 3 biome layers?  If you look on the map, each region contains 4 or 5 zones within each region.

    They didn't talk about dungeons and very little about the open world zones, that is true.

    That doesn't mean there wont be dungeons though, even though I would guess they only adds one or 2 (with 4 paths). It is of course possible that they wont make one but it would surprise me a lot.

    As for the numbers of new zones, we can only guess. From the vids there seems to be one town or city and the empty space for Maguma is pretty big right now, add up that each zone will be vertical as well (below the djungle, under the trees and up in the trees).

    It is impossible to know ho large the new content will be just yet. It is hardly the size of GW Factions or Nightfall but it could still be large. We will just have to wait and see for that one.

    I have waited a long time for Guildhalls and guild Vs guild PvP.

    Isn't the only difference there is a guild leader board in addition to the old leader boards for Spvp? For example If your team is all in the same guild it gets ranked on the guild leader boards?

    "We see fundamentals and we ape in"
  • observerobserver Member RarePosts: 3,685
    Originally posted by bcbully
    Originally posted by rodingo
    Originally posted by bcbully
    Very disappointed they did not add more weapons and skills only adding 1 new heal 1 new elite and a couple utilities wont be enough to last me a month let alone 2+ years. 

    Oddly enough though it's enough to keep certain people that don't play the game in the forums here for those 2+ years.

    I enjoyed GW2 until I realized I was stuck with same few skills forever, about 3 weeks. My first suggestion was to add more slotable weapon abilities. Come on man you gotta be a bit disappointed too. I mean all they're doing is giving each class another weapon, which you will most likely unlock like you did before but slower, then called it a specialization..

    Each weapon gives you different skills though, and each class has around 5 or more weapons they can use.  That's already more skills than your average MMO, or at least on par with them.

     

     http://wiki.guildwars2.com/wiki/List_of_guardian_skills

    A guardian has around 30 skills for all the weapons you can use, and that's not even counting the underwater or chained skills.

    The rest of the weapon skills for each class are here: http://wiki.guildwars2.com/wiki/Skill#Adventurers (just click List of "class" skills to see how many there really are)

    I can understand why you think there's so few though, because we can only carry 2 sets at a time, but it has to be restricted due to balance.
     
    Other MMO's offer an illusion that you have more skills, but most of the skills are utility or reactive skills, and not necessarily just damage skills from weapons.
  • MargraveMargrave Member RarePosts: 1,362
    I'm excited about it, want it!
  • BaitnessBaitness Member UncommonPosts: 675

    Cautiously optimistic... it seems to me that most of my favorite things in GW2 came with the release of the game, not the subsequent patches.  Hopefully this gives them another chance to capture lightning in a bottle.  New classes and weapon skills are necessary, I like that there will not be more levels.

     

    I am worried that the people that designed the living story may have too much say in the expac, though.  Their idea of fun doesn't mesh well with mine.

     

    Somehow despite GW2's strong points, I feel like it still has to find something it does best.  I think that thing has to be the dynamic events.  Hopefully in this expac we see really truly large scale events that lead to longer "event chains."  I do not want killing a temple boss to just be like resetting a timer until it comes up again.  Make it so event A leads to event B if it succeeds or event G if it fails.  Success in event B brings Event C, brings event K if it fails, etc.  That is asking a lot of them yes, but it is how I thought the events would work before I started playing.

  • MagikarpsGhostMagikarpsGhost Member RarePosts: 689
    Originally posted by Battlerock

    So what did you think of the announcement? I have to say I was impressed, I am typically very skeptical, I'm not a GW2 fan boi, but some of the changes coming, I definitely welcome, I think they took some different routes that I found to be interesting, especially with crafting and gear grind and leveling and character specilizations (risky with that specialization). I think the addition of guild halls is definitely a must have, and all in all I feel like they put together a very respectful package. I feel like they are setting a new bar. I have to admit leading up to this I wasn't the least bit interested and did not think I would even consider buying an expac, but I just found this presentation to be overall very respectful of the playerbase, I think GW2 may be the bar setter in quality and value. I think it's going to be something worth investing in.

     

    What did you think?

    It is a nice breath of life in to the game, sure its not what we all expected but at least i will have more to do at endgame now! As for the poster who mentioned the lack of skills in game ele gets 5 weapon skills per element with 5 elements that is 20 skills for staff 20 skills for scepter/focus/dagger 20 skills for dagger focus/dagger + 20 skills for underwater this is not including the 7-0 keys aka utility.

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  • XAleX360XAleX360 Member UncommonPosts: 516
    Originally posted by Lord.Bachus
    Originally posted by bcbully
    Very disappointed they did not add more weapons and skills only adding 1 new heal 1 new elite and a couple utilities wont be enough to last me a month let alone 2+ years. 

    The expansion is probably a year or longer away....

     

    they are adding several specialisations for every class, i would say atleast 3, and there is a new mastery system that also influences your combat... All those specialisations offer a whole new set of skills and abillities.... And the mastery system will be very deep and will probably work like an AA system...

     

     

    sadly it will never become the skillcollecting game, we all know from GW1

    What gives you the impression that the expansion is a year or longer away? It will be playable at PAX East.

    I think they're trying to release it on the third year mark in late August/early September. Investor reports point to an estimate increase in revenue during Q3, which fits this target schedule.

    Executive Editor (Games) http://www.wccftech.com

  • observerobserver Member RarePosts: 3,685
    Originally posted by fivoroth
    Originally posted by observer

    The most disappointing news is that there wasn't any mention of dungeons at all.  Most expansions release new dungeons.  It makes me wonder if GW2 is just going to abandon any future dungeon development.

    Not only that, but the new "region" seems like it's going to be really small.  Will it be one zone with 3 biome layers?  Or will it be several zones with 3 biome layers?  If you look on the map, each region contains 4 or 5 zones within each region.

    It's a region not a zone. It can't have only 1 zone. Also why do you think it will be really small. Where do you get the "it seems like"? Have you seen something no one else has?

    It looks like a decent expansion. I was hoping for cantha or elona but oh well. Gw 2 is so tiny compared to gw1 yet gw2 is soon approaching the 2-3 year mark. Gw1 by this time had GWEN...

    It's pure speculation, hence the question marks at the end of my sentences.

    Look at this link and sort by Region: http://wiki.guildwars2.com/wiki/Zone#Zones_by_level

    Then you'll notice that Maguuma Jungle already has 5 zones added to it, and that Maguuma Wastes only has Dry Top and Silverwastes, which are very small in comparison to other regions and their zones.

    If they add at least 4-5 more zones within this region, each with 3 biome layers (since it will be vertical), then i'll be impressed, but that's not the impression i got from Pax.  I could very well be wrong though, since it's too early to tell.

  • JohnP0100JohnP0100 Member UncommonPosts: 401
    Originally posted by Baitness

    Cautiously optimistic... it seems to me that most of my favorite things in GW2 came with the release of the game, not the subsequent patches.  Hopefully this gives them another chance to capture lightning in a bottle.  New classes and weapon skills are necessary, I like that there will not be more levels.

     

    I am worried that the people that designed the living story may have too much say in the expac, though.  Their idea of fun doesn't mesh well with mine.

     

    Somehow despite GW2's strong points, I feel like it still has to find something it does best.  I think that thing has to be the dynamic events.  Hopefully in this expac we see really truly large scale events that lead to longer "event chains."  I do not want killing a temple boss to just be like resetting a timer until it comes up again.  Make it so event A leads to event B if it succeeds or event G if it fails.  Success in event B brings Event C, brings event K if it fails, etc.  That is asking a lot of them yes, but it is how I thought the events would work before I started playing.

    The red highlighted text is actually what ANet claimed how GW2 will be pre-launch.

    Plus the 'zone wide dynamic events that will change the zone'.

    Not sure if we'll ever get to find out if whether ANet flat out lied or if they had to cut certain things due to budget / time etc.

     

    GW2 having a terrible non-coherent story is feedback ANet gets fairly often in QA sessions at Fan-events like PAX. You can see they tried something different with Season 2 compared to Season 1 in terms of story and why I don't think the living story people will have much say in the Expac. They also let go of some of the writers of the original GW2 and S1; IIRC.

    Also this ("PVE that isn't terrible!") actually went viral this morning; https://www.youtube.com/watch?v=q5RCeGiMby8&feature=youtu.be

    It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard

    Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi

  • GwapoJoshGwapoJosh Member UncommonPosts: 1,030
    Originally posted by XAleX360
    Originally posted by Lord.Bachus
    Originally posted by bcbully
    Very disappointed they did not add more weapons and skills only adding 1 new heal 1 new elite and a couple utilities wont be enough to last me a month let alone 2+ years. 

    The expansion is probably a year or longer away....

     

    they are adding several specialisations for every class, i would say atleast 3, and there is a new mastery system that also influences your combat... All those specialisations offer a whole new set of skills and abillities.... And the mastery system will be very deep and will probably work like an AA system...

     

     

    sadly it will never become the skillcollecting game, we all know from GW1

    What gives you the impression that the expansion is a year or longer away? It will be playable at PAX East.

    I think they're trying to release it on the third year mark in late August/early September. Investor reports point to an estimate increase in revenue during Q3, which fits this target schedule.

    It would be great if mmorpg.com made a post saying that there will be a playable beta in 6 weeks.  That's some pretty important info :)

    "You are all going to poop yourselves." BillMurphy

    "Laugh and the world laughs with you. Weep and you weep alone."

  • CriticKittenCriticKitten Member UncommonPosts: 47

    Guess I'll be the special flower then....I hate this announcement with every last fiber of my being.  Oh, no, it's not because it's an expansion.  I didn't want an expansion, I just wanted them to stop screwing up the Living Story so badly, but I knew it was inevitable.  But that's not why I hate it so much.

     

    No, what really grinds my gears is that it's an expansion composed of everything that the devs claimed to be against, and worse, it's an expansion composed of content that has been "promised content" for over two years and was supposed to be put into the game FOR FREE.  But nope, they bundled it all up in a nice pretty bow and they're selling it to us for the price of a traditional MMO expansion.  For over three years, they sold this game on the rhetoric that it would be different.  An "MMO revolution".  And then, one by one, they started abandoning their promises.  This, to me, is the last nail in the coffin.  Guild Wars 2 has officially surrendered.  They no longer care if they're different or not, they just care about your money, and they'll do whatever they have to in order to get it.

     

    The idea of "Mastery" is a concept stolen wholesale from games like Diablo 3, STO, etc.  It's basically like increasing the level cap to allow for more grinding, but without actually upping the levels, so it "fools" you into thinking that you're no longer grinding.  Similarly, specializations are basically their way of granting existing classes access to old and new weapons.  It's nothing new or different, it's a strategic copy/pasta from the book of every other MMO on the market.

     

    But the true rage-inducing part of this update is that it places several bits of previously promised content behind a pay wall, content that was allegedly to be given to us for free (and I only say "allegedly" because the devs were very carefully never to actually utter the word "free", they only heavily implied it).  That was supposed to be the Guild Wars 2 difference, remember?  That they'd release all of the traditional expansion stuff to us over the course of the year, abandoning the old expansion system in favor of one which kept updates flowing out on a consistent basis.  But look at them now!

    • The precursor scavenger hunt promised to us in November of 2012?  Now buried deep in the Mastery system, which locks it behind a pay wall.
    • Guild halls?  Only available in the new zone, which sticks it behind a pay wall.
    • New classes?  Pay wall.
    • New weapons, zones, etc?  Pay wall.  And just watch, they'll eventually announce new legendaries exclusive to this expansion, too, I guarantee it.
    • More PvP modes and WvW zones?  PAY WALL.

     

    I'm looking down the list of promises this expansion makes, and I recognize more than half of this expansion is content that has been promised for over two years.  A lot of it was supposedly going to be added "naturally".  And now they're asking me to pay them for the privilege of it.  No thanks.

     

    Go ahead, tell me I'm wrong for hating this, or that I'm old and bitter, or whatever you want.  I know my opinion is a minority one here and I'm gonna get a bunch of flak for daring to have an opinion other than "yay, we get to pay for all that free stuff they promised us! 10/10 ANet best devs in history o/".  But seriously, I give up.  This game will never be the "revolution" it claimed to be.  The devs don't even care any more if they're unique or not.  And if they don't care, why should I?  Though, I guess I can't be entirely mad at them, so much as myself.  I got fooled, I bought into the hype of what GW2 was going to be, I defended this game from the critics who said they'd eventually cave and become just like every other MMO....and now I'm the one with the egg on my face for my troubles.

     

    I don't expect anyone to understand this, but if I just wanted another generic MMO, I would've played something else.  There are dozens of traditional MMOs out there that I could've played instead.  If this were an expansion from anyone else, it wouldn't be that big of a deal because I expect this sort of nonsense from everyone else.  But I bought GW2 because of their bold vision, and their pledge to buck the trends and blaze their own trail in the MMO world.  Heck, I remember them being so confident in their expectations of this game that they once boasted that if they did this game right, they might never have to make a GW3, much less an expansion.

     

    If this makes you happy, then I'm glad for you.  At least someone else will get to enjoy this game.  But as for me....GW2, I want a divorce. >_>

  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by CriticKitten

    Guess I'll be the special flower then....I hate this announcement with every last fiber of my being.  Oh, no, it's not because it's an expansion.  I didn't want an expansion, I just wanted them to stop screwing up the Living Story so badly, but I knew it was inevitable.  But that's not why I hate it so much.

     

    No, what really grinds my gears is that it's an expansion composed of everything that the devs claimed to be against, and worse, it's an expansion composed of content that has been "promised content" for over two years and was supposed to be put into the game FOR FREE.  But nope, they bundled it all up in a nice pretty bow and they're selling it to us for the price of a traditional MMO expansion.  For over three years, they sold this game on the rhetoric that it would be different.  An "MMO revolution".  And then, one by one, they started abandoning their promises.  This, to me, is the last nail in the coffin.  Guild Wars 2 has officially surrendered.  They no longer care if they're different or not, they just care about your money, and they'll do whatever they have to in order to get it.

     

    The idea of "Mastery" is a concept stolen wholesale from games like Diablo 3, STO, etc.  It's basically like increasing the level cap to allow for more grinding, but without actually upping the levels, so it "fools" you into thinking that you're no longer grinding.  Similarly, specializations are basically their way of granting existing classes access to old and new weapons.  It's nothing new or different, it's a strategic copy/pasta from the book of every other MMO on the market.

     

    But the true rage-inducing part of this update is that it places several bits of previously promised content behind a pay wall, content that was allegedly to be given to us for free (and I only say "allegedly" because the devs were very carefully never to actually utter the word "free", they only heavily implied it).  That was supposed to be the Guild Wars 2 difference, remember?  That they'd release all of the traditional expansion stuff to us over the course of the year, abandoning the old expansion system in favor of one which kept updates flowing out on a consistent basis.  But look at them now!

    • The precursor scavenger hunt promised to us in November of 2012?  Now buried deep in the Mastery system, which locks it behind a pay wall.
    • Guild halls?  Only available in the new zone, which sticks it behind a pay wall.
    • New classes?  Pay wall.
    • New weapons, zones, etc?  Pay wall.  And just watch, they'll eventually announce new legendaries exclusive to this expansion, too, I guarantee it.
    • More PvP modes and WvW zones?  PAY WALL.

     

    I'm looking down the list of promises this expansion makes, and I recognize more than half of this expansion is content that has been promised for over two years.  A lot of it was supposedly going to be added "naturally".  And now they're asking me to pay them for the privilege of it.  No thanks.

     

    Go ahead, tell me I'm wrong for hating this, or that I'm old and bitter, or whatever you want.  I know my opinion is a minority one here and I'm gonna get a bunch of flak for daring to have an opinion other than "yay, we get to pay for all that free stuff they promised us! 10/10 ANet best devs in history o/".  But seriously, I give up.  This game will never be the "revolution" it claimed to be.  The devs don't even care any more if they're unique or not.  And if they don't care, why should I?  Though, I guess I can't be entirely mad at them, so much as myself.  I got fooled, I bought into the hype of what GW2 was going to be, I defended this game from the critics who said they'd eventually cave and become just like every other MMO....and now I'm the one with the egg on my face for my troubles.

     

    I don't expect anyone to understand this, but if I just wanted another generic MMO, I would've played something else.  There are dozens of traditional MMOs out there that I could've played instead.  If this were an expansion from anyone else, it wouldn't be that big of a deal because I expect this sort of nonsense from everyone else.  But I bought GW2 because of their bold vision, and their pledge to buck the trends and blaze their own trail in the MMO world.  Heck, I remember them being so confident in their expectations of this game that they once boasted that if they did this game right, they might never have to make a GW3, much less an expansion.

     

    If this makes you happy, then I'm glad for you.  At least someone else will get to enjoy this game.  But as for me....GW2, I want a divorce. >_>

    Ok, see you in game in a couple of months!

  • CriticKittenCriticKitten Member UncommonPosts: 47
    Originally posted by askdaboss

    Ok, see you in game in a couple of months!

    Don't hold your breath too long waiting for me.  This isn't the first time I've left an MMO and never returned.  Just one more thing GW2 now has in common with every other MMO I've played, I suppose.

  • Viper482Viper482 Member LegendaryPosts: 4,065
    I hope the new wvw map is not just another EOTM farming train map. I  would love to see something that actually encourages pvp and defending your stuff rather than constant flipping of everything and avoiding each other.
    Make MMORPG's Great Again!
  • boxsndboxsnd Member UncommonPosts: 438

    After reading the reactions around the web I can only think: holy shit, the GW2 fans are easily pleased/hyped.

    My issues with the game are

    1) no trinity

    2) can't place weapon skills where I want on the skill bar

    3) Downed mechanic removes all fun from PvP

    4) No permastealth

    6) No PvP progression

    Did they fix at least any of those? If not it's not for me.

    DAoC - Excalibur & Camlann

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    Originally posted by JohnP0100
    Originally posted by Baitness

    Cautiously optimistic... it seems to me that most of my favorite things in GW2 came with the release of the game, not the subsequent patches.  Hopefully this gives them another chance to capture lightning in a bottle.  New classes and weapon skills are necessary, I like that there will not be more levels.

     

    I am worried that the people that designed the living story may have too much say in the expac, though.  Their idea of fun doesn't mesh well with mine.

     

    Somehow despite GW2's strong points, I feel like it still has to find something it does best.  I think that thing has to be the dynamic events.  Hopefully in this expac we see really truly large scale events that lead to longer "event chains."  I do not want killing a temple boss to just be like resetting a timer until it comes up again.  Make it so event A leads to event B if it succeeds or event G if it fails.  Success in event B brings Event C, brings event K if it fails, etc.  That is asking a lot of them yes, but it is how I thought the events would work before I started playing.

    The red highlighted text is actually what ANet claimed how GW2 will be pre-launch.

    Plus the 'zone wide dynamic events that will change the zone'.

    Not sure if we'll ever get to find out if whether ANet flat out lied or if they had to cut certain things due to budget / time etc.

     

    GW2 having a terrible non-coherent story is feedback ANet gets fairly often in QA sessions at Fan-events like PAX. You can see they tried something different with Season 2 compared to Season 1 in terms of story and why I don't think the living story people will have much say in the Expac. They also let go of some of the writers of the original GW2 and S1; IIRC.

    Also this ("PVE that isn't terrible!") actually went viral this morning; https://www.youtube.com/watch?v=q5RCeGiMby8&feature=youtu.be

    List of all event chains that have 5 or more events in them.  Five isn't long enough for you?

    http://www.reddit.com/r/Guildwars2/comments/13vk5h/dynamic_event_chain_list/

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    Originally posted by boxsnd

    After reading the reactions around the web I can only think: holy shit, the GW2 fans are easily pleased/hyped.

    My issues with the game are

    1) no trinity

    2) can't place weapon skills where I want on the skill bar

    3) Downed mechanic removes all fun from PvP

    4) No permastealth

    6) No PvP progression

    Did they fix at least any of those? If not it's not for me.

    I do miss permastealth...

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • BaitnessBaitness Member UncommonPosts: 675
    Originally posted by Octagon7711
    Originally posted by JohnP0100
    Originally posted by Baitness

    Cautiously optimistic... it seems to me that most of my favorite things in GW2 came with the release of the game, not the subsequent patches.  Hopefully this gives them another chance to capture lightning in a bottle.  New classes and weapon skills are necessary, I like that there will not be more levels.

     

    I am worried that the people that designed the living story may have too much say in the expac, though.  Their idea of fun doesn't mesh well with mine.

     

    Somehow despite GW2's strong points, I feel like it still has to find something it does best.  I think that thing has to be the dynamic events.  Hopefully in this expac we see really truly large scale events that lead to longer "event chains."  I do not want killing a temple boss to just be like resetting a timer until it comes up again.  Make it so event A leads to event B if it succeeds or event G if it fails.  Success in event B brings Event C, brings event K if it fails, etc.  That is asking a lot of them yes, but it is how I thought the events would work before I started playing.

    The red highlighted text is actually what ANet claimed how GW2 will be pre-launch.

    Plus the 'zone wide dynamic events that will change the zone'.

    Not sure if we'll ever get to find out if whether ANet flat out lied or if they had to cut certain things due to budget / time etc.

     

    GW2 having a terrible non-coherent story is feedback ANet gets fairly often in QA sessions at Fan-events like PAX. You can see they tried something different with Season 2 compared to Season 1 in terms of story and why I don't think the living story people will have much say in the Expac. They also let go of some of the writers of the original GW2 and S1; IIRC.

    Also this ("PVE that isn't terrible!") actually went viral this morning; https://www.youtube.com/watch?v=q5RCeGiMby8&feature=youtu.be

    List of all event chains that have 5 or more events in them.  Five isn't long enough for you?

    http://www.reddit.com/r/Guildwars2/comments/13vk5h/dynamic_event_chain_list/

    These do not quite seem to be what I meant.  I didn't mean that there were 5 steps where you can fail and the whole thing stops until a timer expires and it restarts, I mean like when the centaurs take a camp and hold it.  Not just one long linear chain but a whole bunch of interconnected loops.  Like I said it seems like a bit much but it was what I thought I was going to see originally.

     

    Hypothetical example:

     

    1.  Centaurs have a camp.  Humans come from a nearby town to try to push them out.

    1a.  You succeed, push the centaurs out.  Humans control the camp now.  Go to 2.

    1b.  You fail, the centaurs maintain control of the camp.  Go to 3.

     

    2.  Humans send supplies to build up the camp.  They need to be protected from centaurs.

    2a.  You succeed, the supplies are escorted to the camp.  The camp increases in size and now has walls and ACs.  Go to 4.

    2b.  You fail, the supplies are destroyed by the centaurs.  Go to 5.

     

    3.  The centaurs retaliate by lighting a nearby town on fire via trebuchets with awesome flaming rocks.  Save the town.

    3a.  You put out the fires and destroy the trebuchets.  Go to 6.

    3b.  The town gets razed.  The centaurs set up a forward base in its remains.  Go to 7

     

    4.  The humans want to build a bridge between camp and town  The centaurs attack in waves to prevent it.  Defend the 3 builders.  ACs on the camp walls are close enough to help with the defense.

    4a.  The bridge gets built.  Guards patrol the path between town and camp.  Go to 8.

    4b.  The builders are killed.  The centaurs retaliate by lighting a nearby town on fire.  The humans at the camp abandon the camp to provide additional assistance.  After a short time, centaurs re-take the empty camp.  Go to 3 (3 more likely to be successful with additional assistance).

     

    5.  The centaurs press their advantage and attack the camp in waves.  If the waves are not killed quickly enough, they retake the camp.

    5a.  The camp is successfully defended.  Go to 2.

    5b.  The camp is retaken by the centaurs.  Go to 3.

     

    6.  The town needs to rebuild.  Collect wood from the nearby forest.  Has a pickup axe with one ability to cut down specified trees, other minor attack abilities.  Upon cutting down a tree, spiders spawn and attack.  Event has a time limit.

    6a.  Town gets rebuilt!  Go to 9.

    6b.  Town not built in time.  Go to 10.

     

    7.  The centaurs raze the area around the town - mainly the forest in 6.  Players need to put out fires within time limit, with hostile centaurs and spiders in the way.

    7a.  The fire is put out.  Go to 11.

    7b.  The fire is not put out.  Go to 12.

     

    8.  One-off events are triggered in the area around camp and town.  Camp and town are safe until other events from other cycles are triggered.

     

    9.  The town looks as it did pre-attack, but the de-forestation has aggravated a small army of spiders and their super huge queen boss.  Kill the queen within a time limit.

    9a.  You defeat the spider queen.  After a wait period, go to 1.

    9b.  The spiders are victorious.  The spiders move onward to the centaur camp, and harass it constantly.  Go to 1 (which is now helped greatly by the spiders).

     

    10.  The centaurs directly assault the town led by a big boss centaur.  Kill the boss within the time limit.

    10a.  You kill the boss.  After a wait period, go to 1.

    10b.  The centaurs take control of the town.  Go to 7.

     

    11.  Small one-off events are triggered around the town, mostly skirmishes with centaurs.  Camp and town belong to centaurs until events from other cycles are triggered.

     

    12.  The fire pissed off the spiders.  This triggers an "event" where the spiders and spider queen attack the centaurs in the town, and ultimately defeat them (through endless spider spawns and queen being buff).  Player participation changes nothing.  After spiders kill off centaurs, they go back to their forest and despawn.  NPCs come to repair town.  All of this takes time.  After a wait time, go to 1.

     

    Every time the spider queen spawns she is a trigger for another event cycle - she destroys something on her way to battle.

     

    This cycle waits for triggers in 8 and 11.

     

    Edit:  This seems like a lot of planning to me but hey I am not getting paid to spew this out spontaneously.  Having this one area of the map potentially be in one of 12 different events seems pretty cool though, and the main point is that this event cycle both triggers changes in other cycles, and is changed by triggers in other cycles.

     

    Also if you can't tell I really liked fighting for kessex hills.

  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by boxsnd

    After reading the reactions around the web I can only think: holy shit, the GW2 fans are easily pleased/hyped.

    My issues with the game are

    1) no trinity

    2) can't place weapon skills where I want on the skill bar

    3) Downed mechanic removes all fun from PvP

    4) No permastealth

    6) No PvP progression

    Did they fix at least any of those? If not it's not for me.

    Yes, the expansion pack fixed all this. So now you go buy the game and give your money to Arenanet so that they can improve my game.

    Deal?

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by boxsnd

    After reading the reactions around the web I can only think: holy shit, the GW2 fans are easily pleased/hyped.

    My issues with the game are

    1) no trinity

    2) can't place weapon skills where I want on the skill bar

    3) Downed mechanic removes all fun from PvP

    4) No permastealth

    6) No PvP progression

    Did they fix at least any of those? If not it's not for me.

    No offense, but I'm not sure why you're even still posting in GW2 threads.

    You don't like the game, it's not for you. You didn't like the game 2 years ago, and you still don't like it now. You've spent every chance you've had to tell us all you don't like the game, and it's not for you. That's fine, you don't like it, we get it.

    But it's long since been passed the point where this is like going to a zelda forum and complaining the game sucks cause it doesn't have levels.

    The game is not, and never has been based on the principles you are looking for. You want more hotbar customization, great, you're not alone. Downed mechanic is also a contentious topic. PvP actually does have progression, but I'm sure you'll find something else to dislike about it. No perma-stealth is a good thing, unless you want a game where you can freely gank people who can't even hit you before dying. There's a reason many games with stealth have anti-stealth mechanics & limited stealth nowadays. However this game isn't based around a trinity. Never has been.

    If you want a game with none of these things, there is a game that you may have heard of. It's called World of Warcraft. Don't like that one? Thankfully there are a handful of similar MMOs that also offer the same experience. Hopefully you will find the game that's right for you.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Battlerock

    So what did you think of the announcement? I have to say I was impressed, I am typically very skeptical, I'm not a GW2 fan boi, but some of the changes coming, I definitely welcome, I think they took some different routes that I found to be interesting, especially with crafting and gear grind and leveling and character specilizations (risky with that specialization). I think the addition of guild halls is definitely a must have, and all in all I feel like they put together a very respectful package. I feel like they are setting a new bar. I have to admit leading up to this I wasn't the least bit interested and did not think I would even consider buying an expac, but I just found this presentation to be overall very respectful of the playerbase, I think GW2 may be the bar setter in quality and value. I think it's going to be something worth investing in.

     

    What did you think?

    I'm basically cautiously optimistic.

    I think a lot of the changes are good ones, I'm waiting to see how well they are implemented. I'm also concerned that parts of the expansion won't be enough. I.E. the specializations I hope are either a lot more robust than I'm expecting (more than just a new weapon and a handful of new skills / one new trait line); or it would be good to have at least 2 specs per class, so there's actually some choice involved in which to go with, rather than just another upgrade.

    I'm also looking forward to some of the new boss encounters / events. I hope they are indeed better than the ones we've had so far.

    That said, there is one feature this game kind of needs, that I've heard nothing about, and that is some saveable loadouts. For how much this game champions character customization, there is still no way to save different specs / gear combinations / looks / etc. It baffles me.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by aesperus
    Originally posted by boxsnd

    After reading the reactions around the web I can only think: holy shit, the GW2 fans are easily pleased/hyped.

    My issues with the game are

    1) no trinity

    2) can't place weapon skills where I want on the skill bar

    3) Downed mechanic removes all fun from PvP

    4) No permastealth

    6) No PvP progression

    Did they fix at least any of those? If not it's not for me.

    No offense, but I'm not sure why you're even still posting in GW2 threads.

    You don't like the game, it's not for you. You didn't like the game 2 years ago, and you still don't like it now. You've spent every chance you've had to tell us all you don't like the game, and it's not for you. That's fine, you don't like it, we get it.

    But it's long since been passed the point where this is like going to a zelda forum and complaining the game sucks cause it doesn't have levels.

    The game is not, and never has been based on the principles you are looking for. You want more hotbar customization, great, you're not alone. Downed mechanic is also a contentious topic. PvP actually does have progression, but I'm sure you'll find something else to dislike about it. No perma-stealth is a good thing, unless you want a game where you can freely gank people who can't even hit you before dying. There's a reason many games with stealth have anti-stealth mechanics & limited stealth nowadays. However this game isn't based around a trinity. Never has been.

    If you want a game with none of these things, there is a game that you may have heard of. It's called World of Warcraft. Don't like that one? Thankfully there are a handful of similar MMOs that also offer the same experience. Hopefully you will find the game that's right for you.

    Amen aesperus! (it's Sunday so I can say that) There are a few folks complaining that were here before the launch of GW2 that didn't care for it then, and hadn't even played it. Move on people, GW2 didn't die like you predicted. :)

    For me the expansion looks pretty sweet! Some folks only read into it so far and stopped just to complain and didn't see the potential it will bring. It's only speculation right now on anything discussed anyway. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

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