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Wondering how close the gameplay in PG is too vanilla EQ? Specifically as to difficulty, grouping, game mechanics etc.
Interesting looking game, but the graphics look pre-EQ. Having a hard time with that.
Originally posted by Torvaldr No, it's really nothing like EQ. It shares many more qualities with Asheron's Call.
The lead developer and possibly only developer worked on Asheron's Call.
Looks are really subjective. In my eyes I think this looks better than EQ but obviously many don't.
Graphics are not nearly as old looking as EQ (I loved EQ and its art look at the time). Everything is higher res, higher level of detail, more polygons, so your only gripe could really be the art choices which is subjective.
Personally I couldn't care less about what it looks like. To me as long as a game isn't painfully awkward looking and movement and animations are somewhat fluid, I'm sold. I mean I still play old Everquest and I think anything on par with that or better is all that I need personally. I'm far more concerned with game mechanics and designing the game for multiplayer, and not as a single player game like 99% of modern MMOs. If they can make the world dangerous and rewarding, I'd gladly give it a spin.
PS: if Graphics < high end newest stuff > is your ONLY reason to play a game instead of its content then Project Gorgon won't be for you. If you love to Feel Great while playing a fantasy mmo, then it is for you!
I Highly Recommend Project Gorgon!
I will agree with the idea that Asheron's Call is a better match than EQ.
I don't think that Project Gorgon is going to be successful. The player-base is miniscule, at best. The largest number of players I've seen online is easily under 100 (62, but I may have misremembered that), with 22-27 being much more the norm. The everyone can get every skill design decisions undercuts the need to rely on others. The UI, particularly the grouping mechanics and chat functions, were abysmal -- they were too clunky even for an in-house alpha, and the developers felt confident enough to show this system to this public. That tells me that either they didn't think this was important, or that the developers wanted to move on to something 'new' rather than finish the current product. The use of 'placeholder' systems and mechanics as already in rampant use in PG means that there is still massive amounts of work still needed.
Ultimately, Project Gorgon is a single player game, set in a persistent, shared world. It may eventually develop into something interesting, but it's not really close, for me. Based on the product that I played (Oct-Nov 2014), I simply couldn't recommend it.
Logic, my dear, merely enables one to be wrong with great authority.
I really enjoyed my time in Project Gorgon and still suggest it to folks as an up and coming game. However doing the quests for reputation took a lot out of me and made it feel like a quest grind. I also grabbed all of them at once, so probably more my play style. Overall I like the vision for the game and the current iteration or at least the one I experienced a couple months back was fun but still in need of a lot of work. I did some youtube videos on it and really think it is a game that people should try out. I love the skill based play style for sure but again almost every aspect needs work.
The "questiness" of the rep grind and the lack luster grouping UI was the down fall for me. It just didn't hold me in the long run, I still recommend it and suggest folks who like the old school games to give it a shot. I hope it does well and hopefully gets the TLC it desperately needs, but with 2 failed kickstarters, if it does get the TLC, it will take quite a lot of time.
This isn't a signature, you just think it is.
Lots of questions from casual soloer, PvE fan (and pvP hater) looking for somethinjg other than Istaria and Lotro. I.e. to replace Lotro with something.
And so it goes. Please forgive me if questions sounds silly.
I played Project Gorgon for a very brief time. It is far too undeveloped to really be considered a game. Now if this is a college class project for one developer then it isn't bad for that, but if it's meant to be a commercial product to compete in the market then it's completely laughable.
Play it and you will believe there is only one dev working on it.