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No flying experiment has failed in WoD

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  • KrimzinKrimzin Member UncommonPosts: 679


    Originally posted by Hoplites
    unlike other MMO's that age with time, this is the first that has made playing content at level cap more painful and reduced replay value.What a shame.
     

    The OP is lazy. I personally love that there are no flying mounts. Even more so that Im on a PvP server.

    Just because I'm a gamer doesn't mean I drive a Honda.

    Best Duo Ever
  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Hoplites

    unlike other MMO's that age with time, this is the first that has made playing content at level cap more painful and reduced replay value.

    What a shame.

    . 

    Wish this would be only problem. Before WOD was released I used to say WOW is only game I can immagine to play for next 10 or 20 years with expansions that will come. And had 22 lv. 90 before WOD was released. This still hold about playing for next 10 or 20 years ... but as it looks i will never again have full set of alts. While with any previous expansion I had a blast for at least 6 months after release ... I have unsubbed WOW after single month and after 4 maxed out alts. Just can not believe it. I had a blast first month I admit ... but fun factor fast weared off. Snif.

  • MpfiveMpfive Member UncommonPosts: 308
    Originally posted by Tasslehoff35
    Originally posted by thunderC
    I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

    Garrison nonsense?  I'd love for you to explain?  

     

    Linear zones?  Please link the achievements for collecting all treasure, kill all rares, complete all quest, ect ect...

    Yes, linear quests. You can't go off the beaten track and discover new quests because they all have to be done in order. It's a horrible stale system

  • PpiperPpiper Member RarePosts: 1,027
    I definitely like no flying in Draenor. It makes you experience the environment much better. Now I get to see everything the world has. I missed a ton of content in the other xpacs by flying to my quests and then leaving. 
  • ForgrimmForgrimm Member EpicPosts: 2,972
    Originally posted by Bladestrom

    Somebody is standing outside a PVE instance in PVE gear waiting to enter and a PVP player attacks him -  That's called Griefing  He has no intention to PVP, and if you kill him he is going to have to run back to the instance, risk being ganked again, carry damage to his gear which means he has to repair sooner and generally waste his time.  The fact that he is standing outside a PVE instance should be a clue that he does not want to PVP - why exactly do you want to attack him again instead of looknig for a real PVP fight?

    Then he shouldn't have rolled on a pvp server.

  • seafirexseafirex Member UncommonPosts: 419
    Originally posted by daltanious
    Originally posted by Hoplites

    unlike other MMO's that age with time, this is the first that has made playing content at level cap more painful and reduced replay value.

    What a shame.

    . 

    Wish this would be only problem. Before WOD was released I used to say WOW is only game I can immagine to play for next 10 or 20 years with expansions that will come. And had 22 lv. 90 before WOD was released. This still hold about playing for next 10 or 20 years ... but as it looks i will never again have full set of alts. While with any previous expansion I had a blast for at least 6 months after release ... I have unsubbed WOW after single month and after 4 maxed out alts. Just can not believe it. I had a blast first month I admit ... but fun factor fast weared off. Snif.

    The green part right there says it all!!! You are not playing the game properly. Sure! you are playing it the way you want to play it, i admit that, but in all honesty that is not how you play a mmorpg. The way you play it is why people get tired of leveling up a character, questing in games and why the game is so easy and fast to level up and also ruining it for everyone else that are not altoholics and only play 1 or a few more character over a long period of time.

    ( inside 1 month you level up 4 character to max level in this xpac alone, that is not the way it is suppose to be specially with a xpac that as more levels in it then lich king or cata or mop. Only BC had that much levels and that xpac was before all the other xpac ).

    Flying only helps to level up more characters it does not help to get immersion or give people a chance to interact with each other at all wich is the point of a mmorpg. That is why Blizzard is saying the game was not designed to have flying in the first place. Thank you for saying exactly the same thing as us.

     

    Edit : by the way dear sir that i quoted here , i do not know if you where for or against flying but your example was good enought for me to use it for the reason why flying is bad in a mmorpg. Leveling that many characters like that must be a pain in the neck and must get very hard to go true all of those quests after a while so i can see a reason why people that level up so many characters would want the flying but not consider the other players that play the game properly like a mmorpg is suppose to be played by going true the story and quests, the contact with other players while leveling and interacting with them, etc.etc..

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Originally posted by Mpfive
    Originally posted by Tasslehoff35
    Originally posted by thunderC
    I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

    Garrison nonsense?  I'd love for you to explain?  

     

    Linear zones?  Please link the achievements for collecting all treasure, kill all rares, complete all quest, ect ect...

    Yes, linear quests. You can't go off the beaten track and discover new quests because they all have to be done in order. It's a horrible stale system

    That is 100% not accurate...there are tons of quest off  by themselves...how many bonus quests did you complete leveling up?  Or did you not play WoD and have no clue what your are talking about?

     

  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,045
    Originally posted by Mpfive

    Yes, linear quests. You can't go off the beaten track and discover new quests because they all have to be done in order. It's a horrible stale system

    I'm still discovering new quests with my main while doing other things in the world of Draenor, and I already have all the zone quest achievements.

    The only reason why you didn't find the side quests is because YOU choose to stay on the rails instead of going out and explore. Also, beside quests, did you know that each treasure chest discovered gave 20k XP, as much as a quest?

    WoW, all over the 10 last years, has been more and more about choices, in all the aspects of the game.

    For instance, some self proclaimed 'hardcore", "veteran", or whatever old farts call themself players can't accept that someone less "hardcore" can see the same content as they do in a easier version. Content everyone paid the same price for.

    When I see people getting their panties in a bunch because very casual players can still see the raids they paid the design of with their subscription using the easy LFR system, I personally applaud Blizzard. And most of the times, those same people can never post a link to their achievements in the heroic/mythic versions of the same raids. They are just butthurt that random people can now raid, and that they are no more the only peacocks sitting on the bank mailbox sporting their epic gear to impress "noobs".

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  • ShadoedShadoed Member UncommonPosts: 1,459
    Originally posted by Mpfive
    Originally posted by Tasslehoff35
    Originally posted by thunderC
    I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

    Garrison nonsense?  I'd love for you to explain?  

     

    Linear zones?  Please link the achievements for collecting all treasure, kill all rares, complete all quest, ect ect...

    Yes, linear quests. You can't go off the beaten track and discover new quests because they all have to be done in order. It's a horrible stale system

    There are storyline quests, yes, but there are loads of individual quests as well as area specific quests that get picked up on the fly if you can be bothered to explore the zones completely. Even one of the story quests early on ends up sending you off in four different directions, you can bob between them at any point.

    It must be Thursday, i never could get the hang of Thursdays.

  • HoplitesHoplites Member CommonPosts: 463
    Originally posted by thunderC
    I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

    I am inclined to agree.

    The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

     

     

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Originally posted by Hoplites
    Originally posted by thunderC
    I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

    I am inclined to agree.

    The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

     

     

    So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

     

    You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

  • HoplitesHoplites Member CommonPosts: 463
    Originally posted by Tasslehoff35
    Originally posted by Hoplites
    Originally posted by thunderC
    I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

    I am inclined to agree.

    The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

     

     

    So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

     

    You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

    I actually addressed this.

    Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

    WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

     

    1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

    2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

    3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

    Now, lets compare WoW to games that came out around the same time:

    CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

    Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

    Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

    Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

  • ThaneThane Member RarePosts: 3,422
    Originally posted by GetzMango

    I was not aware it was an experiment.

    I can see how the content locusts would hate it, but as for me, I love it.

    don't mind the OP, what he meant to say was "i don't like it!", people tend to think what they don't like is never going to work... everrrr!

    shocking news flash, it did work.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by Hoplites
    Originally posted by Tasslehoff35
    Originally posted by Hoplites
    Originally posted by thunderC
    I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

    I am inclined to agree.

    The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

     

     

    So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

     

    You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

    I actually addressed this.

    Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

    WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

     

    1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

    2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

    3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

    Now, lets compare WoW to games that came out around the same time:

    CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

    Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

    Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

    Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

    The OP seems to think that the hearhstone is the extent of WoW's "portal" system...

    What about all the actual portals to all of the cities in the game at the shrines? What about mages able to teleport or create portals for others to every city in the game? What about summoning stones at the entrance of every single instance in the entire game? What about warlocks who are able to summon anywhere in the game at any time?

    And you mention Rift, a game with the 100% exact same travel system as WoW (in wow its gryphons, in Rift they are "portals", but function exactly the same)? Rift even lacks the actual portal and summoning system of WoW's mages and warlocks....

    ...Once again, I don't think the OP has even played WoW, let alone put any significant amount of time into it.

  • HoplitesHoplites Member CommonPosts: 463
    Originally posted by doodphace
    Originally posted by Hoplites
    Originally posted by Tasslehoff35
    Originally posted by Hoplites
    Originally posted by thunderC
    I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

    I am inclined to agree.

    The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

     

     

    So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

     

    You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

    I actually addressed this.

    Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

    WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

     

    1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

    2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

    3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

    Now, lets compare WoW to games that came out around the same time:

    CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

    Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

    Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

    Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

    The OP seems to think that the hearhstone is the extent of WoW's "portal" system...

    What about all the actual portals to all of the cities in the game at the shrines? What about mages able to teleport or create portals for others to every city in the game? What about summoning stones at the entrance of every single instance in the entire game? What about warlocks who are able to summon anywhere in the game at any time?

    And you mention Rift, a game with the 100% exact same travel system as WoW (in wow its gryphons, in Rift they are "portals", but function exactly the same)? Rift even lacks the actual portal and summoning system of WoW's mages and warlocks....

    ...Once again, I don't think the OP has even played WoW, let alone put any significant amount of time into it.

    I addressed this....having to set hearhtstone to previous expansion shrines is bad design.

    Now, moving onto your next point, mages is one class which does not constitute an overarching travel system.  That is a perk of the class along with Warlocks.

    Next, Rifts travel system isn't the same as WoW and it exposes how little you know about WoW or Rift.  It is like saying WoW's garrisons is the same as Wildstars player housing.  Not even close.

    I think since you haven't been registered on this website for a long time that you have a lot of reading and learning to do IMVHO.  I hope I have educated you.

     

     

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by Hoplites
    Originally posted by Tasslehoff35
    Originally posted by Hoplites
    Originally posted by thunderC
    I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

    I am inclined to agree.

    The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

     

     

    So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

     

    You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

    I actually addressed this.

    Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

    WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

     

    1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

    2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

    3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

    Now, lets compare WoW to games that came out around the same time:

    CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

    Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

    Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

    Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

     

    #3 - Either Blizzard's system isn't the worst in the industry, or that aspect of the game isn't important enough to warrant a big change.  Millions of people are still playing the game.

     

    But for proof, what do you expect?  You've taken your subjective opinion on travel systems and generalized them as facts with nothing to support them other than your opinion.  The only thing we know is that millions of people just keep playing.

     

    I can not remember winning or losing a single debate on the internet.

  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,045
    Originally posted by lizardbones 

    #3 - Either Blizzard's system isn't the worst in the industry, or that aspect of the game isn't important enough to warrant a big change.  Millions of people are still playing the game.

    Millions of people playing the game doesn't mean they agree with that specific decision.

    Not being able to fly doesn't stop me from doing things, notably raid, it's just an inconvenience now that I have explored the whole world. It's also an inconvenience not to be able to use all those flying mounts I've collected, many quite hard to get, because they look ridiculous when grounded.

    I have half a dozen real life friends playing WoW, not a single one disagreed with not being able to fly at release and until the level cap, but now they are just as annoyed as me about it. I know it's not a representative number, no more than those who post here, but they are part of that silent population which never posts on forums. Most people of my guild also never post on forums, or vote on polls, they just go on information sites.

    As I already said, flying mounts should never have been added to the game. Now it's too late, they are part of it, most players have collected dozens if not hundreds of them, it's unfair to make them unable to use the result of that past work in the current content for so long.

    And don't even get me started on those who bought them for real money in the shop, who would have a very good additional reason to be pissed compared to people like me who only use in game farmed mounts.

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
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  • mark2123mark2123 Member UncommonPosts: 450
    Originally posted by Jean-Luc_Picard
    Originally posted by lizardbones 

    #3 - Either Blizzard's system isn't the worst in the industry, or that aspect of the game isn't important enough to warrant a big change.  Millions of people are still playing the game.

    Millions of people playing the game doesn't mean they agree with that specific decision.

    Not being able to fly doesn't stop me from doing things, notably raid, it's just an inconvenience now that I have explored the whole world. It's also an inconvenience not to be able to use all those flying mounts I've collected, many quite hard to get, because they look ridiculous when grounded.

    I have half a dozen real life friends playing WoW, not a single one disagreed with not being able to fly at release and until the level cap, but now they are just as annoyed as me about it. I know it's not a representative number, no more than those who post here, but they are part of that silent population which never posts on forums. Most people of my guild also never post on forums, or vote on polls, they just go on information sites.

    As I already said, flying mounts should never have been added to the game. Now it's too late, they are part of it, most players have collected dozens if not hundreds of them, it's unfair to make them unable to use the result of that past work in the current content for so long.

    And don't even get me started on those who bought them for real money in the shop, who would have a very good additional reason to be pissed compared to people like me who only use in game farmed mounts.

    I totally agree with J-LP on this in terms of the flying mounts.  When leveling, it's ok to not have them as it makes things too easy, but at level cap, you've earned the right to use the many mounts you have accumulated, bought even.  If this is the land you are now living in i.e. WoD, then all those mounts shouldn't be made redundant by it.

  • CerapheCeraphe Member Posts: 1

    I don't think I've noticed the lack of flying in WoD on my first character to 100 ... maybe because I kinda don't leave towns or my garrison now that I've quested my butt off. 

    I miss flying on my other characters coming up from 90 to 100, however. I enjoyed the first-time-around story. Now ... it's repetitive. 

  • HoplitesHoplites Member CommonPosts: 463
    Originally posted by lizardbones
    Originally posted by Hoplites
    Originally posted by Tasslehoff35
    Originally posted by Hoplites
    Originally posted by thunderC
    I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

    I am inclined to agree.

    The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

     

     

    So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

     

    You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

    I actually addressed this.

    Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

    WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

     

    1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

    2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

    3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

    Now, lets compare WoW to games that came out around the same time:

    CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

    Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

    Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

    Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

     

    #3 - Either Blizzard's system isn't the worst in the industry, or that aspect of the game isn't important enough to warrant a big change.  Millions of people are still playing the game.

     

    But for proof, what do you expect?  You've taken your subjective opinion on travel systems and generalized them as facts with nothing to support them other than your opinion.  The only thing we know is that millions of people just keep playing.

     

    It is the worst in the industry as it currently stands.  Ask any other player that plays MMOs and they will validate that WoW's flight path system is atrocious.

    Even Blizz admits that flight paths are poor.

  • BladestromBladestrom Member UncommonPosts: 5,001
    lol I don't remember people complaining about wows flight paths before everyone got flying mounts, they are what they are - flight paths. If someone is fearing out because a flight is 17% less optimal than some straight route then they maybe need to get in touch with their RPG routes if they have any. The issue with blizzard flight system is that noone rally cares about going anywhere in the game unless it's part of the latest tranche of content:

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • CrazyhorsekCrazyhorsek Member UncommonPosts: 272
    Originally posted by Hoplites
     

    Even Blizz admits that flight paths are poor.

    "We’re going to be making sure flight paths and other forms of travel are quick and efficient, with a goal of getting you to the places you want to go. Flight paths in the past have always been “the scenic route”, lazily listing from side to side and around waterfalls to the intended oohs-and-aahs of the transportee. The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we’re going to be looking to our beta testers to let us know if any are less than tip-top."

    http://us.battle.net/wow/en/forum/topic/12506571347

     

    I'm sorry Blizzard admits what?

    image
  • Grimlock22Grimlock22 Member UncommonPosts: 21

    Add me to the list of people who say no flying at level cap is BS!  I was and am fine with no flying while leveling, but at 100 there should absolutley be flying just like has been the case for every other expansion since BC.  PANDORA's flying box has already been opened and it's too late to try to close it now.  

    It's also a bad move on Blizzards part for all the people who have purchased flying mounts.  Yes I know, you can still use them to fly in other zones, but that's not good enough.  Wow has always been about end-game.  That's where you spend the vast majority of your time.  Flying needs to be available!

    Me Grimlock King!

  • GhavriggGhavrigg Member RarePosts: 1,308
    Originally posted by Hoplites

    unlike other MMO's that age with time, this is the first that has made playing content at level cap more painful and reducedimage replay value.

    What a shame.

    .

     

     

    Completely disagree. The zones are smaller, and the flight paths are quicker and more numerous to accomodate the land travel. Not to mention you now have a Garrison hearthstone as well as your normal, and if you choose the Inn or whatever in Arak, you can travel back there quick while in that zone. Also if you choose the Stables I believe, you can get your mount speed increased by 20%.

    Flying mounts would only ruin things. But if you hate it so much, then wait until next expansion to play this one. They'll likely add it in to make it quicker to get through WoD when that happens. 

     

  • HoplitesHoplites Member CommonPosts: 463
    Originally posted by Bladestrom
    lol I don't remember people complaining about wows flight paths before everyone got flying mounts, they are what they are - flight paths. If someone is fearing out because a flight is 17% less optimal than some straight route then they maybe need to get in touch with their RPG routes if they have any. The issue with blizzard flight system is that noone rally cares about going anywhere in the game unless it's part of the latest tranche of content:

    I have quit and my entire guild has quit. Especially with the 6.1 announcement of lackluster content.

    Blizz has no content to give to players so they gate everything and take away players time with trivial time sinks which eventually adds up.

     

     

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