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Although I love this game to death, I have to admit that the developers have to find a better way to ease new players into the current endgame population. Leveling 1-50 can be very easy and simple, to the point of being extremely boring for certain classes, but then when you get to extreme primals, bahamut coil, or even hard mode dungeon farming runs, it is a a rude awakening. even for me there are times i even wish i had rolled the simplest character possible just so i am able to put as much focus on the mechanics of the fight so i dont die instead of having to care about complex rotations or maximizing my dps.
Not only does the difficulty of completing a dungeon/boss suddenly ramp up exponentially, the expectations of you as a player suddenly spike as well. Wipe too many times on Titan Ex? healers/tank leave or some people will even kick you. Didn't watch the fight video beforehand? kick or abandoned. Not geared well enough or killing trash too slow for expert duty finder? get yelled at. Now players who are used to clearing dungeons on the first try are now frustrated because they are dying to garuda ex after 5 or 10 attempts and are unable to clear it. They dont realize that this is the norm and that for most people it takes at least 5 or 10 attempts just to even learn the mechanics.
The new players that stay to 50 are usually the ones that like to take it easy and dont mind clearing boring/simple dungeons, but now are confronted with extremely hard content. the new players that would have enjoyed the difficult content have already left at lvl 15 because thinking the game is too easy.
This is a huge issue that hopefully SE can address by the next expansion =/
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)