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How interactive, player wise is it?

rubydragon5rubydragon5 Member UncommonPosts: 693

How close to a mmorpg is it, can I interact with hundreds, or thousands of other players?

Will my decisions affect other players too, to any extent?

What type of features does it have, other then being a space sim?

Is there a complex player run economy?

mining?

trading?

crafting of some sort with blueprints or ?





Comments

  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Originally posted by rubydragon5

    How close to a mmorpg is it, can I interact with hundreds, or thousands of other players?

    You can interact in the same global universe, at a macro scale, yes, and sometimes in small-groups encounters. I think its limited to a few dozen in the same "bubble" in space right now.

    Will my decisions affect other players too, to any extent?

    Yes, they will; from an economics/trading, pirating and storyline-driving missions.

    What type of features does it have, other then being a space sim?

    A bit vague for a question, as, for me, the "space sim" genre is very, very large and can encompass many more features than there are in any game out there.

    Is there a complex player run economy?

    No. Players trade stuff around between stations, driving the pricing and markets from an offer/demand perspective.

    mining?

    Yes.

    trading?

    See two answers above.

    crafting of some sort with blueprints or ?

    Nope.

    See my answers in red above, from what I understood in the FAQ (one of the most popular ones anyway, here : http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ) and DDA (design discussions archive, here : https://forums.frontier.co.uk/forumdisplay.php?f=36).

     

    Beyond the answers above, what's important to remember is that this game is a work in progress, will include many more expansions in the future and has been designed from the ground up to support full-planet scale, FPS-style exploration and gameplay, atmospheric flight (including re-entry), full-blown economics and other MMO-esque social aspects.

     

    All that in a 400 billion star system playground that will see a main storyline driven by player actions and choices.

     

  • wuckswucks Member UncommonPosts: 114

    In theory you can interact with everyone who isn't running in solo mode. In practice you run in 32 player instances with no system/galaxy/'public' chat function. This is in no way an mmo/rpg game as most people would define it.


    If you're looking for something with the economic depth of eve you couldn't really be further from the game you want. Trading and mining serve no purpose beyond boosting your cash and changing some numbers in some npc database.


    You can explore uncharted space within the gigantic universe and that's going to be a huge part of the game for a lot of people. Again though, don't expect any depth to it - and that uncharted system 10,000 light years over there is more or less a copy paste of any other system, including the same npc pirates waiting (for a very long time, presumably. 'Someone is bound to discover this system eventually...any century now') to drag you out of warp and try to steal that ton of coffee you picked up and forgot to sell.


    The combat is fun. For a while. Once the game goes live you're almost certainly going to fight npcs more or less exclusively, however.

  • Asm0deusAsm0deus Member EpicPosts: 4,424

    Contrary to what some people and FD would like to claim this is a single player game that you play online for DRM reasons.

    FD will claim no no it is because shared economy and everyone has an effect on it bla bla......but then they say no wipe the 16 when thing go live because it doesn't matter if someone has 140 million credits due to exploiting bugs etc...thereby putting the lie to that claim.

    I have played in "open play" only since betas and I think i have run into ONE other person. There will be wings (grouping) but being able to actually stay with the group will be a giant PITA due to them completely scrapping "drive slaving" which would have allowed groups to jump together.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Originally posted by Asm0deus

    Contrary to what some people and FD would like to claim this is a single player game that you play online for DRM reasons.

    FD will claim no no it is because shared economy and everyone has an effect on it bla bla......but then they say no wipe the 16 when thing go live because it doesn't matter if someone has 140 million credits due to exploiting bugs etc...thereby putting the lie to that claim.

    I have played in "open play" only since betas and I think i have run into ONE other person. There will be wings (grouping) but being able to actually stay with the group will be a giant PITA due to them completely scrapping "drive slaving" which would have allowed groups to jump together.

    You're linking dots in an awkard fashion. No wipe and the need for an online connection to drive a dynamic universe and reduce cheating don't necessarily clash together.

     

    Although not very expansive at the moment, there are very real, playable PvP and collaborative aspects to this game. I'm not sure why you're twisting and bending reason to try and convince people that there isn't.

  • YalexyYalexy Member UncommonPosts: 1,058

    E:D is a heavily instanceed multiplayer game, but not a MMO.

    If you choose to, you can play 100% solo, without ever seeing another player by creating your own instance and blocking all other players from entering. This is the exact opposite of a MMO.

    The scrapping of the offline-mode doesn't change anything in regards to playing solo, it's only been scrapped to have a hard to circumvent DRM-system.

    The economy of E:D is meaningless. It's just NPC-goods being hauled around without any mentionable effect to other players.

    Additionally... the ship-controls feel very bad, even with a proper Joystick like a X52.

    Here's waiting for Star Citizen, but the controls in SC feel just as bad so far.

  • TheYear1500TheYear1500 Member UncommonPosts: 531

    ED is very odd and really shows that the definition of an MMO is not set in stone.  Personally I think of an MMO as having all players playing in a persistent game world, with the ability to interact with each other.  ED falls into this category.     

     

    The game can be played in three ways.

    Open Online:  You will interact with other players around you, you can meet any other player also in Open Online.  It is open PVP with consequences.  Each player flies in an instance "bubble" of a possible 32 players, these bubbles come together and move apart as you con close to other players in the game. 

     

    Private Groups: You will only interact with other players that you have selected to be in your group.  Game world is still effect by all players.   

     

    Solo Online:  You will never meet another player.  Game world still effected by all players.  

     

    You can jump from one mode or another, before you load your character.

     

    So to answer your questions, yes you can interact with hundreds or thousands of players, but just like most MMO's you can't interact with that many at a single time.  

     

    Your decisions do affect other players.  By changing the influence of the factions you are working for you can change the missions and the dynamics of the area, you can even start a civil war.  By trading you can flat line markets and make them unprofitable for others.  You can pirate and attack other players (or NPCs) in an area, you can also bounty hunt and attack player (or NPCs) pirates.  

     

    No player run economy, and no to crafting.   

     

    Edit: The multi-player interaction has not been flushed out, it is lacking in a number of ways that the Dev have stated will be implemented soon.  The Dev have also stated that more co-op features are in the works to be added.  So take that as you will, we have all been burned by Dev stating features will be added and then they are not, so if you are on the fence you can always wait and see.  

  • Asm0deusAsm0deus Member EpicPosts: 4,424
    Originally posted by Holyavenger1
    Originally posted by Asm0deus

    Contrary to what some people and FD would like to claim this is a single player game that you play online for DRM reasons.

    FD will claim no no it is because shared economy and everyone has an effect on it bla bla......but then they say no wipe the 16 when thing go live because it doesn't matter if someone has 140 million credits due to exploiting bugs etc...thereby putting the lie to that claim.

    I have played in "open play" only since betas and I think i have run into ONE other person. There will be wings (grouping) but being able to actually stay with the group will be a giant PITA due to them completely scrapping "drive slaving" which would have allowed groups to jump together.

    You're linking dots in an awkard fashion. No wipe and the need for an online connection to drive a dynamic universe and reduce cheating don't necessarily clash together.

     

    Although not very expansive at the moment, there are very real, playable PvP and collaborative aspects to this game. I'm not sure why you're twisting and bending reason to try and convince people that there isn't.

    What you all need to understand is this isn't really a persistent world, it has a persistent economy, factions etc so in that aspect you can call it a mmo BUT even in open play the game world is not "persistent", it is instanced with only so many people allowed per instance AND it will group you with people near your actual ISP region due to the peer2peer network etc.

    Most pvp is really pve with few and far in between random encounters, the game is more like a single player game with some limited multiplayer pvp available.

    My point is that when it suits them FD maximizes an aspect of the game but will minimize the very same aspect when it suits them. 

     

    As for the actual impact changing factions standing in a sector we still don't know yet what will happen thus the whole crimson state experiment which I have been watching closely baring the last day or two due to real life responsibilities.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • BearKnightBearKnight Member CommonPosts: 461
    Originally posted by rubydragon5

    How close to a mmorpg is it, can I interact with hundreds, or thousands of other players?

    -it is NOT an MMORPG. It is an online co-op with limited phasing.

    Will my decisions affect other players too, to any extent?

    -Sure, if you're a pirate and grapple people from warp.

    What type of features does it have, other then being a space sim?

    -Uh, that's about it :/?

    Is there a complex player run economy?

    -Nope, it is ALL NPC/AI based economy with values being trickled down to you from their servers.

    -You cannot trade with players.

    -You cannot trade currency.

    -Etc

    mining?

    -Yes, albeit very tedious and boring.

    trading?

    -Picking up cargo from one location and taking it to another with a higher buy price than you bought it for? Not much profit to be gained until you get the massive cargo ships with insane pricetags on them.

    crafting of some sort with blueprints or ?

    -Nope

     

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by rubydragon5

    How close to a mmorpg is it,

    ->as close as the sun is to earth, but they covered the basics by adding DRM and requiring server connection

     

     

    can I interact with hundreds,

    ->no

     

     

    or thousands of other players?

    ->nope

     

     

    Will my decisions affect other players too, to any extent?

    ->nope, not at all

     

    What type of features does it have, other then being a space sim?

    ->it rarely has space sim features, or other features. You can fly and you can dock. Often. Repeatedly. And sometimes shoot at something that moves in a direction.

     

    Is there a complex player run economy?

    ->nope

     

     

    mining?

    ->yes,  shoot and collect spawning canisters

     

    trading?

    ->with an Excel list, not players

     

    crafting of some sort with blueprints or ?

    ->nope

     

  • mlacenmlacen Member UncommonPosts: 14
    Im soo happy I didnt waste money on this game..thanks for all the answers.
  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708

    Why so dishonest?

    Originally posted by MoreOfTheSame
    Originally posted by rubydragon5

    How close to a mmorpg is it,

    ->as close as the sun is to earth, but they covered the basics by adding DRM and requiring server connection

    -> that's actually pretty darn close, cosmologically speaking

     

    can I interact with hundreds,

    ->no

    -> yes

     

    or thousands of other players?

    ->nope

    -> yessir

     

    Will my decisions affect other players too, to any extent?

    ->nope, not at all

    -> sure, to an extent

    What type of features does it have, other then being a space sim?

    ->it rarely has space sim features, or other features. You can fly and you can dock. Often. Repeatedly. And sometimes shoot at something that moves in a direction.

    -> it has a lot of spacesim features, or anyways of features that I expect from a spacesim, like warping, jumping, fully ship outfitting and systems management, complete flight controls, fuel management, temperature, shields, structural integrity, starmap, space phenomenoms, space stations...

    Is there a complex player run economy?

    ->nope

    ->  not at this point

     

    mining?

    ->yes,  shoot and collect spawning canisters

    -> also mining, pretty similar to Eve

    trading?

    ->with an Excel list, not players

    -> you trade goods between stations in the actual game, not on your desktop. will be expanded.

    crafting of some sort with blueprints or ?

    ->nope

    -> no, but also in the plans.

  • OriousOrious Member UncommonPosts: 548

    I posted this somewhere else but: ... anything passes for an MMO these days... It's kind of weird and I don't really understand. Basically diablo 3 is an MMO since the auction house links everyone together as well? 

    Besides that, cool video game.

    image

  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Originally posted by Orious

    I posted this somewhere else but: ... anything passes for an MMO these days... It's kind of weird and I don't really understand. Basically diablo 3 is an MMO since the auction house links everyone together as well? 

    Exactly. And I think the term "MMO" is really wide as it stands now. As long as something is a) online (interwebsable); b) multiplayer (people's gameplay impact individual gameplay); and c) massive (many thousands doing b)), then we have an MMO.

     

    Maybe we should have sub-genre or classifications to help make sense of the level of interactions between said "multi-players" gameplay?

  • mark2123mark2123 Member UncommonPosts: 450

    From what I've read, Elite Dangerous seems like a poor-man's Eve Online, with only a fraction of the things to do and low interactivity.  If I am correct, I'm not sure I see the point of the game being even made in the first place as Eve is pretty polished.

    Can someone who is a bit more informed than me tell me the reason to play this over joining Eve?

    Thanks.

  • Asm0deusAsm0deus Member EpicPosts: 4,424
    Originally posted by mark2123

    From what I've read, Elite Dangerous seems like a poor-man's Eve Online, with only a fraction of the things to do and low interactivity.  If I am correct, I'm not sure I see the point of the game being even made in the first place as Eve is pretty polished.

    Can someone who is a bit more informed than me tell me the reason to play this over joining Eve?

    Thanks.

    Immersion and it is not really like Eve at all. Eve is a spreadsheet management game and battles are over  and decided before hand not to mention a big part of eve is scamming other players.

    ED is more about exploration and dogfighting rather that spreadsheets, scamming other players and killing them for giggles is not really rewarded in this game.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • CaldrinCaldrin Member UncommonPosts: 4,505

    This is not an mmo and in my eyes has never been some.. I never backed it because I thought it would be a mmo or even for the multiplayer I backed it because it was Elite but with nice new graphics :)

     

    If you played and enjoyed Elite then you will enjoy this its as simple as that.. if you are expecting a space opera then this si not for you.

     

     

     

  • mark2123mark2123 Member UncommonPosts: 450
    Originally posted by Caldrin

    This is not an mmo and in my eyes has never been some.. I never backed it because I thought it would be a mmo or even for the multiplayer I backed it because it was Elite but with nice new graphics :)

     

    If you played and enjoyed Elite then you will enjoy this its as simple as that.. if you are expecting a space opera then this si not for you.

     

     

     

    The thing is, Elite was years ago, when anything that worked was almost acceptable.  Shiny new graphics won't be enough, you can be sure of that.  Gamers are very demanding these days as technology and needs have evolved - if there isn't a lot to do and there isn't a lot to interact with, except doing the same thing, missions, mining and trading, people will get bored easily as people need more.  I'm not seeing any 'wow' factor (in the literal sense not the game sense) here. 

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