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I can't believe I didn't catch on to this earlier when I was going through my list of role playing features that HAVE to be removed for the sake of action aimed combat.. There can NOT be a true pet class like Warcraft's Hunter & Warlock, or EQ's Necro, Shaman and Mage... When I d/l Tera and started playing it, I was looking for a nice pet class.. OOPS, there isn't one, and for good reason I guess.. It goes against the aimed targeting concept.. You can't have meaningful pets like the Hunter's bear, or the Mage's elemental going around hitting every target they attack without missing.. In addition, how do you control a pet now that you removed the target window?
YEP.. over 40 classes hyped and NOT one pet class will be reveled is my guess.. Removing pet classes worth the trade off? I think not.. Has anyone heard or read anything about pet classes in EQN, I haven't..
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The Mystic in Tera is a pet class. They summon different types of pets called "Thralls."
It is possible to have pet classes in action combat games, it's just done a little different.
I have not heard anything on pet classes for EQN.
I wouldn't call Thralls pets.. Surely not meaningful pets.. They are temporary assist minions, that can be one shotted easily and never last the duration of their summon..
Unless they changed their original designs as presented last year in a Pc Gamer interview:
The Necromancer in EQNext will have a permanent companion (that they call a monstrosity) and the Beastlord is supposed to have furry friends.
Oh.. I'm sure they'll toss in some nibbles, but I doubt those pets will have an real PUNCH.. They'll probably be more like Thralls, or like the Enchanters pet that acted more as a sacrificial distraction then a pet.. I actually liked my EQ1's Beastlord w/ pet.. We could do some good melee dps, and pet could hold his own if needed..
Hmmmm,
If there might not be a pet class due to the "fighting style" in EQN, then I wonder if they might allow a mercenary system similar to what they have developed in EQ 2?
Might be interesting? Possibly something as you see in Star Wars: ToR?
Alyn
All I want is the truth
Just gimme some truth
John Lennon
Show me something official that says there will be no pet class or this tread is just another one of your lets bash EQN. Why do you keep digging deeper into a game you have so much hate for? This is not the first MMO you have done this on this forum, you seem to pick a new MMO to bash every 6 months.
We have been given a number, 40 classes and they have named a few of them, thats it. This thread is just hot air and no substance.
If "meaningful" pet/summons can be done in fighting games they can be done in action combat based mmorgps. The idea that it can't be "just because" is ignorant.
It all comes down to developer experience/knowledge.
¯\_(ツ)_/¯
EQ had 3 pet classes, wouldn't really consider a Shaman a pet class myself. So far 2 have been confirmed (Necro/Beastlord) and the 3rd (Magician) has been alluded to by using it as an example of how pets could function in EQN. With so many classes unannounced, I'd take a tiny guess that we'll probably see a few more then 3 pet classes in EQN.
How will they function? We don't know fully, but they will exist. While I don't care to watch the panel again at this moment, they did confirm them at SOE Live. I believe the second half with the Q&A is when they gave some detail.
https://www.youtube.com/watch?v=IOKhfxwLokg
https://www.youtube.com/watch?v=QVqv78MfJus
EQNexus's summary of the panel includes:
This is what happens when you dumb down gameplay to one hotbar faceroll 'action' combat,everything is aimed towards the mindless hack/slash mentality player now,it is disgusting.
I will stay with everquest 2,probably for the rest of my mmorpg lifespan because I have given up hope of a decent thinking man's mmorpg ever being made again.
Very true, it is why EQ was such a terrible game, that one small hot bar really needed 20+ more buttons and a ton of macros and all the thinking man's features.
Funny that pro MOBA/FPS players can make millions of dollars on such dumbed down design. You'd think everyone could do it and huge prizes wouldn't be worth it...
Pet systems are broken into two areas, pet abilities and pet control. Pet abilities could work just like player abilities can except you can point at another target instantly and choose another pet ability with aimed.
With pet control it's the same deal. You can use the targeting reticle to put your pet exactly where you want them to stay, guard, etc.
The only feasible limit is ability or control option slots. MMOs like FFXIV have shown this not to be a problem.
Looks to be like a pet class would be just as great as any other in an aimed combat system.
Because making money is the most important thing to players. They want to play something that makes a lot of money. How dare you not like their popular and focus group approved game.
why shouldn't it be possible to have pets in a game with mechanics of eqn?
in my opinion eqn has one of the biggest potentials with pet classes,where you can form the behaviour of your pets with storybricks...
but... opnions... right?
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Professional Tennis players and Golfers make a tonne of cash too, if they win..... wait, was this supposed to be relevant ?
EQ was one of the early 'MMO's i think its highly significant that WoW did not copy EQ when it came to the lack of things to put on the 'skills bar', instead they fleshed it out and improved on the original, its that kind of design choices that made WoW the MMO it is today, and it is at the end of the day about giving players at least the illusion of choice, rather than just making them hit 1, 1 , 1, 3, 1, 1, 1, 4, 1, 1, 1, 2
Less isn't more, its just another form of nerfing.
When i first read about SW;TOR, i thought the companion system would be utterly naff, each class after all, has a selection of 'pets' to choose from, and has to use them in solo play. But its actually fun, and the variety of 'pets' and how they work do enhance the gameplay quite a bit. now however I think that more than anything SW;TOR actually demonstrates how 'Pets' etc. can be done right, particularly when it comes to how the games AI, or 'scripting' handles how they behave. I would have to say though, that if SOE with EQN chooses to use pets as a 'buff' or a 'spell' that is used on a 'per fight' basis, that would be a huge missed opportunity for them to do something, if not original, at least creative and probably, a lot more fun.
Good post. I did like the mechanics on how companions worked in SWTOR, but didn't like that every Tom, Dick and Harry had one in play.. Each companion fulfilled a role such as Heals, Tank or DPS, and according SOE, the taunt tank role is GONE.. Which means being a squishy means nothing as well.. Anyways, I like how pets (companions) can be more dynamic, I just don't see how aim combat is going to allow "I can't miss" pet to be a significant player on the battlefield..
My druid in EQ had a pet.... but that sure as hell didn't make me a pet class, nor could I count on my pet to do anything but look cute.. lmaooooooo
screw this game made easy for mentally challanged 12 year olds...
Neverwinter has a companion system. Neverwinter also has action combat. You can summon your companion at any time, and I think it lasts until it dies or until you cancel the summon.
It's not impossible to implement a companion/pet system into a game with action combat.
It will function a little different than a tab-target game, but the idea is similar.
The notion that TERA doesn't count because the Thralls can only be summoned for short durations doesn't change the fact that they are, indeed, pets. Regardless of how long the pet lasts, it's still a pet, and it's still a game with action combat.
Also, I'm not defending EQN (I really don't care about EQN). I am, however, defending rational thinking.
I completely agree. And I like your last sentence!
I don't remember the thralls even though I played a bit of Tera. Having said that, why can't there be a "tab target" to issue instructions but the pet itself still has to connect and deal with the enemy's blocks and dodges.
The only reason why there aren't "tabs" in "action combat" is because you don't want players artificially sticking to their enemy. "pointing out" an enemy with a tab and giving instructions is a very different thing.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
So what you are wanting is the class to have a pet that carries you without an ounce of skill on your side? Not really sure if thats a very 'fun' way of doing it. I don't mind if the pet can do some work, but it would have to be in conjunction with your character in some way. A vicious beast doing all the damage is fine, but its going to need its owner to target and do certain things to permit it to do that damage. Perhaps having some bit of micro involved in managing the pet's location or direction of its attacks would work.
If its just doing crazy damage without needing any input from the user to accomplish it, I can't see how anyone could feel rewarded at all playing the class. If the pet will be doing all the damage, you might as well just make that pet into a playable character and take direct control of it.
That said, the thread does seem to conjecture about something that there isn't much told about, though I've seen some responses that do seem to suggest that there ARE pet classes, it is just about if it can auto play the game and win for you.
When they die you can revive them, they are only sent away by cancelling the summon. Action combat doesn't require the pet to work differently from tab-target games. In both games, the player gives the pet instructions, how the targeting works doesn't matter.
played hundreds of hours in dota 2, still a noob.. would never call it simple
back to topic.. there are mobs right?
why can't there be pets then?