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Version v.0.1 is up! Dialogues implementation, expanding the PVP and more sandbox in the open world

JogobogosJogobogos Member UncommonPosts: 172


During the last months Gloria Victis development was focused mostly on polishing the core gameplay mechanisms and increasing the game’s performance to allow lifting the NDA off. Now, as the most of the fundamental systems have been implemented and polished, is the time to extend the gameplay and game’s content.

The most important feature of the last update is implementation of dialogues system. This is a great progress in developing Gloria Victis content – it will allow not only to introduce a player into the game world, co-created with screenwriters of one of the best cRPGs. It also allowed the developers to start creating quests, so implementing them can be expected soon.

It is also worth to mention about both equipment and combat mechanics rebalancing, choosing the starting armor during character creation process and recent upgrade of crafting system, giving the players more than 500 available recipes – but it is only a tip of the iceberg when compared to upcoming updates. One of them will be implementing of new effects affecting the player’s character and alchemical recipes.

Also the territory control system will be expanded – soon players by capturing strategic location will gain bonuses for their whole nation, buy fortifications or hire the guards who will defend those places. In future those mercenaries and NPC enemies will also be able to use ranged weapon, just as the city guards do it now. Game world will be modified too – models of mountains will be replaced

with open terrains so players will be able to achieve the highest peaks. It will not only improve Gloria Victis performance and visuals but also make the world much more open and will allow to develop the game in the sandbox direction.

But that’s not all – in upcoming weeks there will be a Pre-Alpha invitation contest. Everyone who wants to win a key should keep an eye on Gloria Victis Facebook page and official forums.



Exact changelog at:


  • XAleX360XAleX360 Member UncommonPosts: 511
    How close is Early Access?

    Executive Editor (Games)

  • trevanotrevano Member UncommonPosts: 17
    They've been saing on forums that they want to fix crucial bugs before going on Steam. Anyway it seems that they fixed most of them (like disappearing items) so it should be soon.
  • JogobogosJogobogos Member UncommonPosts: 172

    We are going to put down NDA soon. Early Access will need to wait just a bit longer so we could make sure we could handle that big player base.


    Changelogs from last days patches:

    – Added a lot of improvements to using the crafting workshops
    – Expanded descriptions of consumable items with informations about additional effects they cause

    – Implemented benefits of using crafting workshops – increased chance for creating an item the and amount of gained experience
    – Implemented renewed knives and one-handed swords with different qualities
    – Modified weapon vendors assortment (new knives and one-handed swords)
    – Improved dialogues construction – made navigation easier and fixed minor issues
    – Implemented tips in loading screen
    – Fixed bug causing bugging characters and deposits – in chests and equipment of people who suffered those issues there will appear items named “Sell me” – just sell them to a NPC vendor
    – Temporary disabled staying the character on server for certain time after the game’s crash – please report if the ghosts still appear

    Changed method of taking materials during crafting items and gathering raw materials. They won’t be lost in case of intentional or unintentional interruption of the process anymore.
    Fixed dialogue flow and added few missing lines.
    Improved translation in a few languages.
    Added durability info in the items tooltip. In next few updates will be added system damaging items and repairing them in NPCs.
    Added improvements related to the desynchronization of the controller.
    Improved mob’s and resource’s spawners.

  • PitrocelliPitrocelli Member CommonPosts: 9

    I am yet to see fair implementation of F2P in sandbox game. 

    This game looks promising but I will pass until it's confirmed this is not yet another casgrab ( © Trino)

  • JogobogosJogobogos Member UncommonPosts: 172
    v.0.1.0f6 Pre-Alpha
    – Fixed bug causing that player could parry only one attack at once after performing block
    – Added displaying of optimal profession level for recipes included in scrolls
    – Increased amount of experience gained for defeated mobs in order to balance character progression process
    – Shortened respawn time of elementary resources
    – Fixed client-side displaying of item creation chance and experience amount gained for it
  • trevanotrevano Member UncommonPosts: 17
    Originally posted by Jogobogos
    – Added displaying of optimal profession level for recipes included in scrolls
    – Increased amount of experience gained for defeated mobs in order to balance character progression process
    God, they do really listen to the communities feedback O.o
  • CopperfieldCopperfield Member RarePosts: 654

    nice to see it progressing indeed..


    I think i actually bought the game for 10 dollars orso in the first alpha..


    Hopefully its in better shape now :P


    maybe will try again

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