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It’s Thanksgiving week here in America, and if you’re anything like us, you’re in a turkey-induced haze, ready to log into your favorite video game. It’s also a time of year to reflect and think about all of the things we’re grateful for. This week, the RPG Files is taking a break from its usual format to bring you the ten things we’re thankful for in modern RPGs.
Read more of Christopher Coke's The RPG Files: 10 RPG Features We're Thankful For.
Comments
It's not just Destiny, it's GW2 as well. It's not received any real additions to it's exploratory side or secret locations either.
Seems to be a problem across all of MMOdom lately, If people actually made mmo's to be RPGs like they used to they wouldn't be so boring anymore after that initial content release you know the one I mean where the game launches people level to max, than wonder what is there to do at this point after about 5-6 months. That too seems to be a constant in the MMO worlds that have been released since 2011.
Skyrim felt less alive then e.g. Dragon Age or Mass Effect. While the NPCs do follow a schedule and go to bed and to work..that schedule is hard set. The moment the clock shows it's 6 in the morning *everyone* stands up. The moment it's 6 in the evening (or whatever) *everyone* goes home. Exactly 6 hours later, *everyone* goes to bed. And they do not take breaks.
Also, no one recognizes you. The archmage of Winterhold, Jarl in several different cities, dragonborn and slayer of dozen of dragons.. ""kill 10 rats". The NPCs also always say the same thing.
In games like DA or Mass Effect, even in Diablo (1 & 2 at least), people recognize you and what you did.
The only people in Skyrim that do are the asssasins etc. You accidently shoot a guy you didn't even know was there because he was 500 meters away and hid behind the dragon you wanted to kill 100 km from the next cities in the middle of the mountain during a raging snowstorm..but somehow they found out, even when you stow the corpse in the middle of a crypt filled with undead, when the last guy who even suspected of that crypts existence died 2000 years ago.
And the world is empty. Sure, it has hundreds of caves and crypts, but still rather empty, and they are exactly the same, down to the hallway leading back to the entrance as the last twenty you visited.
And it certainly does neither feature conversations trees nor multiple ending...
So yeah, i 'm thankful for living worlds, but Skyrim is hardly the best example..
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
Thanks for posting DAI video with iron Bull... priceless LOL.
Dragon Age Inquisition is coming really close for me as THIS PErFECT one. All what was said: meaningful explorations, puzzles, codexes etc, surprising dungeons, well surprizing demons behind closed hut doors LOL. And DRAGONS.... scary stuff. Classes are very diverse and I really want to try all of them, which means it will take me years to finish the game LOL. Nothing is wrong with that though. Combat needs some work (I play mage right now so I don't have complains but I know the melee classes do) , but when devs work it out it's going to be perfect.
I was not as excited with exploaraion in Skyrim, though I admit I did not spend much time there, got bored real fast. Also DAI is much more beautiful and diversified than Skyrim in my opinion.
Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E
Games make you happy, being happy makes you perform better in the more important stuff
But that wouldn't be an article for a gaming site now would it?
Most of your list I agree with. But... numbers 8 and 10 I could do without
Romance is not why I play video games. I am just not comfortable flirting with pixels. Just a personal choice
The stories is iffy, for me. "Savior of the Universe" stories are not good in MMOs when thousands of other players are also named as such. However, stories that branch and give results based on previous choices are awesome
Otherwise, a great list!
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I totally disagree. It's not just the combat system that makes a game an RPG. Dragon Age: Inquisition, The Witcher 2, Mass Effect 2 are three big examples that come to mind. JRPGs are a little closer to what you're getting at but even that's not totally consistent.
I don't agree with that at all.
I suppose there are people who share your thinking but there are "rpg" players who just love to tick little boxes and add +1's for every little thing.
How dry.
To me a role playing game is about the story and the "role" you play within that story. It's about choices and its then about being able to build your character to support those choices.
For example, Deus Ex Human revolution is a fine role playing game but you aim to shoot.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo