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What i have learned from WoD is that starting a game from 90 with lots of skills is fun... But all those other 90 levels of comtent actually have become obsolete.. Useless... It would be so good to replay some of the older dungeons or questlines, or explore those areas you have never been to, but the fact that they are lower level and so non challenging for a max level character that it goes to a waste... With 100 levels of game, you step trough levels much to fast to finsih much stuff, and the population and society sits at max level.
now you can levellock while leveling in WoW, but thats not enough, and even mentoring like in EQ2 is not enough as there is not really a reason except for playing storiees to go back to lower levels since also in EQ2 everyone is living the max level game.
Why hasnt anyone created a world withouth levels, with mobs off equall levels? Where people travel around the world exploring and having adventures while collecting new skills and finding new armor, or fighting other players in certain parts of the world
The answer to that is simple, character and gear progression are for most MMO players a main reason to play MMOs. As a reward for doing things, your characters improve, get better, get more skills, better stats, can take on greater challenges.
Now here comes the question, how can you give all these people that feeling of progress, withouth levels? If you know the answer, you can become very rich, ..
(Imagine if all of WoWs pre WoD comtent would be available as level 100 zones, combined with an AA system, that would be close to the perfect gameworld for me... Molten core would have allways been a challenging place.... And they could expand the old zones with new epic stories... That would be so much easier to give monthly content updates, and keep people playing...)
maybe, they could make a game with hidden levels.. That get ballanced and normalised all the time wherever you go, but your armor drops either in the normal world or older dungeons would be on par with your current average gear level.... On top of that there could be a progression game for better gear with instanced dungeons, raidinstaces, worldbosses, scenarios, PvP, that allow you to get newer and better gear, it would be the same progressive endgame so many love.... But all the world would stay challenging all the time...
offcourse i am only using WoW as an example, as it is the game we all know.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)