Wizards of the Coast was working on a virtual tabletop for D&D some years ago and then the project got scrapped. Apparently they've brought the idea back and are outsourcing it to another company. There's also one made by Paizo, the company that does Pathfinder.
Wat. Tabletops aren't really even that much like MMOs, I don't think one can substitute for the other. Personally I've never been a tabletop fan; playing through a CYOA interactive story written by a GM or diceless online roleplaying with no GM are both more fun and more comfortable for me.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Actually yes, but with more emphasis on player created content.
Im talking a game that's set up like a lowfi MMO with heavy tabletop gameplay.
in other words heavy char creator, heavy rulesets including death penalty, and heavy creation elements for story's andante reactive game boards. But with limited graphics, using portraits and texts tobeleaborate action where a dice roll is present.
Actually yes, but with more emphasis on player created content.
Im talking a game that's set up like a lowfi MMO with heavy tabletop gameplay.
in other words heavy char creator, heavy rulesets including death penalty, and heavy creation elements for story's andante reactive game boards. But with limited graphics, using portraits and texts tobeleaborate action where a dice roll is present.
So even as far as I say it's a more cinematic MuD
Ah ok. I thought you meant virtual tools for actual tabletop roleplaying such as Roll20 (which I'd also like to see get better by the way). I'd like to see what you're asking for but doubt it would ever go beyond a niche audience. It's kind of sad that most current MMO players have probably never even played a tabletop game.
Definitely something the right group of people could probably get crowdfunding support for. I'd definitely back it if it looked like a competently run project.
Actually yes, but with more emphasis on player created content.
Im talking a game that's set up like a lowfi MMO with heavy tabletop gameplay.
in other words heavy char creator, heavy rulesets including death penalty, and heavy creation elements for story's andante reactive game boards. But with limited graphics, using portraits and texts tobeleaborate action where a dice roll is present.
So even as far as I say it's a more cinematic MuD
The player-built worlds and mods were far, far, better than any of the pre-built modules for NWN1. I spent over half a decade player on custom player-created worlds and it's to this day the best online RPG experience I've ever had.
NWN1 is likely as close to a virtual tabletop as you're ever going to get.
Wizards of the Coast was working on a virtual tabletop for D&D some years ago and then the project got scrapped. Apparently they've brought the idea back and are outsourcing it to another company. There's also one made by Paizo, the company that does Pathfinder.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Actually yes, but with more emphasis on player created content.
Im talking a game that's set up like a lowfi MMO with heavy tabletop gameplay.
in other words heavy char creator, heavy rulesets including death penalty, and heavy creation elements for story's andante reactive game boards. But with limited graphics, using portraits and texts tobeleaborate action where a dice roll is present.
So even as far as I say it's a more cinematic MuD
I'd be with you all the way if we could have 3D instead of 2D (avatars instead of portraits).
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
Originally posted by Forgrimm Wizards of the Coast was working on a virtual tabletop for D&D some years ago and then the project got scrapped. Apparently they've brought the idea back and are outsourcing it to another company. There's also one made by Paizo, the company that does Pathfinder.
Imagine how much better it would be if instead of having these watered down MMOs we had a beefy interactive tabeltop game for the PC!
Where can I sign up?
How about this: Imagine if your friendly neighborhood DM went f2p with a live cash shop. You are playing table top D&D, and he says "Do you guys want to fight the dragon with what you've got? I can roll you up some bonus damage weapons for a couple of bucks."
It just wouldn't be right, would it? I hope interactive tabletop games don't do this either.
in other words heavy char creator, heavy rulesets including death penalty, and heavy creation elements for story's andante reactive game boards. But with limited graphics, using portraits and texts tobeleaborate action where a dice roll is present.
So even as far as I say it's a more cinematic MuD
not quite what you had in mind but still different than what we have today
a kickstarter with heavy emphasis on player story rpg
Computers suck at stories. We’ve been trying to create AIs that will make writers redundant for decades and it’s just not happening. Even clever, experimental systems like Storybricks are using sophisticated technology to create stories which amount to “There are bandits on the road.” If you want plot twists more complex than “And then I killed the guy”, you’re going to need a writer.
That’s why I’m interested in Storium, a web based card game inspired by ideas from pen and paper RPGs like Fiasco, FATE and Apocalypse World. It’s a game in which the players collaboratively tell a story and the computer only exists to do the housekeeping and ensure they play by the rules. It’s a game where everyone is an author, not an actor, and you don’t play to win, you play to find out what happens. And if none of this paragraph made any sense to you, then don’t worry, because in order to fully explain what Storium is, I’m going to have to give you a crash course in the last ten years of pen and paper RPGs.
Comments
Why can't we have both?
Actually yes, but with more emphasis on player created content.
Im talking a game that's set up like a lowfi MMO with heavy tabletop gameplay.
in other words heavy char creator, heavy rulesets including death penalty, and heavy creation elements for story's andante reactive game boards. But with limited graphics, using portraits and texts tobeleaborate action where a dice roll is present.
So even as far as I say it's a more cinematic MuD
Ah ok. I thought you meant virtual tools for actual tabletop roleplaying such as Roll20 (which I'd also like to see get better by the way). I'd like to see what you're asking for but doubt it would ever go beyond a niche audience. It's kind of sad that most current MMO players have probably never even played a tabletop game.
Definitely something the right group of people could probably get crowdfunding support for. I'd definitely back it if it looked like a competently run project.
The player-built worlds and mods were far, far, better than any of the pre-built modules for NWN1. I spent over half a decade player on custom player-created worlds and it's to this day the best online RPG experience I've ever had.
NWN1 is likely as close to a virtual tabletop as you're ever going to get.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I'd be with you all the way if we could have 3D instead of 2D (avatars instead of portraits).
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
A great place to be,,,
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
It wouldn't be good at all. I like MMORPGs and I'll stick with them. Duh, that's what this site is for ...
If you want your "interactive tabletop", have it as well, not instead of.
Awesome! Im going to have to check this out.
Its not exactly what im talking about but its close, give a virtual space for tabletoppers!
Why do MMOs need to die for this to happen? Is that the only way to get people to play interactive tabletops, by forcing them?
I'd rather just go down my local Games Workshop and play there.
Where can I sign up?
How about this: Imagine if your friendly neighborhood DM went f2p with a live cash shop. You are playing table top D&D, and he says "Do you guys want to fight the dragon with what you've got? I can roll you up some bonus damage weapons for a couple of bucks."
It just wouldn't be right, would it? I hope interactive tabletop games don't do this either.
not quite what you had in mind but still different than what we have today
a kickstarter with heavy emphasis on player story rpg
https://www.kickstarter.com/projects/stlhood/storium-the-online-storytelling-game
from article
http://www.rockpapershotgun.com/2014/05/09/storium-pen-and-paper-rpg-pc/
Computers suck at stories. We’ve been trying to create AIs that will make writers redundant for decades and it’s just not happening. Even clever, experimental systems like Storybricks are using sophisticated technology to create stories which amount to “There are bandits on the road.” If you want plot twists more complex than “And then I killed the guy”, you’re going to need a writer.
That’s why I’m interested in Storium, a web based card game inspired by ideas from pen and paper RPGs like Fiasco, FATE and Apocalypse World. It’s a game in which the players collaboratively tell a story and the computer only exists to do the housekeeping and ensure they play by the rules. It’s a game where everyone is an author, not an actor, and you don’t play to win, you play to find out what happens. And if none of this paragraph made any sense to you, then don’t worry, because in order to fully explain what Storium is, I’m going to have to give you a crash course in the last ten years of pen and paper RPGs.
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