Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

[Column] Guild Wars 2: New Players Will Have It Rough

13»

Comments

  • MixxathonMixxathon Member UncommonPosts: 28

    Well, this game was not THAT hard to learn, was it?

    The Secret World..... now THAT was/is a hard game to learn for newbies :)

  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Spankster77

    GW2 needs many things, but easing new players into the "mechanics" isn't one of them.  I started playing a month ago, and by level 10 I understood exactly what to do.  I have no idea why they are wasting development resources on this, oh wait yes I do, it's because this game is everyone on this sites beloved B2P business model.  How does a company make more money once their initial sales influx is over, sell to more people, which means change the beginning of the game to attract more players.  It's clear that ANet doesn't care how long people play because the bulk of their money is made off box sales.  Sub-less models FTW!!

     



    sub less models do indeed 'ftw'



    http://wiki.guildwars2.com/wiki/Release#List_of_releases is what we have got in GW2 and we paid nothing for it. (hint the above redesign for mew players is 1 item in this list that you have grasped onto)





    http://wowpedia.org/Patch_5.4 (october 2013) is what we last got for the premium sub game in the market - yup 0 new content for £100, 1 billion profit for the year - you could not make it up!

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

Sign In or Register to comment.