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I think combat is an overdone archaic video game mechanic that hurts games narratively.
I've heard the argument "it's easy to program to shoot people" but does that mean what's easy is what's only what we should be doing? It's easy to program X, so Y should never be attempted, is a rationale that we are stuck on in games as a whole.
I think we confuse conflict with combat. Conflict is something we deal with every day in our regular lives. We conflict with our loved ones, with our bosses, with our friends, with nature, with time. Combat is not something we go through every day.
'Fighting the bad guys' is a glorified pasttime that has become a small fraction of most of the world's reality.
Games should try to focus less on killing, more on storytelling, and we will see games transcend the kill X, gather Y types of reasons for playing and instead allow things like "help Jane get through the forest/help clean/help cook/help build" which would be different and creatively be way more fun on TOP of defending your world with combat.
We need reasons to live in a world, not only to constantly fight in one.