Originally posted by gut1337 A game with 0 innovation, terrible graphics and the gameplay of a colouring book has a low population. I am shocked.
i have to disagree with the graphics. They are actually pretty good and the art style is good too. Unfortunately, after playing it, thats the only reason i personally had to log in, and that is not enough...
I would still be playing but its way to demanding on my PC, I can run every other game out just fine except for this one. Not worth the upgrade until more games come out that i have issues running.
By then i will have lost any interest i had in playing (i more or less have now).
This is my problem as well.
I bought the game a month ago after checking the minimum requirements. In the second zone (can't remember the name) fps dropped drastically and the game crashed in 2 mins from logging. Waiting on new rig now..
I believe these high technical demands are the main reason this game has so few players.
Sad to see they haven't fixed that. During beta client performance was absolutely abysmal, even though my machine exceeded recommended specs (though not by much).
The difficulty is also of the 'fake' variety, and merely involves larger numbers and ridiculous attack patterns to avoid. Boss fights feel more like my character was jumping around on a DDR pad than anything else.
Ah well. Hope the issue is exaggerated, would hate to see the game sunset on those who enjoy it.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
People need to be realistic with their systems. I will be honest WS is not fully optimized but I am playing on a two year old upper mid range gaming laptop and get 30 + FPS on med-high settings which is fine. If you are gaming on a toaster tethered to a potato turn the settings down, I mean be realistic. Gaming laptops have a 2 -3 year life expectancy and gaming computers have about a 4 - 5 year life expectancy max.
P.S. - The human eye can't detect anything beyond 30 FPS so there is no difference in machine that gets 100 FPS or 30 FPS.
A. Compatibility issues, have nothing to do with performance, there are a lot of high range builds that will have problems. You just so happened to have the PC this game doesn't have problems with, and spread your ignorance around.
B. That is what happens when you read too much internet and repeat nonsense that random people spread. Human eye will not see any difference beyond 30FPS applied to a 70' movie, because cameras back then didn't catch still image per every frame, it was low quality and blurred, so you had the illusion of the transition. In modern cameras each frame can be sharp like still image, there is nothing to blend them in together, that is why you can see difference when put between 30fps, 60fps and 100fps monitors. Stop being a sheep and repeat false information.
To me the main problem Wildstar will have and is having now is that it was designed for the niche raid crowd. That was there goal when making the game, was to make one for massive raiding. The game wasn't designed for the casual player, it was designed for the I want to spend hours upon hours playing everyday so I can do this. But I will go back to what I said that is what they meant to make, it was their mission to make that type of a game, not one where you steamroll through everything, but have some degree of challenge.
I like the game but don't enjoy trying to get a 40-man raid going. Even when you have it planned out and have sign up ect. you still spend more time trying to wrangle the cats together to get started than the raid takes. A prime example was I was doing a warplot with my guild which has both dom and exiles versions. It was planned ahead of time. It took almost 1 1/2 hours to get started because people couldn't get it together for the full 40 vs 40 on both side. So the match lasted 30 minutes. So we spent 3 times as long trying to get started as we did playing. Not my idea of a fun time for that. But you never want to pug that kind of stuff either because you end up with people that just do there on thing so what are you going to do.
So to wrap up, IMO people are leaving because they hit the brick wall where you do raiding or the boring dailies over and over, and this is coming from someone who enjoys the game.
For a relatively new game i was kinda surprised to see the low population. Zone chat is empty, starting areas are empty. I was hoping for a very busy game but so far it feels very lonely. i didn't come across one player during my 5 hours play time. Granted i am only lvl 15 but game is new. So where is everyone?
I chose Stormtalon (PvE), which was the only MED server and that too during 7 pm. All other servers were low.
I play on Stormtalon, the population is quite healthy here, especially in the upper levels. Not a lot of people are creating alts due to the large amount of lvl 50 content, so that makes the low level zones more empty than in other games I have played that are released with less high level content. It's been two months, and the game has already had two major content patches (the second was yesterday), along with the already large amount of high level content it came with.
Other things that contribute to the empty feeling in the low zones is that the guest accounts can't use the zone chat, and since most of the regular players are not creating alts due to the endgame focus of Wildstar, it seems quiet in the low zones since new players literally cannot talk to the zone. The zones are also really really huge, and so the players are very spread out. Lastly, the game has player name tags off by default, and believe it or not, it makes a huge difference for noticing other players (they blend in very well with Wildstar's extremely busy graphics).
It was an okay game. Its having the issue a lot of people foresaw it having. The same issue Darkfall has and a lot of other 'hardcore' niche games. If it can hold a high enough population to produce quality content.
Being a hardcore game is all fine and dandy. But, if you're nothing but a hardcore game, you're not going to hold a very healthy population of players. There aren't many hardcore MMORPG players left anymore, when compared to the number of casual players.
But, I've been playing these games for well over a decade now and I didn't see anything that stood out for me with Wildstar. Been there and done that..
Good luck to the guys at Carbine. Maybe they can find a way to turn it around. I know it didn't live up to the hype, but rarely things ever do. They were kind enough to give me a refund and I wish them nothing but the best.
It was an okay game. Its having the issue a lot of people foresaw it having. The same issue Darkfall has and a lot of other 'hardcore' niche games. If it can hold a high enough population to produce quality content.
Being a hardcore game is all fine and dandy. But, if you're nothing but a hardcore game, you're not going to hold a very healthy population of players. There aren't many hardcore MMORPG players left anymore, when compared to the number of casual players.
But, I've been playing these games for well over a decade now and I didn't see anything that stood out for me with Wildstar. Been there and done that..
Good luck to the guys at Carbine. Maybe they can find a way to turn it around. I know it didn't live up to the hype, but rarely things ever do. They were kind enough to give me a refund and I wish them nothing but the best.
What I really don't understand is people saying that wildstar has nothing but hardcore content. This is FAR from the truth.
Have you played the game?
Few casual things to do:
- Intensive housing system, that is really really fun, and you can spend countless of hours on it.
- Challenges are quite fun, yes they CAN get repetitive but its a nice little thing to do.
- Dailys. Yes some people dont find them fun.
- Adventures are quite fun, and really not that hard.
I could probably figure more points but no matter the few 4 points above, will bring you MANY, and I mean MANY hours of fun. That is if you like MMOs.
Lets take a look at what WoW has to offer for casuals (yes I am comparing, since that is what everyone is doing these days, I even play it myself along side WS)
- Pet battles. Pokemon in WoW. No.
- Dailys. This is fun for the people that like this.
- Cheesy smash buttons HCs with no real goal compared to adventures for example.
- Tons of old raids to do, nothing WS can do tho. But a nice little casual feature to be able to visit the old raids.
- Professions. Lets all .. agree that WoWs professions is not expansive, and is just plain boring.
Believe me when I say WoW is probably better for casuals, but thats not to say that WS isnt. It has many casual features, what I think is the problem is that they come too late in the game, and/or people have trouble finding these things to do.
EDIT: If you define LFR in WOW as casual content you have got it all wrong. That is the worst content feature I have ever seen being implemented. It is so snoozy and boring its just plain out stupid.
It was an okay game. Its having the issue a lot of people foresaw it having. The same issue Darkfall has and a lot of other 'hardcore' niche games. If it can hold a high enough population to produce quality content.
Being a hardcore game is all fine and dandy. But, if you're nothing but a hardcore game, you're not going to hold a very healthy population of players. There aren't many hardcore MMORPG players left anymore, when compared to the number of casual players.
But, I've been playing these games for well over a decade now and I didn't see anything that stood out for me with Wildstar. Been there and done that..
Good luck to the guys at Carbine. Maybe they can find a way to turn it around. I know it didn't live up to the hype, but rarely things ever do. They were kind enough to give me a refund and I wish them nothing but the best.
What I really don't understand is people saying that wildstar has nothing but hardcore content. This is FAR from the truth.
Have you played the game?
Few casual things to do:
- Intensive housing system, that is really really fun, and you can spend countless of hours on it.
- Challenges are quite fun, yes they CAN get repetitive but its a nice little thing to do.
- Dailys. Yes some people dont find them fun.
- Adventures are quite fun, and really not that hard.
I could probably figure more points but no matter the few 4 points above, will bring you MANY, and I mean MANY hours of fun. That is if you like MMOs.
Lets take a look at what WoW has to offer for casuals (yes I am comparing, since that is what everyone is doing these days, I even play it myself along side WS)
- Pet battles. Pokemon in WoW. No.
- Dailys. This is fun for the people that like this.
- Cheesy smash buttons HCs with no real goal compared to adventures for example.
- Tons of old raids to do, nothing WS can do tho. But a nice little casual feature to be able to visit the old raids.
- Professions. Lets all .. agree that WoWs professions is not expansive, and is just plain boring.
Believe me when I say WoW is probably better for casuals, but thats not to say that WS isnt. It has many casual features, what I think is the problem is that they come too late in the game, and/or people have trouble finding these things to do.
EDIT: If you define LFR in WOW as casual content you have got it all wrong. That is the worst content feature I have ever seen being implemented. It is so snoozy and boring its just plain out stupid.
No I didn't play the game, they just decided to give me a refund for a product I didn't purchase.
Excuse me, If I don't reply any further to your post.
Maybe they shouldn't be - but they are. In pretty much every game I have played post 2004. Really.
And what about new players coming into a 2 month old game? They are screwed. The product of linear game design. In pretty much every game I have played post 2004. Really.
Name the games that supposedly have no people on beginner maps and I will check one of them right now...
Ok, now my turn - Really? I didn't think this was a controversial observation - I thought it was pretty well established that after the initial release of the game, the beginning levels become ghost towns. I'm not sure how to respond to this - but I can't think of any major mmo which has a robust population in the beginning zones, especially relative to their release. So check any you want I spose. Didn't think a snide comment about the failings of linear theme parks would draw ire from these forums tbh.....I apologize for having a different experience than you, I guess.
Originally posted by Zorgo
Critics who treat adult as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.
- C.S. Lewis
Going by the logic of this quote... people that use this quote can't be adults, because they treat adult as a term of approval, only changing the definition of what being adult is.
And putting that aside, the reason why this term does not apply in the Wildstar situation is because people do not hate it because it is a cartoon, but because it is a bad cartoon.
I think you misread, and then read too much into it, and missed the point. Calling it a 'bad' cartoon is about the best example of subjective opinion I can think of; I again apologize for having a different opinion than you; didn't mean to offend. I still contend those that hate the graphics are mostly males between the ages of 15 and 25, as this is commonly the time period where it is a common phase where the adolescent sheds those 'childish' activities and transition to adulthood. But I think Lewis is really trying to condemn 40 year olds who shy away from things which have a 'childish' quality, such as cartoons or silliness or tongue-in-cheek humor, because they fear it isn't 'adult'.
I personally like the game, enjoy the graphics and am sorry to see its lack of appeal to a wider audience. I hope it stays afloat for those who like it. I wish we were passed the time when people who play mmo's would wish such ill will upon every mmo that doesn't meet their taste. There are more mmo's out there that I hate than love, but I'm glad that there is a huge variety to appeal to multiple audiences, and I wish them all success.
Originally posted by bcbully @zargo "can't think of any major mmo which has robust population I the beginning zones"
Here's one, ESO.
Add SWTOR to that list too. The starter planets like Korriban and Tython are always packed. Even in the wee hours of the night you're likely to be there with 20-50 other players. During peak times there are multiple instances.
I've also returned to WoW numerous times over the years and made new characters upon my return, not once did I find the starting zones empty. The moment I create my new character I always seem to get spawned right on top of someone else who's just made one.
Same deal with GW2, there's always a few other new characters running around during the little introduction event where Shaemoor is attacked by the centaurs.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I'll take this as more confirmation of what others have said, at least this time it's a poster I'm familiar with. One who didn't really have anything negative to say about the game thus far.
It really is odd if this is the case, and not a good sign at all. IF interest is drying up already that's far too fast.
I only managed to get to Level 18, before I was so bored to tears, I couldn't bring myself logging in anymore.
The quests design in this game is terrible, so generic and over the top bad humor writing, that is I think the main culprit many People just drop out early in the game.
Next to the horrible performance of the game Client ofcourse. Let's not forget that too! The game Client is terribly optimized. :-(
Eventho the game is overall reasonably polished for a launch MMO, doing lots of Things right. If the content itself isn't fun... it all just doesn't matter. :-(
For a relatively new game i was kinda surprised to see the low population. Zone chat is empty, starting areas are empty. I was hoping for a very busy game but so far it feels very lonely. i didn't come across one player during my 5 hours play time. Granted i am only lvl 15 but game is new. So where is everyone?
I chose Stormtalon (PvE), which was the only MED server and that too during 7 pm. All other servers were low.
On Eco there will be 1 less player in few days. Cancelled sub. Primary if not sole reason: that incredible dumb decision to have only 1 toolbar. Hate button mashing games and other drawbacks that only 1 toolbar brings and I simply can not bear any more.
I feel the main issue is the buy in which is leading to low pop. You have 2 games with the same price tag, TESO and Wildstar. Then you have FFXIV which is a bit more than half the price of them. True Wildstar does give a trial (and XIV does too now) but then you have people talking about a raid focused game, which they could honestly just play wow for that. The only reason XIV is doing well is because its 25$ and constantly goes on sale almost every other month for 15$. If people have to decide between 3 games which are pretty similar to each other, they will usually go for the cheaper one. Lets not forget that TESO has their little 50% off on steam a few weeks ago, which leads them to have more people than WS probably.
Originally posted by bcbully @zargo "can't think of any major mmo which has robust population I the beginning zones"
Here's one, ESO.
Agreed, ESO is still very active in lower tiers. As much as people criticized the Megaserver decision, it certainly pays off in this regard. ESO seems to be a very alt friendly game too.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Since my subscription runs out tomorrow i logged on my warrior alt (Eko EU) to fool around a bit. Algoroc was a ghost place. In Galeras i met a grand total of 16 people ! And we are not midweek mind you, it's the weekend.
It looks like no new players are coming into WS. This should not be the case just 2 months after release.
Originally posted by mbrodie another one of these threads... who would have thought, poor wildstar already dying.
It is not dying. However, it is quite apparent that very few if any new players are entering the game. If you think that this is normal or good just 2 months after release then by all means, be my guest.
Originally posted by bcbully @zargo "can't think of any major mmo which has robust population I the beginning zones"
Here's one, ESO.
Agreed, ESO is still very active in lower tiers. As much as people criticized the Megaserver decision, it certainly pays off in this regard. ESO seems to be a very alt friendly game too.
i agree with you on this point.. mega servers are definitely the best way to go for MMO's that want to actually be MMORPGs, as long as they have good netcode and infrastructure to back it up!
Originally posted by mbrodie another one of these threads... who would have thought, poor wildstar already dying.
It is not dying. However, it is quite apparent that very few if any new players are entering the game. If you think that this is normal or good just 2 months after release then by all means, be my guest.
i raid on Pago, i already have a level 50 alt, during peak times thayd is always busy players everywhere etc...... i was being sarcastic more than anything also i wouldnt expect the newbie zones to be packed, nor do i care, my server is healthy, my raid group is full, i'm enjoying the game, i dont have performance issues, the leveling was super easy so much that i had 2 x 50's by the 3rd week of launch without using any of the leveling exploits, just doing the quests, so why should i worry.
Edit - also as a matter of point WoW didnt have players flooding in 2 months after launch, took a lot longer than that to get off the ground... look where it got too, not only WoW actually but basically all the MMO's that had no new players after launch that are booming with population now took their time to get there.. and it might take wildstar going free to play to do so, but as long as they adopt a good system... like everything is actually free or you can sub for trivial bonuses with a cash shop.. like rift or TERA for example, i'm more then happy with that
Originally posted by mbrodie another one of these threads... who would have thought, poor wildstar already dying.
It is not dying. However, it is quite apparent that very few if any new players are entering the game. If you think that this is normal or good just 2 months after release then by all means, be my guest.
i raid on Pago, i already have a level 50 alt, during peak times thayd is always busy players everywhere etc...... i was being sarcastic more than anything also i wouldnt expect the newbie zones to be packed, nor do i care, my server is healthy, my raid group is full, i'm enjoying the game, i dont have performance issues, the leveling was super easy so much that i had 2 x 50's by the 3rd week of launch without using any of the leveling exploits, just doing the quests, so why should i worry.
So, you're playing on WS's most populated server in both the US and EU. Right now i'm looking at the EU server list and i see "low" all the way from top to bottom.
Comments
i have to disagree with the graphics. They are actually pretty good and the art style is good too. Unfortunately, after playing it, thats the only reason i personally had to log in, and that is not enough...
Sad to see they haven't fixed that. During beta client performance was absolutely abysmal, even though my machine exceeded recommended specs (though not by much).
The difficulty is also of the 'fake' variety, and merely involves larger numbers and ridiculous attack patterns to avoid. Boss fights feel more like my character was jumping around on a DDR pad than anything else.
Ah well. Hope the issue is exaggerated, would hate to see the game sunset on those who enjoy it.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
Agreed, I'm not saying ESO is a healthier game, but I just got it yesterday, every where I went even the prison had people around every corner.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Thats because people dont know what they are talking about. SWTOR is one of the biggest MMOs around right now.
Being on Steam helps too I would think. Agreed on both points.
A. Compatibility issues, have nothing to do with performance, there are a lot of high range builds that will have problems. You just so happened to have the PC this game doesn't have problems with, and spread your ignorance around.
B. That is what happens when you read too much internet and repeat nonsense that random people spread. Human eye will not see any difference beyond 30FPS applied to a 70' movie, because cameras back then didn't catch still image per every frame, it was low quality and blurred, so you had the illusion of the transition. In modern cameras each frame can be sharp like still image, there is nothing to blend them in together, that is why you can see difference when put between 30fps, 60fps and 100fps monitors. Stop being a sheep and repeat false information.
True.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
To me the main problem Wildstar will have and is having now is that it was designed for the niche raid crowd. That was there goal when making the game, was to make one for massive raiding. The game wasn't designed for the casual player, it was designed for the I want to spend hours upon hours playing everyday so I can do this. But I will go back to what I said that is what they meant to make, it was their mission to make that type of a game, not one where you steamroll through everything, but have some degree of challenge.
I like the game but don't enjoy trying to get a 40-man raid going. Even when you have it planned out and have sign up ect. you still spend more time trying to wrangle the cats together to get started than the raid takes. A prime example was I was doing a warplot with my guild which has both dom and exiles versions. It was planned ahead of time. It took almost 1 1/2 hours to get started because people couldn't get it together for the full 40 vs 40 on both side. So the match lasted 30 minutes. So we spent 3 times as long trying to get started as we did playing. Not my idea of a fun time for that. But you never want to pug that kind of stuff either because you end up with people that just do there on thing so what are you going to do.
So to wrap up, IMO people are leaving because they hit the brick wall where you do raiding or the boring dailies over and over, and this is coming from someone who enjoys the game.
I play on Stormtalon, the population is quite healthy here, especially in the upper levels. Not a lot of people are creating alts due to the large amount of lvl 50 content, so that makes the low level zones more empty than in other games I have played that are released with less high level content. It's been two months, and the game has already had two major content patches (the second was yesterday), along with the already large amount of high level content it came with.
Other things that contribute to the empty feeling in the low zones is that the guest accounts can't use the zone chat, and since most of the regular players are not creating alts due to the endgame focus of Wildstar, it seems quiet in the low zones since new players literally cannot talk to the zone. The zones are also really really huge, and so the players are very spread out. Lastly, the game has player name tags off by default, and believe it or not, it makes a huge difference for noticing other players (they blend in very well with Wildstar's extremely busy graphics).
It was an okay game. Its having the issue a lot of people foresaw it having. The same issue Darkfall has and a lot of other 'hardcore' niche games. If it can hold a high enough population to produce quality content.
Being a hardcore game is all fine and dandy. But, if you're nothing but a hardcore game, you're not going to hold a very healthy population of players. There aren't many hardcore MMORPG players left anymore, when compared to the number of casual players.
But, I've been playing these games for well over a decade now and I didn't see anything that stood out for me with Wildstar. Been there and done that..
Good luck to the guys at Carbine. Maybe they can find a way to turn it around. I know it didn't live up to the hype, but rarely things ever do. They were kind enough to give me a refund and I wish them nothing but the best.
What I really don't understand is people saying that wildstar has nothing but hardcore content. This is FAR from the truth.
Have you played the game?
Few casual things to do:
- Intensive housing system, that is really really fun, and you can spend countless of hours on it.
- Challenges are quite fun, yes they CAN get repetitive but its a nice little thing to do.
- Dailys. Yes some people dont find them fun.
- Adventures are quite fun, and really not that hard.
I could probably figure more points but no matter the few 4 points above, will bring you MANY, and I mean MANY hours of fun. That is if you like MMOs.
Lets take a look at what WoW has to offer for casuals (yes I am comparing, since that is what everyone is doing these days, I even play it myself along side WS)
- Pet battles. Pokemon in WoW. No.
- Dailys. This is fun for the people that like this.
- Cheesy smash buttons HCs with no real goal compared to adventures for example.
- Tons of old raids to do, nothing WS can do tho. But a nice little casual feature to be able to visit the old raids.
- Professions. Lets all .. agree that WoWs professions is not expansive, and is just plain boring.
Believe me when I say WoW is probably better for casuals, but thats not to say that WS isnt. It has many casual features, what I think is the problem is that they come too late in the game, and/or people have trouble finding these things to do.
EDIT: If you define LFR in WOW as casual content you have got it all wrong. That is the worst content feature I have ever seen being implemented. It is so snoozy and boring its just plain out stupid.
No I didn't play the game, they just decided to give me a refund for a product I didn't purchase.
Excuse me, If I don't reply any further to your post.
Here's one, ESO.
Add SWTOR to that list too. The starter planets like Korriban and Tython are always packed. Even in the wee hours of the night you're likely to be there with 20-50 other players. During peak times there are multiple instances.
I've also returned to WoW numerous times over the years and made new characters upon my return, not once did I find the starting zones empty. The moment I create my new character I always seem to get spawned right on top of someone else who's just made one.
Same deal with GW2, there's always a few other new characters running around during the little introduction event where Shaemoor is attacked by the centaurs.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I only managed to get to Level 18, before I was so bored to tears, I couldn't bring myself logging in anymore.
The quests design in this game is terrible, so generic and over the top bad humor writing, that is I think the main culprit many People just drop out early in the game.
Next to the horrible performance of the game Client ofcourse. Let's not forget that too! The game Client is terribly optimized. :-(
Eventho the game is overall reasonably polished for a launch MMO, doing lots of Things right. If the content itself isn't fun... it all just doesn't matter. :-(
On Eco there will be 1 less player in few days. Cancelled sub. Primary if not sole reason: that incredible dumb decision to have only 1 toolbar. Hate button mashing games and other drawbacks that only 1 toolbar brings and I simply can not bear any more.
Agreed, ESO is still very active in lower tiers. As much as people criticized the Megaserver decision, it certainly pays off in this regard. ESO seems to be a very alt friendly game too.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Since my subscription runs out tomorrow i logged on my warrior alt (Eko EU) to fool around a bit. Algoroc was a ghost place. In Galeras i met a grand total of 16 people ! And we are not midweek mind you, it's the weekend.
It looks like no new players are coming into WS. This should not be the case just 2 months after release.
It is not dying. However, it is quite apparent that very few if any new players are entering the game. If you think that this is normal or good just 2 months after release then by all means, be my guest.
i agree with you on this point.. mega servers are definitely the best way to go for MMO's that want to actually be MMORPGs, as long as they have good netcode and infrastructure to back it up!
i raid on Pago, i already have a level 50 alt, during peak times thayd is always busy players everywhere etc...... i was being sarcastic more than anything also i wouldnt expect the newbie zones to be packed, nor do i care, my server is healthy, my raid group is full, i'm enjoying the game, i dont have performance issues, the leveling was super easy so much that i had 2 x 50's by the 3rd week of launch without using any of the leveling exploits, just doing the quests, so why should i worry.
Edit - also as a matter of point WoW didnt have players flooding in 2 months after launch, took a lot longer than that to get off the ground... look where it got too, not only WoW actually but basically all the MMO's that had no new players after launch that are booming with population now took their time to get there.. and it might take wildstar going free to play to do so, but as long as they adopt a good system... like everything is actually free or you can sub for trivial bonuses with a cash shop.. like rift or TERA for example, i'm more then happy with that
So, you're playing on WS's most populated server in both the US and EU. Right now i'm looking at the EU server list and i see "low" all the way from top to bottom.